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Discussion: Anti-zombie vehicles, issues and possible solutions.Reported This is a featured thread

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Feral_Undead
Feral_Undead
Anti-zombie vehicles, issues and possible solutions.
Dec 10 2009, 12:46 PM EST | Post edited: Dec 10 2009, 12:46 PM EST
The big problem will always be the finite amount of resources available post-Z apoc. You will run out of gas and bullets, food, medicine, water, people, hope.

Granted you were able to make a stand and put together some mechanically inclined folks that could build a truck similar to the one in Land of the Dead, the Dead Reckoning, it is still going to run into the problem of finite resources. You can only have so much space for fuel, food and other essentials not to mention the crew.

Ok, so you build your ultimate anti-zombie truck. Not one Z can get it, it lumbers at top speeds of 30 possibly 40 miles per hour. You bring extra fuel and load it inside, you're loaded for bear with all manner of ammo and guns and cleaning/repairing equipment. You go to the outskirts of a city and then boom, you kill your first Z. A few start to pour in then a few hundred then a few thousand. The next thing you know you're wading up to your eyeballs in Zack and you've run out of ammo, what then?

You're armored, you're protected, they can't possibly topple your rig and they can't get in. Are you now fated to suffer the doom of the sardine in the tin can (ooops who brought the can opener? No one?). Would it be possible to mount some sort of external weapon that you can use to knock Zack heads while controlling the weapon from inside? Or have slits on the sides where you can employ a very long, weighted pole with a wicked blade on the end that you can lift up and let the weight crash down on Zack's head? Or possibly your rig is so high up that you can open up a hatch and start knocking heads from the top of your truck (ensuring of course that they don't have the chance to ramp up over each other). How long would it take do you think? Would you be up to such monotonous and no doubt tiresome work to rid a city or small area of thousands, possibly millions of Zack? Will 50 of these work vs 1M Z? Thoughts?
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inu-dude25
inu-dude25
1. RE: Anti-zombie vehicles, issues and possible solutions.
Dec 10 2009, 5:26 PM EST | Post edited: Dec 10 2009, 5:26 PM EST
How do you know noise will attract? Loud noises are often the hardest to track, and that's assuming a zombie still has hearing ability and still has the reasoning ability to connect gunfire with a meal.

And the whole idea of a vehicle is that it moves before you attract a lot of attention. And if you're trying to go around wiping out cities of the infected, your plan went askew long ago.
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Feral_Undead
Feral_Undead
2. RE: Anti-zombie vehicles, issues and possible solutions.
Dec 10 2009, 9:49 PM EST | Post edited: Dec 10 2009, 9:49 PM EST
"How do you know noise will attract? Loud noises are often the hardest to track, and that's assuming a zombie still has hearing ability and still has the reasoning ability to connect gunfire with a meal.

And the whole idea of a vehicle is that it moves before you attract a lot of attention. And if you're trying to go around wiping out cities of the infected, your plan went askew long ago."
Thanks for the reply, the first part isn't really a problem. We're assuming a lot of things here, however, what we do know, theoretically, about zombies is that they have some way of sensing humans, through sight or smell or some other sense that we don't know of yet.

If there are zombies and there are live humans, no matter what those zombies will gravitate to those humans, that's pretty much a given so we're not worried about the first part.

The second part is meant to be seek and destroy. Manual, long poled, bladed hand-held weapons. Slow moving but mobile fortress so they don't stack on top of the "killed" zombies. It will be like a moving pillbox clearing out areas, with theoretical 50 of these units with x amount of crew onboard.
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timberrattler
timberrattler
3. RE: Anti-zombie vehicles, issues and possible solutions.
Dec 10 2009, 11:02 PM EST | Post edited: Dec 10 2009, 11:02 PM EST
Do you have any idea what kind of recources it would take to build your 50 rolling fortresses? The kind of recources it would take to feed 50 crews? Where are you going to find these recources?

Give me one big tractor and a side delivery bush-hog anyday. I'd set my mower blade at about 5' high, hit the PTO, turn the wheel sharp to the left, lock in the left brake, turn on the windshield wipers and pop open a cold beer. Add a roast beef sandwich and a bag of chips and I'd be way cheaper than your 50 trucks. I could kill zombies all day in the comfort of an air conditioned cab.

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Iamz0rs
Iamz0rs
4. RE: Anti-zombie vehicles, issues and possible solutions.
Dec 11 2009, 11:08 AM EST | Post edited: Dec 11 2009, 11:10 AM EST
For the manualy operated weapons. I know that the human body is efficent. But can you really pack more "killing power" in food?

Say you're a wellfit male, you need say 2000 calories aday. I don't know how many "extra" calories a person burns during shooting, but I don't think it's that much. However, during heavy workout you can easily burn over 600 calories worth of energy.

Will stacking up extra food and use some manual weapon outperform the said amount of storage in bullets?


EDIT: Can't you just drive away before swimming in zombies, I assumed that was the whole idea?
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rabbitslayer
5. RE: Anti-zombie vehicles, issues and possible solutions.
Dec 11 2009, 2:41 PM EST | Post edited: Dec 11 2009, 2:41 PM EST
"Do you have any idea what kind of recources it would take to build your 50 rolling fortresses? The kind of recources it would take to feed 50 crews? Where are you going to find these recources?

Give me one big tractor and a side delivery bush-hog anyday. I'd set my mower blade at about 5' high, hit the PTO, turn the wheel sharp to the left, lock in the left brake, turn on the windshield wipers and pop open a cold beer. Add a roast beef sandwich and a bag of chips and I'd be way cheaper than your 50 trucks. I could kill zombies all day in the comfort of an air conditioned cab.

"
i like the way you think buddy. your just about the only smart person on this site.
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PedroAsani
PedroAsani
6. RE: Anti-zombie vehicles, issues and possible solutions.
Dec 12 2009, 6:52 AM EST | Post edited: Dec 12 2009, 6:52 AM EST
"Do you have any idea what kind of recources it would take to build your 50 rolling fortresses? The kind of recources it would take to feed 50 crews? Where are you going to find these recources?

Give me one big tractor and a side delivery bush-hog anyday. I'd set my mower blade at about 5' high, hit the PTO, turn the wheel sharp to the left, lock in the left brake, turn on the windshield wipers and pop open a cold beer. Add a roast beef sandwich and a bag of chips and I'd be way cheaper than your 50 trucks. I could kill zombies all day in the comfort of an air conditioned cab.

"
So you would be spinning in a circle? Good for a few seconds, but surely at some point you would get dizzy, have motion sickness and then redecorate the interior of that airconditioned cab?
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DLOWTHEMAD
DLOWTHEMAD
7. RE: Anti-zombie vehicles, issues and possible solutions.
Dec 12 2009, 3:49 PM EST | Post edited: Dec 12 2009, 3:49 PM EST
"Do you have any idea what kind of recources it would take to build your 50 rolling fortresses? The kind of recources it would take to feed 50 crews? Where are you going to find these recources?

Give me one big tractor and a side delivery bush-hog anyday. I'd set my mower blade at about 5' high, hit the PTO, turn the wheel sharp to the left, lock in the left brake, turn on the windshield wipers and pop open a cold beer. Add a roast beef sandwich and a bag of chips and I'd be way cheaper than your 50 trucks. I could kill zombies all day in the comfort of an air conditioned cab.

"
I was thinking about a sickle-mower but that works too. What about one of those road crew bush hogs with the articulating arm. "Reach out and mulch someone"

BTW pedro, what he's suggesting really wouldn't be that bad, it would turn in about a 25' circle pretty slow. If you don't have a weak stomach it probably wouldn't make you dizzy.
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B.E.T.C.A.
B.E.T.C.A.
8. RE: Anti-zombie vehicles, issues and possible solutions.
Feb 28 2010, 5:44 PM EST | Post edited: Feb 28 2010, 5:44 PM EST
Okay, I like your idea of a rig similar to that of the Land of The Dead. But this vehicle has a few minor issues with its design. The utilization of tires as a tool for propulsion is an obvious flaw. Tires are organic, thus they do not last forever and are not suitable for use in this type of weapon. The better option would be the well know tank our caterpillar track. It would be best if the tracks consisted of stainless non-corroding steel, titanium, depleted uranium, and composite materials used in the hull of the American M1-Abrams tank. It would last longer and be more effective at "obliterating" the bodies of the infected. Another advantage would be that it does not pop or tear easily when crossing over sharp and dangerous objects.

Next, you would have to give it a hull and chassis capable of taking on duties other then the elimination of the infected. It would have to have applications in: modern warfare, fear tactics, destruction of civil unrest, crowd and riot control, and the enforcement of martial law. I would suggest a shape and design similar to the underside of a German military kubelwagon and an exterior like that of a German A7V. The underside would be flat and streamlined as to reduce friction while passing through mud, sand, snow, ruble, and the remains of former human beings. This is what made the kubelwagon so successful. This vehicle would be at least 2 1/2 to 3 times longer then the original A7V. It would have an 88mm gun on the front capable of 186 degrees to turn horizontally, and be able to go from -20 degrees down to about 25-30 degrees upward. There would be 8 tri-six pound guns guns on the side with approximately 90-100 degrees of turn area with the ability to go from -20 degrees down to +40 degrees. Then there would be ten 50. cal browning machine guns. Then there would be small slits in which the occupents could shot through or make observations. More info on next response.
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jesuslvsu
jesuslvsu
9. RE: Anti-zombie vehicles, issues and possible solutions.
May 8 2010, 10:28 PM EDT | Post edited: May 8 2010, 10:28 PM EDT
"
Next, you would have to give it a hull and chassis capable of taking on duties other then the elimination of the infected. It would have to have applications in: modern warfare, fear tactics, destruction of civil unrest, crowd and riot control, and the enforcement of martial law. I would suggest a shape and design similar to the underside of a German military kubelwagon and an exterior like that of a German A7V. The underside would be flat and streamlined as to reduce friction while passing through mud, sand, snow, ruble, and the remains of former human beings. This is what made the kubelwagon so successful. This vehicle would be at least 2 1/2 to 3 times longer then the original A7V. It would have an 88mm gun on the front capable of 186 degrees to turn horizontally, and be able to go from -20 degrees down to about 25-30 degrees upward. There would be 8 tri-six pound guns guns on the side with approximately 90-100 degrees of turn area with the ability to go from -20 degrees down to +40 degrees. Then there would be ten 50. cal browning machine guns. Then there would be small slits in which the occupents could shot through or make observations. More info on next response."
If you have a moving fortress like this, then why do you need all the mounted weaponry? This is post Z-Day recources are limited. Put a series of slits and use a machete, excellent Z grinder. Crew should still carry personal small arms at all times if possible. Combined with Roman legion styled infantry units with several gunners this could be an effective anti-Zombie force. Of course their are so many logistics that must be thought out but this is a good start.
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DeltaBravo1294
DeltaBravo1294
10. RE: Anti-zombie vehicles, issues and possible solutions.
May 8 2010, 10:31 PM EDT | Post edited: May 8 2010, 10:31 PM EDT
"If you have a moving fortress like this, then why do you need all the mounted weaponry? This is post Z-Day recources are limited. Put a series of slits and use a machete, excellent Z grinder. Crew should still carry personal small arms at all times if possible. Combined with Roman legion styled infantry units with several gunners this could be an effective anti-Zombie force. Of course their are so many logistics that must be thought out but this is a good start."
Roman Legion tactics would be impractical against zeds. If anything you should use gurilla warfare, or better yet not attack them at all.
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jesuslvsu
jesuslvsu
11. RE: Anti-zombie vehicles, issues and possible solutions.
May 8 2010, 10:34 PM EDT | Post edited: May 8 2010, 10:34 PM EDT
Of course even simpler we could just use our current military vehicles and armor to do the same things this hypothetical vehicle could do. But its a nice idea for a good militia. Put a group of Strykers out in the cities most open area and have them lessen the burden of zombies to survivors in the town. As I usually say, use Roman legion styled infantry with gunners in center to eliminate surviving enemies. Do you find this valuable?    
Freelancer47
Freelancer47
12. RE: Anti-zombie vehicles, issues and possible solutions.
May 8 2010, 10:37 PM EDT | Post edited: May 8 2010, 10:37 PM EDT
I'm moving this to the Vehicles Catagory.

Keep it going...
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DeltaBravo1294
DeltaBravo1294
13. RE: Anti-zombie vehicles, issues and possible solutions.
May 8 2010, 10:37 PM EDT | Post edited: May 8 2010, 10:37 PM EDT
"Of course even simpler we could just use our current military vehicles and armor to do the same things this hypothetical vehicle could do. But its a nice idea for a good militia. Put a group of Strykers out in the cities most open area and have them lessen the burden of zombies to survivors in the town. As I usually say, use Roman legion styled infantry with gunners in center to eliminate surviving enemies."
You don't seem to get it. You can't get your hands on modern military vehicles, and if you could are you trained to use them? It is ignorant to try and start a war with the zeds, the point is surviving, not going in guns blazing.

Militia is made up of average joes, many of which may not have military training. Your argument is IMO moot.
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Freelancer47
Freelancer47
14. RE: Anti-zombie vehicles, issues and possible solutions.
May 8 2010, 10:59 PM EDT | Post edited: May 8 2010, 10:59 PM EDT
I'm all for taking the fight to the Zeds, only after I've helped build an Army of the Living to combat them.

That being said: Military Vehicles = No.

Heres's the thing, many Military Vehicles have a very specific way to start up. Take the M3A2 Bradley Cavalry Fighting Vehicle for example. If you don't know what I'm talking about look for the 'Baby Tank' shown on my profile.

To get the think started you first have to engage the Master Power Switch. Then, you have to engage a second switch, THEN you have to engage a 3rd switch....

Oh wait, THEN you have to engage a 4th switch. Now, all this is done only AFTER you've completed some basic checks BEFORE you get into the Drivers Hole.

Let's say you did all that. Guess what, you still have to Disengage the 'Parking Break'. The Task of disengaging a parking break on the M3A2 is no joke. THAT, in-of-itself, is a 3 step process. I've seen people who were designated as a crewman on a M3A2 who, even though they were assigned to the same Track for YEARS, had issues disengaging the 'Parking Break'.

And as far as the Stryker Family of vehicles... forget about it in the city, you're better off with the M1151 HMMWV or an LMTV with Steel Slat armor welded to the side. The turning Radius, if I'm not mistaken, is in the proximity of 60 Feet. I don't know of many areas in Med-Large cities that you could do that.
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inu-dude25
inu-dude25
15. RE: Anti-zombie vehicles, issues and possible solutions.
May 9 2010, 9:28 PM EDT | Post edited: May 9 2010, 9:28 PM EDT
I think in that situation you just hope the Stryker is balsy enough to just keep going straight through whatever's in your path, lest you try to execute a 157 point U-turn. Do you find this valuable?    
Bajarod2
Bajarod2
16. RE: Anti-zombie vehicles, issues and possible solutions.
May 10 2010, 12:42 PM EDT | Post edited: May 10 2010, 12:42 PM EDT
just get a van or an SUV, weld an external roll cage to it and connect to frame, cut some light steel plates to match the pattern of the roll cage for later. Nothing to thick cause lets face, zeds wont have much armor piercing weaponry. You can haul several people or have space for cargo (versatility), make a couple for a caravan maybe a gun truck or two a little heavier armed to fight raiders. I already set up my S-10 4x4 with an external roll cage to serve as a gun truck for Z-day, my cousin is doing his old SUV 4x4 for the transporter, and we can have fun going in the back woods till the comes anyway. Its win win, can have fun now, and a darn good tool later for z day. 1  out of 1 found this valuable. Do you?    
ajarb
ajarb
17. RE: Anti-zombie vehicles, issues and possible solutions.
May 16 2010, 11:34 AM EDT | Post edited: May 16 2010, 11:34 AM EDT
Fit a chain flail hedge cutter or combine harvester blade to the front of a large vehicle Do you find this valuable?    
jesuslvsu
jesuslvsu
18. RE: Anti-zombie vehicles, issues and possible solutions.
Nov 26 2010, 11:44 PM EST | Post edited: Nov 26 2010, 11:44 PM EST
An idea I've been toying with for a while is to simply take a metal canoe, alter it for land use (must include ability to turn in design), then put some armor or at least Plexiglas on top of it to cover your head. Have it powered by either a small electrical motor or just peddles. Would need to be able to fit 2-4 people and one at least needs to be able to fire through a hole or lid. Even if the hole is only enough to barely place the barrel through, it allows the crew to move without being seen and fight even if on a limited level. I would recommend an animal or something conventional above this but most of those options would either be limited or not an option. Do you find this valuable?    
MagnaGuard
MagnaGuard
19. RE: Anti-zombie vehicles, issues and possible solutions.
Nov 27 2010, 9:33 AM EST | Post edited: Nov 27 2010, 9:33 AM EST
If I can get my hands on the HMMVW then comes the problem that just compounds itself in the post apocalyptic environment of any scenario, GAS, it's gone. If by some miracle you find a gas station that has fuel, you'd be lucky if you get 1-5 gallons, that's the miracle of the diesel engine though. While every average joe has the standard vehicle driven on unleaded gasoline, military vehicles are driven by diesel. The added grace of the diesel engine is Bio-diesel gasoline. In a pinch you COULD make your own out of cooking oil from a Burger King fryer. Environmentalists had the right idea for peak production of oil....which could transfer to the apocalypse!

Also a compounded issue is the fact that highways and surface streets will be cluttered with vehicles of those who first attempted to flee, so how far is that HMMVW, M38 Jeep, Corvette, Mack Truck, etc really going to get you? It would be better to fly a military or civilian helicopter or aircraft (clear skies and hopefully clear runways for aircraft) or take a boat. Otherwise welcome to the grand idea known as the ruck march!
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