Location: Zombie Survival & Defense Wiki Discussion Forum

Discussion: Don't fortify yourself.. runReported This is a featured thread

Showing 1 - 20 of 94  |  Show  posts at a time
2 3 4 5 | Next
epicfail09
epicfail09
Don't fortify yourself.. run
Oct 29 2009, 5:41 PM EDT | Post edited: Oct 29 2009, 5:41 PM EDT
Honestly I do not want to have any kind of defensive structure, I live in Texas and my plan is to get me and my good friend and head out to the plains in east texas out in the middle of no where.
always on the move making makeshift structures at night for shelter.
The main theory to this plan is that out on the plains you can see anything from miles away, you could spot and evade any zombies, or raiders before your presence is even recognized.
-matt
0  out of 1 found this valuable. Do you?    
Keyword tags: None
PedroAsani
PedroAsani
1. RE: Don't fortify yourself.. run
Oct 29 2009, 7:29 PM EDT | Post edited: Oct 29 2009, 7:29 PM EDT
And how do you propose to feed yourself?

Imagine that this is a global outbreak, complete catastrophe, and you have to fend for yourself for the next forty years.

Where are you going to get your food from?
1  out of 1 found this valuable. Do you?    
Sega_Rihdan
Sega_Rihdan
2. RE: Don't fortify yourself.. run
Oct 30 2009, 2:32 AM EDT | Post edited: Oct 30 2009, 2:32 AM EDT
i can guarantee you that running will get tiring very quickly. i give it about a year at most that you will be able to do that every day before you get tired. the human body can't move from location to location every single day, at least as far as you would need to in order to avoid zombies following you.

run to the middle of nowhere, and then make your new home.
1  out of 1 found this valuable. Do you?    
Hell_raiser101
Hell_raiser101
3. RE: Don't fortify yourself.. run
Oct 30 2009, 3:33 AM EDT | Post edited: Oct 30 2009, 3:33 AM EDT
"I live in Texas and my plan is to get me and my good friend and head out to the plains in east texas out in the middle of no where.

The main theory to this plan is that out on the plains you can see anything from miles away, you could spot and evade any zombies, or raiders before your presence is even recognized.
"
East Texas? You talking South-east Texas? Because from what I've heard east Texas is major woods.

You couldn't see a zombie until they were on-top of you eating your flesh. However South-east Texas, out in the country is a much different story.

Of course that is just what I've heard around, so feel free to correct me if I am indeed wrong.
Do you find this valuable?    
ArielT
ArielT
4. RE: Don't fortify yourself.. run
Oct 30 2009, 3:57 AM EDT | Post edited: Oct 30 2009, 3:57 AM EDT
Depends on what part

http://www.texasep.org/html/lnd/lnd_3for.html
Do you find this valuable?    
Mtdewdrunk1600
Mtdewdrunk1600
5. RE: Don't fortify yourself.. run
Nov 10 2009, 7:28 PM EST | Post edited: Nov 10 2009, 7:28 PM EST
"East Texas? You talking South-east Texas? Because from what I've heard east Texas is major woods.

You couldn't see a zombie until they were on-top of you eating your flesh. However South-east Texas, out in the country is a much different story.

Of course that is just what I've heard around, so feel free to correct me if I am indeed wrong."
I live in South-east Texas and I would not stay down here. To many people, there are still a lot of trees (I live 20 miles from the coast), flooding is a problem and so are hurricanes. Plus Houston is to the north and Galveston to the south. You will be surrounded by zeds.

Head west.
Do you find this valuable?    
SGTGerman
SGTGerman
6. RE: Don't fortify yourself.. run
Nov 11 2009, 8:10 AM EST | Post edited: Nov 11 2009, 8:10 AM EST
"Honestly I do not want to have any kind of defensive structure, I live in Texas and my plan is to get me and my good friend and head out to the plains in east texas out in the middle of no where.
always on the move making makeshift structures at night for shelter.
The main theory to this plan is that out on the plains you can see anything from miles away, you could spot and evade any zombies, or raiders before your presence is even recognized.
-matt"
Have to agree with the others. Evading is only a short term policy. If you do not eventually build , find or join some sort of society you will die off.

And remember - foot wear and your feet etc will only last so long. Nacker your feet and you will be screwed. Arguable the second most important kit after your weapon.
1  out of 1 found this valuable. Do you?    
SGTGerman
SGTGerman
7. RE: Don't fortify yourself.. run
Nov 11 2009, 8:11 AM EST | Post edited: Nov 11 2009, 8:11 AM EST
"Honestly I do not want to have any kind of defensive structure, I live in Texas and my plan is to get me and my good friend and head out to the plains in east texas out in the middle of no where.
always on the move making makeshift structures at night for shelter.
The main theory to this plan is that out on the plains you can see anything from miles away, you could spot and evade any zombies, or raiders before your presence is even recognized.
-matt"
Have to agree with the others mate. Evading is only a short term policy. If you do not eventually build , find or join some sort of society you will die off.

And remember - foot wear and your feet etc will only last so long. Nacker your feet and you will be screwed. Arguable the second most important kit after your weapon
Do you find this valuable?    
DLOWTHEMAD
DLOWTHEMAD
8. RE: Don't fortify yourself.. run
Nov 11 2009, 12:51 PM EST | Post edited: Nov 11 2009, 1:19 PM EST
I think maybe he means the panhandle and doesn't know it, my experience is that a significant portion of texas south of Autstin is not open.
To the OP, have you ever been to Texas, it is arid in the west, hot and humid in the east, the northern portion is plains, though again it is very hot, and south texas frequently has the hottest temperature in the US on a given day.
There are also vast Mesquite thickets all over the state. Max Brooks doesn't want to fight zombies in a swamp, because the environment is hostile, and you can't see zeds coming. I don't want to fight zeds in a Mesquite thicket, cuz all the plants are spined, all the spines cause very painful infaction and gangrene. Alot of the animals are at least mildly poisonous, some deadly.
The heat frequently kills day hikers in a single day, water or not. Ever been outside on a 120 degree day? I have a couple of times, and one time I got so dehydrated I drank water out of a mud puddle next to a windmill to rehydrate.
Do you find this valuable?    
kinelta
kinelta
9. RE: Don't fortify yourself.. run
Nov 11 2009, 12:58 PM EST | Post edited: Nov 11 2009, 12:58 PM EST
Anyway, who wants to spend the remainder of their days running?

Whatever happened to making a stand? I'll be damned if I'm going to let a bunch zombies run me off like a scared rabbit.
2  out of 2 found this valuable. Do you?    
Sega_Rihdan
Sega_Rihdan
10. RE: Don't fortify yourself.. run
Nov 11 2009, 7:02 PM EST | Post edited: Nov 11 2009, 7:02 PM EST
"Anyway, who wants to spend the remainder of their days running?

Whatever happened to making a stand? I'll be damned if I'm going to let a bunch zombies run me off like a scared rabbit."
exactly. running doesn't solve anything, it just delays the inevitable.
1  out of 1 found this valuable. Do you?    
Piscasis
Piscasis
11. RE: Don't fortify yourself.. run
Nov 21 2009, 5:34 PM EST | Post edited: Nov 21 2009, 5:34 PM EST
I am lucky enough to live in Southern Ontario, Canada, therefore running for me would mean heading up as far north of Ontario where there is an abundance of fish, deer, cows, partridge, and other food sources. I also have a cottage up there where I can go that will give me access to all these things. It's in a very low populated area, with a variation of flat plains (usable for farming) and mountainous terrain (geological defense). The trek up there would allow me to collect temporary goods as well. I'd head up in a four man group and we'd be set. Not to mention a complete lack in threat of raiders. Do you find this valuable?    
mmm...zombies
mmm...zombies
12. RE: Don't fortify yourself.. run
Dec 31 2009, 10:40 PM EST | Post edited: Dec 31 2009, 10:40 PM EST
No home is built to last you years of fighting. sooner or later it would take its toll and eventually collapse. Sooner or later you need to bug out either for 1)food and water 2)weapons 3)overruned
so don't depend on camping there.
Do you find this valuable?    
PedroAsani
PedroAsani
13. RE: Don't fortify yourself.. run
Jan 1 2010, 7:28 AM EST | Post edited: Jan 1 2010, 7:28 AM EST
"No home is built to last you years of fighting. sooner or later it would take its toll and eventually collapse. Sooner or later you need to bug out either for 1)food and water 2)weapons 3)overruned
so don't depend on camping there."
That is the entire point of a BOL. It is designed to last you the rest of your life, be completely self-sufficient and withstand an attack.

So (1) is covered (2) you bring with you and (3) shouldn't happen.
3  out of 3 found this valuable. Do you?    
byates
byates
14. RE: Don't fortify yourself.. run
Jan 1 2010, 12:37 PM EST | Post edited: Jan 1 2010, 12:37 PM EST
"That is the entire point of a BOL. It is designed to last you the rest of your life, be completely self-sufficient and withstand an attack.

So (1) is covered (2) you bring with you and (3) shouldn't happen."
My home is my bug out location. Why live so you need to go somewhere else to survive?
2  out of 2 found this valuable. Do you?    
PedroAsani
PedroAsani
15. RE: Don't fortify yourself.. run
Jan 1 2010, 7:43 PM EST | Post edited: Jan 1 2010, 7:43 PM EST
"My home is my bug out location. Why live so you need to go somewhere else to survive?"
I work in IT. I have bills to pay, and building a BOL is not cheap. So I, like many others, will need to work in a dense population centre. The pay is good, the convenience is good, but the survival likelihood is bad. Esepcially for large outbreaks.

I am not alone in this. Far from it.
Do you find this valuable?    
Frag-12
Frag-12
16. RE: Don't fortify yourself.. run
Jan 1 2010, 8:29 PM EST | Post edited: Jan 1 2010, 8:39 PM EST
I think a refurbished decontaminated Titan 1 Missile Silo complex would be a great BOL. Of course, renovating and decontaminating a 45,000 square foot facility would be an expensive and long process. Hopefully you are fully completed prior to Day 0. I would replace the perm fence with a double wall and a vehicle trap. The only thing I would be really scared of unless I had a good anti-air net would be raiders with a re-purposed Harrier, Gunships (Apaches, Cobras, etc), V-22, A-10, or someone lucky to have a F-35 or F-22. A tank would not help as well. A renovated silo will not be a hardened as it once was (unless you make it that way) but I bet it would still be hardened for hits 10 to 20 miles away - Direct nuke hits or bunker busting bombs may be an issue. Good to make friends ... ;-)

Since some of the missile silos are in BFE - the good ones anyway, just sniped the zombies as they walk across the field and don't let them congregate on your fence line like they did on Day of the Dead (1985).

Here is a Map of Titan 1 Missile Silo Complex -

http://w3.uwyo.edu/~jimkirk/missile/drawing_underground_silo_complex.jpg

Another map -
http://www.chronicas.com/bearings-images/titan-underground-3d.jpg

Do you find this valuable?    
hazard1337
hazard1337
17. RE: Don't fortify yourself.. run
Mar 9 2010, 7:40 PM EST | Post edited: Mar 9 2010, 7:40 PM EST
several good reasons not to do that 1.how ya gonna eat, even if you fill a truck full of food, it'll last you a year, tops. which brings me to 2. can't drive. you may have enough gas to get into the desert, then what? youre outta gas, thats what. and even if you bring extra gas...no, even if you were yo bring a FUEL TANKER FULL OF GAS, it won't do any good. the gas will go bad in a matter of months. so let's assess your situation now, shall we? A.you're stranded in the desert, B.you have limited food, and will probably starve, C.if you don't starve, then you'll be eaten. the zombies will go to great lengths to eat, and plus they won't die as easily as you... they can walk that distance, you can't. so, I'd recommend rethinking that whole middle of the desert idea. fortification may seem risky, but running to the desert is just suicide.... just a thought. 1  out of 1 found this valuable. Do you?    
Shadow_Sukhoi
Shadow_Sukhoi
18. RE: Don't fortify yourself.. run
Mar 10 2010, 12:48 AM EST | Post edited: Mar 10 2010, 12:48 AM EST
"I think a refurbished decontaminated Titan 1 Missile Silo complex would be a great BOL. Of course, renovating and decontaminating a 45,000 square foot facility would be an expensive and long process. Hopefully you are fully completed prior to Day 0. I would replace the perm fence with a double wall and a vehicle trap. The only thing I would be really scared of unless I had a good anti-air net would be raiders with a re-purposed Harrier, Gunships (Apaches, Cobras, etc), V-22, A-10, or someone lucky to have a F-35 or F-22. A tank would not help as well. A renovated silo will not be a hardened as it once was (unless you make it that way) but I bet it would still be hardened for hits 10 to 20 miles away - Direct nuke hits or bunker busting bombs may be an issue. Good to make friends ... ;-)

Since some of the missile silos are in BFE - the good ones anyway, just sniped the zombies as they walk across the field and don't let them congregate on your fence line like they did on Day of the Dead (1985).

Here is a Map of Titan 1 Missile Silo Complex -

http://w3.uwyo.edu/~jimkirk/missile/drawing_underground_silo_complex.jpg

Another map -
http://www.chronicas.com/bearings-images/titan-underground-3d.jpg

"
Are you high? This is a serious question.
Do you find this valuable?    
Shadow_Sukhoi
Shadow_Sukhoi
19. RE: Don't fortify yourself.. run
Mar 10 2010, 1:01 AM EST | Post edited: Mar 10 2010, 1:01 AM EST
Back to the OP:

After your initial food supply runs out, then what? something tells me that plants don't grow well on the metal hood of a vehical in 60 mph winds. If you're at a fixed location, you don't have that issue, just the normal problems with growing food. And as others have said, your **** will wear out, weither it be a SUV, your boots, or your muscles, it will break, and Zack won't.
Do you find this valuable?    
2 3 4 5 | Next