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-=Ghost=- |
Hell yeah man.
Nov 24 2009, 1:36 AM EST
Helluva stategy man. I like that it involves drawing off zeds to open a window instead of having to slog through God knows how many z's on the south end of the objective. In this case, I'd probably attach a designated sharpshooter to each recon element, 'cause like you said, the only force able to respond to an unexpected shift in zeds might be a just a recon team. That way, recon elements can leapfrog to and from the objective, and still move under dedicated sniper cover.
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Keyword tags:
tactical formations
tactics
training scenarios
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MajorDamage |
1. RE: Hell yeah man.
Nov 24 2009, 5:12 PM EST
I take it that you mean the alternate scenario (not the first one/primary).did you read the other thread on this? It sheds some additional details. Recon teams are (in this case) 3 members for various reasons: small footprint, mobile, agile, limited resources but safety in the event of injury. Sharpshooting skills are a given since they have to defend themselves while in the field. Their best defense is to remain undetected or escape before having to fire a shot. In the event of something going wrong, they have be capable of self-extraction to a point. The leapfrog method you suggest works better in larger groups and with some training/practice. Thank you for the input. Please look at all ot the threads on this page/subject. 1 out of 1 found this valuable. Do you? |
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-=Ghost=- |
2. RE: Hell yeah man.
Dec 5 2009, 2:50 AM EST
Yeah The idea of attachin a sharpshooter was kind of a band-aid if some of the members of the operation were under equipped or not less experienced with long range weapons. But like you said it's not really necessary if the recon teams are all pretty experienced. I hear you about the leapfrogging thing, it's kinda hard to explain to people on the fly, especially without a actual practice.
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MajorDamage |
3. RE: Hell yeah man.
Dec 13 2009, 4:41 PM EST
Although it will depend strongly on the size and make-up of your group/colony/town, those sent on recon missions will have to have certain qualities:how to gather intelligence- take good notes follow directions well and sense of direction self-sufficient and ability to think on the fly marksmanship medical knowledge mechanical knowledge responsible dependable/reliable what you don't want is to send out 2 or 3 teams and then never hear from them again. Since you don't know w\hat happened (stupidity, up and left, super-threat/danger) you won't get many volunteers for any other missions plus you can't expend resources for no return at all. 1 out of 1 found this valuable. Do you? |