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RainofMails |
40. RE: Anti-zombie vehicles, issues and possible solutions.
Mar 15 2012, 1:11 AM EDT
Thank you for the information but you're a little late :/
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shadowmancer |
41. RE: Anti-zombie vehicles, issues and possible solutions.
Mar 15 2012, 1:37 AM EDT
lol story of my life lol
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death1990 |
42. RE: Anti-zombie vehicles, issues and possible solutions.
Mar 22 2012, 1:04 PM EDT
I just saw a picture of one of those giant dump truck used in quarrys and it came to me, what if i had one. That would be the best perminent home possible.
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RainofMails |
43. RE: Anti-zombie vehicles, issues and possible solutions.
Mar 22 2012, 7:30 PM EDT
Why would you need a giant truck to live in when you could just get some shipping containers, cut doors in the sides, and put them in a square with the doors facing in and retractable ladders on the outside.Wheels don't do anything useful if you don't have gas. Do you find this valuable? |
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Ghoulsmasher |
44. RE: Anti-zombie vehicles, issues and possible solutions.
Jul 2 2012, 6:47 PM EDT
First of all, I wouldn't want an armored behemoth like Dead Reckoning. It's not practical when you want to get out of situation quickly. My idea would be to modify a bus. Add some armor plating and some gunner positions. That's all you'd really need. No need to bring a street battle fortress. Do you find this valuable? |