Location: Scrounger Training: Military Ordnance

Discussion: A way to IndentifyReported This is a featured thread

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Chaingunarc
Chaingunarc
A way to Indentify
Oct 19 2009, 11:30 PM EDT | Post edited: Oct 19 2009, 11:30 PM EDT
Seeing an artillery Shell means 2 things
1. The army is (Or was) around in the area
2. There could be supplies
Search in a general area and you probably could come across the site which may have a gun or some ammo and a canteen of water or something
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warhamer
warhamer
1. RE: A way to Indentify
Oct 22 2009, 3:26 PM EDT | Post edited: Oct 22 2009, 3:26 PM EDT
he's right the Army mustive been there no one would leave behind a perfectly good artillery shell especialy the Army if I didn't have the gun to fire a sheel it can still be useful with all the gun powder and stuff inside could make new smaller shells with the shell but there could be a'lot of zeds nearby like a couple thousand mabye you stumble the outer peremiter of an makeshift army base that means your right out of where all the zeds could be from the Army trying to help people Do you find this valuable?    

RebelSaint2009
2. RE: A way to Indentify
Nov 8 2009, 10:43 PM EST | Post edited: Nov 8 2009, 10:43 PM EST
Yea, and if there's an artillery shell nearby, then you might even come across machine gun shell-casings on the ground to further identify who might be around the area, but you must caution yourself too, because if there is military around and they dont expect you or know that you're there, then they might fire upon you.... so precede with caution. Do you find this valuable?    
Moomooman12
Moomooman12
3. RE: A way to Indentify
Nov 18 2009, 3:38 PM EST | Post edited: Nov 18 2009, 3:38 PM EST
Agreed,
If there was a shell nearby that hasnt been touched, then the army would've been there and probably been killed though. Warhamer is right ,though. It would take a lot of zeds to take out a makeshift army base, considering that the army carries some high tech firepower and could kill about 50 of em before a breach and then maybe 100-150 before the base is completely overrun
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demon_of_the_desert
demon_of_the_desert
4. RE: A way to Indentify
Nov 21 2009, 6:08 PM EST | Post edited: Nov 21 2009, 6:08 PM EST
well you can trade it for something if you want to. 1  out of 1 found this valuable. Do you?    
StrykerPez
StrykerPez
5. RE: A way to Indentify
Nov 24 2009, 12:57 AM EST | Post edited: Nov 24 2009, 12:58 AM EST
My girlfriend (FatCat) is a certified UXO (unexploded ordinance) technician. I will have to convince her to work on this page. Do you find this valuable?    
Chaingunarc
Chaingunarc
6. RE: A way to Indentify
Jan 3 2011, 9:14 PM EST | Post edited: Jan 3 2011, 9:14 PM EST
That would be great Do you find this valuable?    

J0kk3
7. RE: A way to Indentify
Feb 18 2011, 6:03 PM EST | Post edited: Feb 18 2011, 6:03 PM EST
Not only may the human military fire upon you, but you may stumble into a zombiefied military base/camp. We don't know how much of their old skills a zombie will keep, but it's not impossible that these zombies will be armeb and be able to use a gun. Unexploded ordnance could be dangerous to handle by an amateur. There is also the possibility that survivors may have made makeshift traps/warning systems out of the ordnance, so thread carefully. Do you find this valuable?    

pikmintaro
8. RE: A way to Indentify
May 19 2011, 12:59 AM EDT | Post edited: May 19 2011, 12:59 AM EDT
"Not only may the human military fire upon you, but you may stumble into a zombiefied military base/camp. We don't know how much of their old skills a zombie will keep, but it's not impossible that these zombies will be armeb and be able to use a gun. Unexploded ordnance could be dangerous to handle by an amateur. There is also the possibility that survivors may have made makeshift traps/warning systems out of the ordnance, so thread carefully."
Wait which kind of Zombies are we talking about? in the Zombie Survival guide, and world war Z (Which I thought the Zombies in this site are mostly assumed to be) the Zombies can't use weapons, and their intelligence is below that of an Insect they exist only to eat.
If it's like the Romero Zombies, then they can use weapons or tools somewhat, but they still are basically mindless except for one or two exceptions.
If it's Zombies from Doom then they can basically use any tools or weapons, and have normal intelligence.
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Ke6n
Ke6n
9. RE: A way to Indentify
May 19 2011, 3:03 AM EDT | Post edited: May 19 2011, 3:03 AM EDT
"Wait which kind of Zombies are we talking about? in the Zombie Survival guide, and world war Z (Which I thought the Zombies in this site are mostly assumed to be) the Zombies can't use weapons, and their intelligence is below that of an Insect they exist only to eat.
If it's like the Romero Zombies, then they can use weapons or tools somewhat, but they still are basically mindless except for one or two exceptions.
If it's Zombies from Doom then they can basically use any tools or weapons, and have normal intelligence."
We all have out own theories.
This site isn't about any standard zombie.
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cas13f
cas13f
10. RE: A way to Indentify
May 19 2011, 3:58 AM EDT | Post edited: May 19 2011, 3:58 AM EDT
If you see an abandoned artillery shell...

LEAVE IT ALONE. ***********, as the saying goes, "stop touching it". Pretty much ANY ordinance from an artillery piece can still cause harm to you if it goes off sitting on the ground while you are too close.

The chances of you finding anything ABANDONED like a firearm are next to nill. We are not allowed to leave our firearm anywhere at any time where we are not directly next to it. Other than the occasional detail, we have our weapons with us at all times. If you've found an abandoned gun, the owner is dead, and chances are you will soon be of the same cause.
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cas13f
cas13f
11. RE: A way to Indentify
May 19 2011, 4:02 AM EDT | Post edited: May 19 2011, 4:02 AM EDT
"Agreed,
If there was a shell nearby that hasnt been touched, then the army would've been there and probably been killed though. Warhamer is right ,though. It would take a lot of zeds to take out a makeshift army base, considering that the army carries some high tech firepower and could kill about 50 of em before a breach and then maybe 100-150 before the base is completely overrun"
Woooow, you're....Optimistic. /Sarcasm.

I'm pretty sure we could kill more than 50 intelligent, armed humans before they could breach the walls in any forward attack, yet alone mentally handicapped and physically handicapped (theoretically, anyway, since the most common archetype used is shamblers) meatpuppets. ****, I know for a fact with a standard combat load, I ALONE could kill well more than 50 before any kind of breach occurred. And that's just 210 rounds and my rifle, an M16A2. Yet alone the hardware actual gate guards have as well as the various response forces and combat units.
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