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MajorDamage
Comments
Dec 25 2009, 9:13 PM EST | Post edited: Dec 25 2009, 9:13 PM EST
Not quite everything but I wanted to get moving on, at least, what I have thus far. Do you find this valuable?    
Keyword tags: strategy tactics
timberrattler
timberrattler
1. RE: Comments
Dec 25 2009, 9:51 PM EST | Post edited: Dec 25 2009, 9:51 PM EST
Great content addition to the wiki!

I am very much impressed and will be checking out this page often. For someone who has no military experience this page is a little daunting but not beyond comprehension. You did a good job explaining the how and why of things and gave me a better understanding of how a large group would operate.

Your weapons list made sense to me as well. You set up a very believable list and one that would not be impossible to put together.

Good job big man.
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MajorDamage
2. RE: Comments
Dec 26 2009, 2:16 PM EST | Post edited: Dec 26 2009, 2:17 PM EST
Thank you Timber. There is plenty more where this came from but with my recent eye op and the holidays, I just wanted to get this out and build up. I liked when Possumblaster and Ironhand had some suggestions (on the Tactical Scenario page) that were very easy to incorportate. Some others had ideas too but I couldn't translate those into graphics.

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kinelta
kinelta
3. RE: Comments
Dec 31 2009, 12:19 AM EST | Post edited: Dec 31 2009, 12:19 AM EST
So, some random thought on your page:

What happens if one of the two forces that are taking a separate route is wiped out somehow?

All I can think is that things always look so nice when they are written out. Have you thought of maybe something with some worst case senarios, and what would happen next?

What each team would do if the other was taken out?

If over half of the team were incapacitated in some way, what would the remainder of the team do?

And what happens if neither force comes back?

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deathseekrakodo
deathseekrakodo
4. RE: Comments
Dec 31 2009, 2:12 AM EST | Post edited: Dec 31 2009, 2:12 AM EST
strategy seems to be one of those things a person has or doesn't. my friend brandon can't understand the simple concept of breach and enter (neither does my fiancee), but its clear cut to me. i love the pics lol. i'm waiting to see what md's answer is. Do you find this valuable?    

MajorDamage
5. RE: Comments
Dec 31 2009, 9:53 AM EST | Post edited: Dec 31 2009, 9:53 AM EST
"So, some random thought on your page:

What happens if one of the two forces that are taking a separate route is wiped out somehow?

"
Alrighty then, one disaster at a time :-)

One theme that will come through in most answers to questions: FLEXIBILITY

It may not seem readily apparent but there is a lot of room built in to give the on scene leader at each level options

key backstory portions: 6 recon missions prior to execution, routes chosen, timing, each is lead by experienced recon teams, difference in 'move-out' timing and the amount of firepower in each group

it may be hard to note on the map but each unit is not separated by more than 20 miles most of the time and radio contact should exist for most of the time

it would take a significant amount of threat (very powerful raider force or over 5K zeds) to take on either force
it would also take surprise and that is eliminated by the routes, recon elements and sheer amount of 'eyes' in both forces

there is also the follow-on force

in any event of apparent mortal danger, the force can turn around and return to base (RTB) and although difficult for the second, heavy force, it's not impossible
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MajorDamage
6. RE: Comments
Dec 31 2009, 10:04 AM EST | Post edited: Dec 31 2009, 10:04 AM EST
"

All I can think is that things always look so nice when they are written out. Have you thought of maybe something with some worst case senarios, and what would happen next?

What each team would do if the other was taken out?

"
Yes, and while thinking of them I came up with this plan. There has to be sufficient protective forces covering enough resource extraction forces (plunder package) to make the whole trip worthwhile and safe

It was take pages to illustrate all of the possibles so I just stuck with a flexible plan that is achieveable and some supporting tactics that would have to be employed

I thought about: more zeds than estimated, more raiders or hostile survivor groups, an ambush, vehicle breakdowns, high casualties, ammo exhausted and if the FEMA trailers were 'compromised'
so I built the plan to include vehicles that are not at full capacity (buses, vans) to take on additional passengers; towing wreckers to recover/repair, sufficient fighting forces and only split them unequally (in size not relative combat power) to 'take' the town from two axes of approach

Neither should be wiped out as both are powerful with one being more agile and the other very heavy duty.

It would depend on when, where and what prevented one or the other from linking up
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MajorDamage
7. RE: Comments
Dec 31 2009, 10:09 AM EST | Post edited: Dec 31 2009, 10:09 AM EST
"
If over half of the team were incapacitated in some way, what would the remainder of the team do?

"
If able, extract themselves from whatever is incapacitating them. Pulling back to re-group/re-form should always be an option.

Discipline, caution and alertness will be on everyone's mind. This is not routine and as the first mission of it's type, all members would be on edge in varying degrees.

The bigger problem I see is rest & rotation since it will be hard for some squads to stand down in the first 6-10 hours of the mission. Fatigue will be evident by mission hour 20.
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MajorDamage
8. RE: Comments
Dec 31 2009, 10:10 AM EST | Post edited: Dec 31 2009, 10:10 AM EST
"

And what happens if neither force comes back?

"
Then the town/colony is royally screwed.

The follow-on force is designed to not allow that and be used in various ways
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kinelta
kinelta
9. RE: Comments
Dec 31 2009, 11:00 AM EST | Post edited: Dec 31 2009, 11:00 AM EST
So is this plan made in made mind with experienced military men and women?

Or is it expected that these teams will have to be trained to carry out this mission?

I know you mentioned that they have experience, but to what degree? Assuming that this was your group at your location, and there were only you and say, maybe 10-15 other people with experience, how would this work out? How long would it take to train people for these teams? How would it have to be modified?

(And am I right when I'm reading you plan that pax means people?)

And what are your solutions for fatigue during these missions? It will have to be dealt with if they are to remain alert and not get caught off guard.
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MajorDamage
10. RE: Comments
Dec 31 2009, 11:12 AM EST | Post edited: Dec 31 2009, 11:12 AM EST
"So is this plan made in made mind with experienced military men and women?

Or is it expected that these teams will have to be trained to carry out this mission?

I know you mentioned that they have experience, but to what degree? Assuming that this was your group at your location, and there were only you and say, maybe 10-15 other people with experience, how would this work out? How long would it take to train people for these teams? How would it have to be modified?

(And am I right when I'm reading you plan that pax means people?)

And what are your solutions for fatigue during these missions? It will have to be dealt with if they are to remain alert and not get caught off guard.
"
Experience will vary considerably and some screening by function will have had to be done prior to mission execution such as:
those with discipline (male & female) and fighting skills plus youth will make up the bulk of the infantry force led by squad leaders who are older and show competence
those in the plunder package will be made up of laborers who are better suited to working than fighting other than self-defense
there will be training as needed to make sure every one knows what is expected of them and how they fit into the overall mission

If there were only 15 others plus myself to lead this group, then I would spread out the leadership say 2 per platoon (2 x5, that's 10 right there), 3 leading the plunder effort and 2 working recon missions. I would be in the command post with the radio net, maps and thinking through the next phases/steps

yes, pax = passengers = people

A shift schedule would have to be implemented after the situation was stabilized. If the area is secured meaning no zed threat in the objective area, then 2 squads per platoon could be in rest status while 2 are on watch, this could be for 3 to 4 hours.

The workers would not get more than a few breaks
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MajorDamage
11. RE: Comments
Dec 31 2009, 11:55 AM EST | Post edited: Dec 31 2009, 11:55 AM EST
contd:
these are good questions and are the type that would come up prior to any community committing this many resources. I'm trying to keep the answers short in order to save space and get to the point.

There would have to be a balance of speed and safety for the operation to be a success. The goal is to get all of the supplies back to the colony without the loss of life or vehicles.

The only ground that has to be held is the objective area where the FEMA supplies are located. All other units can remain 'fluid' meaning they can move about yet protect the critical road junctions needed to remain open for all to escape.

If there are lots of zeds (I figure about 1 to 2K) and are the slow, shambling type, they can be drawn away from the objective, led into traps, simply run over or shot as needed.
I thought about the use of ATVs based on a thread a month ago and considered the best use of these short-range versatile things. I came up with using them in pairs as roving patrols, towed to the objective area with another 4x4 vehicle (Jeep, etc) and most useful for moving in areas bigger vehicles might not go. The main drawback to their use is noise. Secondary are limited range (not bad for purpose) and no protection other than speed.
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ironhand
ironhand
12. RE: Comments
Jan 8 2010, 5:04 PM EST | Post edited: Jan 8 2010, 5:04 PM EST
I really should look out of my hole more often........LOL!

Brilliant work on this, MD!

Clear explanation of how things SHOULD work. Well done!
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MajorDamage
13. RE: Comments
Jan 14 2010, 8:16 PM EST | Post edited: Jan 14 2010, 8:16 PM EST
Added best case for mission success epilogue example

Perhaps a few 'problems' can be suggested for a mid or worst case scenario which could demonstrate the flexibility of this operation?
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kinelta
kinelta
14. RE: Comments
Jan 14 2010, 10:13 PM EST | Post edited: Jan 14 2010, 10:13 PM EST
I can think of one, right off the bat...

One captured raider. What if other raiders followed you back to base? They might not attck now, but later, after learning of your location.

I'll think of some more...
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MajorDamage
15. RE: Comments
Jan 14 2010, 10:16 PM EST | Post edited: Jan 14 2010, 10:16 PM EST
"I can think of one, right off the bat...

One captured raider. What if other raiders followed you back to base? They might not attck now, but later, after learning of your location.

I'll think of some more..."
a few items:
all the other raiders were killed
it's a large convoy well armed
the colony is 175 miles min away and the raiders may not have enough fuel to follow that far nor go undetected
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Frag-12
Frag-12
16. RE: Comments
Jan 14 2010, 10:37 PM EST | Post edited: Jan 14 2010, 10:56 PM EST
A good mission plan and fields of fire.

Are the boxes with the slanted lines, cars no longer moving for whatever reason?

Wouldn't it be better for the snipers to be on the South-East building? They will still have LOS of the ATVs luring the raiders in and will not be in the field of fire. I know they are elevated. It is the stray rounds from the kill zone I am worried about. They can also cover the team's 6 or the South Road since that seems to be the team's weakest side.
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MajorDamage
17. RE: Comments
Jan 15 2010, 5:33 PM EST | Post edited: Jan 15 2010, 5:33 PM EST
Frag: yes, the 'boxes w/slanted lines' are derelict vehicles. Think about any disaster movie at all in which there are no people and cars all over the place. Remember the time frame, it's months after Z-Day in a town that was overrun around that time.

As for the force disposition: as depicted, only the bus is fixed, the ATVs are roving patrol, the snipers move about for observation and the troops have loose formation near the bus.
What stray rounds? all fire is in one direction (toward the raider/enemy)
It's hard to show the entire area but the threat direction is to the East, North and Northeast. Their backs are to the West and South which is where the OBJ is.
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Frag-12
Frag-12
18. RE: Comments
Jan 15 2010, 8:39 PM EST | Post edited: Jan 15 2010, 8:39 PM EST
"It's hard to show the entire area but the threat direction is to the East, North and Northeast. Their backs are to the West and South which is where the OBJ is."

Roger, everything makes perfect sense now.
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MajorDamage
19. RE: Comments
Jan 15 2010, 9:43 PM EST | Post edited: Jan 15 2010, 9:43 PM EST
""It's hard to show the entire area but the threat direction is to the East, North and Northeast. Their backs are to the West and South which is where the OBJ is."

Roger, everything makes perfect sense now."
Thanks. I appreciate the feedback. Please also find and view the Tactical scenario page. you might like that one too.
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