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Discussion: Bunker With Adjoining Tunnel SystemsReported This is a featured thread

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Madurjafro
Madurjafro
60. RE: Bunker With Adjoining Tunnel Systems
Jan 21 2011, 4:22 PM EST | Post edited: Jan 21 2011, 4:22 PM EST
" In my opinion, electricity is very important in maintaining any colony."
I beg to differ, I feel that he obviously needs power for the business bit. This sounds pretty awesome.

I have no more input, listening to some Banging tunes.
*Puts on smug look*
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HUMANITY01
61. RE: Bunker With Adjoining Tunnel Systems
May 27 2011, 7:33 PM EDT | Post edited: May 27 2011, 7:40 PM EDT
well, for starters i am also making an underground bunker not zombie type but everything else. Now i can say some few things you will need to know what types of zombies your up against number 1 thing you should make sure it can hold up against all different kinds. okay so.. i would make the bedrooms underground, now I see you have problems with food and water so.. my set up for my underground bunker is an aquaponics system that will solve food now water I am digging on the side and putting a huge tank underground for my water needs you in your case i would have more considering you will have 3x more people I will have. okay energy I would go with solar very expensive if you don't know what your doing an off grid system will cost more the a tie grid one if you go solar, I would still have gas for backup generators and a battery bank plus inferred cameras watching all 4 corners. Alright now might favorite subject vehicles, I would go with low gas consumption, high mileage protective long term vehicle. I would recommend mine-protected vehicle. there are different types find the one that would be best for you my base will have an underground tunnel for vehicles to go through the compound if you have zombies or what not i would think it would be to risky to open a gate to let them through just saying...
The way the compound sounds an airstrip is not a bad idea if you got survivors radioing in for help best for air than vehicles. now remember your building materials you want them to last long term rusting in what not. my main concern would be your fence iron would not be good i would go with steel an electric setup would be good for emergencies only say to many zombies. Back to food go with can food they will last up to 30 years armory lets make sure you have a lot i mean a lot of bullets, also have machinery to make more bullets hope this helps it a lot, ill post my bunker soon ill be starting the construction around 2012-2013.
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Zombiestomper
Zombiestomper
62. RE: Bunker With Adjoining Tunnel Systems
May 27 2011, 9:48 PM EDT | Post edited: May 27 2011, 9:48 PM EDT
As with any defensive plan, terrain is the key! Geographic Isolation (as seen in "Tremors") helps out a lot. Property with a water well is also important. Terraced property helps in the defense as does "compartmentalization", divide the property into several access controlled areas, in the event one area "fails", you can fall back to another. Have an area set aside for RV parking, and if you have enough space, and airstrip is great! I wouldn't put in too many towers, they only work if you have people to man them. I would put "decks" on the rooftop of each building with ladders and removeably catwalks to the other buildings, tunnels are also a good idea. Each building should be a mini-bunker, "don't put all your eggs in one basket". You'll need space for farming too. I live in East Tennessee and most of the mountains here have escarpments, you can buy property on a mountain that backs onto a cliff. Islands are a good idea too, you can wall around them, water is plentiful, and you can escape/travel by boat. The Tennessee River has many small islands. Do you find this valuable?    
zombomb
zombomb
63. RE: Bunker With Adjoining Tunnel Systems
May 27 2011, 10:03 PM EDT | Post edited: May 27 2011, 10:03 PM EDT
"Inner compound has 5 buildings: 1 Main Fortress in the centre, which has a tall tower with a snipers nest at the top, plus 4 bunkers towards the 4 corners of the fortress. The bunkers are half sunk underground as is the fortress.

All these buildings are connected by a series of underground tunnels which also link into an underground garage area. "
Have you cleared this with the government? They will probably see this as you setting up some sort of para-military group.
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Destructakor
Destructakor
64. RE: Bunker With Adjoining Tunnel Systems
May 27 2011, 11:04 PM EDT | Post edited: May 27 2011, 11:04 PM EDT
"Have you cleared this with the government? They will probably see this as you setting up some sort of para-military group."
OP-"What, I'm not doing anything...."0_o
hahaha

But this sounds like a great idea and I wish to make one (just bunker, not business) out of shipping containers (the 40ft ones).
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FrankLeeDeRainged
FrankLeeDeRainged
65. RE: Bunker With Adjoining Tunnel Systems
May 28 2011, 4:39 AM EDT | Post edited: May 28 2011, 4:40 AM EDT
"OP-"What, I'm not doing anything...."0_o
hahaha

But this sounds like a great idea and I wish to make one (just bunker, not business) out of shipping containers (the 40ft ones)."
I've been thinking about going underground for a few years now. I considered containers but the advantages are not that great so I dismissed them. As a refuge or holdout, fine but if you are trying to build a 'liveable' structure the disadvantages kick in pretty quickly.

Damp is the first problem with being underground, unless you are building in the Mojave or are planning to go three miles down then shipping containers are going to gift you with a space that generates condensation, is full of 'dead air' corners and an industrial quantity of welding just to keep ground water at bay.
_
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jesseIII
66. RE: Bunker With Adjoining Tunnel Systems
Jul 21 2012, 3:09 AM EDT | Post edited: Jul 21 2012, 3:12 AM EDT
I have a whole design for shipping container's in placr and already have scale models. Within the next year im starting construction. Email me at jadapra217@gmail.com if you have any questions Do you find this valuable?    
EveningFlower
EveningFlower
67. RE: Bunker With Adjoining Tunnel Systems
Jul 23 2012, 8:00 AM EDT | Post edited: Jul 23 2012, 8:00 AM EDT
Consider having the people sleep in shifts.
You would save tons of monney and space and lets face it during a zombie attack you would you have all 500 people sleeping at once anyways.
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jesseIII
68. RE: Bunker With Adjoining Tunnel Systems
Jul 23 2012, 3:17 PM EDT | Post edited: Jul 23 2012, 3:18 PM EDT
Overall i would have almost all of it above ground (4 cantainers underground for storage) and another 26 above ground to form a square around an open area with a farm i set them 2 high and some extra at the gate. Depending on where and what the container's have in them (im having mine specially made jus t for this) so its about $1,500-$2,000 a container. The total cost will be around $75,000 after instal and everything. Do you find this valuable?    
jaystromie
jaystromie
69. RE: Bunker With Adjoining Tunnel Systems
Jul 24 2012, 7:42 AM EDT | Post edited: Jul 24 2012, 7:42 AM EDT
Okay WOW

I haven't been around for the last year and a half really since I was working on cruise ships, but all this input looks AMAZING!!

Only problem is I lost the designs quite a while ago, SO I'm going to leave this conversation open to as many new and fresh idea's as possible, the more input the better, but people PLEASE PLEASE PLEASE use paragraphs!!!

I am thinking about re-designing completely using the information here as a basis , minus the construction materials, focusing on layout design more than anything at this point in time.

Don't be afraid to share this thread with others as it would be great to get some more people reading and thinking on this topic!

Cheers all - J
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zombiehunt
70. RE: Bunker With Adjoining Tunnel Systems
Jul 24 2012, 12:38 PM EDT | Post edited: Jul 24 2012, 12:38 PM EDT
Hmmm ok.

It you can just look back up the thread you might be able to reconstruct the concept of the bunker.

Also in your supply room keep shark proof sutes they are make to stop sharks from biting you sh they shood work with zed as well.

If you are building it near a major road have something to stop people from seeing it. Then when zday comes no-one will come rushing to your fort because they saw it on some trip.

Plus with the fence it can stop wildlife from wreaking your crops.
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jesseIII
71. RE: Bunker With Adjoining Tunnel Systems
Aug 2 2012, 10:56 PM EDT | Post edited: Aug 2 2012, 10:56 PM EDT
"Hmmm ok.

It you can just look back up the thread you might be able to reconstruct the concept of the bunker.

Also in your supply room keep shark proof sutes they are make to stop sharks from biting you sh they shood work with zed as well.

If you are building it near a major road have something to stop people from seeing it. Then when zday comes no-one will come rushing to your fort because they saw it on some trip.

Plus with the fence it can stop wildlife from wreaking your crops.
"
Great idea with shark suits i always thought of a chainmail suits to use but shark suits seem even better. Also it is far from any road and should be good in that area. The land im building on is already owned. Its 25 acres of farm owned by my uncle who passed 4 years ago and left it to me (only family alive). I sold 1/2 of it to help pay for this construction (so it use to be 50) its has 4 wells and obviously plenty of farm land. Once construction is done im planting trees all around the boarder for extra cover (and if needed later wood).

The exact area i will not release so dont ask. But if this area isnt perfect then what is
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mr.jimborisin
mr.jimborisin
72. RE: Bunker With Adjoining Tunnel Systems
Aug 2 2012, 11:37 PM EDT | Post edited: Aug 2 2012, 11:37 PM EDT
it seems like all the old threads are back

hay if anyones interested the bars getting started back up again im gonna try and keep it running till i get help which means people regularly posting i'll be on the thread alot and so will a few others :P
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