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Carnack
Carnack
100. RE: Think like a raider
Mar 21 2010, 3:10 AM EDT | Post edited: Mar 21 2010, 3:10 AM EDT
"Yup...

What if everything burned down, & the next best thing is to litearally 'Risk It All' by raiding & overtaking a neighboring camp that you 'didn't get along with'?"
Well I don't know about you but fire won't ruin MY plans.

Say what you will about paranoid people what me have some kickass contingincy plans.
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PedroAsani
PedroAsani
101. RE: Think like a raider
Mar 21 2010, 8:38 AM EDT | Post edited: Mar 21 2010, 8:38 AM EDT
"I think your being naive. You have no ideal what the actual conditions of Zday could be like.

What if your fortress or settlement is destroyed by fire or other disaster? or your position is overrun?

What if supplies are so limited and others are unwilling to share?

If my survival is on the line, I would raid also. "
Like any disaster plan, you make a list of problems that are likely to occur, and rate just how disastrous they would be. So a fire (likely, say an 8) would destroy the buildings, possibly the crops as well. People might die. So that is an 8 for destruction. 8*8=64. But a tornado might only happen once in a thousand years in your area, so likelihood is a 1. Devestation is a 9. 1*9=9.

So you should put your money into fire prevention first, before tornado prevention.

You come up with "What if..." scenarios all you want. I'll be ready with an answer to the problem. And I highly doubt that "Raiding" will ever be my answer. It is too risky, and not a guaranteed favourable outcome.
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Hell_raiser101
102. RE: Think like a raider
Mar 21 2010, 10:11 AM EDT | Post edited: Mar 21 2010, 10:11 AM EDT
"
You come up with "What if..." scenarios all you want. I'll be ready with an answer to the problem. And I highly doubt that "Raiding" will ever be my answer. It is too risky, and not a guaranteed favourable outcome."

If you are talking about raiding being your only "income" per say, then absolutely.

However as a side job, its very decent.

It can be highly bennificial in moderation.

You just have to pick and choose who you raid and don't go jump on every little thing like a b**ch in heat.

You weigh the pros and cons, and attack it or dont. At that, you make the people reside around choke points that everyone traveling through the area will likely go through.

You put the odds in your favor, and get rid of all the possibility for variables that you can. Of course there will always be variables, but no need for loads of them that can ruin a plan easily.

So not only do you have crops, and everything your base brings in. But you also get extra stuff from people you raid, I don't see too much of a down-side to that.

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PedroAsani
PedroAsani
103. RE: Think like a raider
Mar 21 2010, 11:02 AM EDT | Post edited: Mar 21 2010, 11:02 AM EDT
"So not only do you have crops, and everything your base brings in. But you also get extra stuff from people you raid, I don't see too much of a down-side to that.

"
Getting shot at by those people? Fairly large downside.
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Hell_raiser101
104. RE: Think like a raider
Mar 21 2010, 12:49 PM EDT | Post edited: Mar 21 2010, 12:49 PM EDT

Getting shot at? Not a problem at all.

Its the bullets that hit you that are the problem..
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PedroAsani
PedroAsani
105. RE: Think like a raider
Mar 21 2010, 12:56 PM EDT | Post edited: Mar 21 2010, 12:56 PM EDT
"
Getting shot at? Not a problem at all.

Its the bullets that hit you that are the problem..
"
So...all I need to do is dodge bullets? Well that sounds simple enough. :s
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Hell_raiser101
106. RE: Think like a raider
Mar 21 2010, 12:59 PM EDT | Post edited: Mar 21 2010, 12:59 PM EDT
"So...all I need to do is dodge bullets? Well that sounds simple enough. :s"

Dude, its easy. It just takes a bit out of your energy bar..What, you don't have the infinite energy cheat activated?

Lol
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Carnack
Carnack
107. RE: Think like a raider
Mar 21 2010, 2:46 PM EDT | Post edited: Mar 21 2010, 2:46 PM EDT
"
Getting shot at? Not a problem at all.

Its the bullets that hit you that are the problem..
"
And how many people outside of The Matrix can dodge bullets?

If you fire enough bullets with any degree of accuracy at a target chances are at least one will hit. And when it does chances are it will cripple them in some way.
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Roach1
Roach1
108. RE: Think like a raider
Mar 21 2010, 8:54 PM EDT | Post edited: Mar 21 2010, 8:54 PM EDT
Basically, what I have been doing is lurking around this thread. I have learned a lot from reading all of this.

I plan on making a colony. But If I had to, I would take on the Raider life style too.
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richboy33lb
richboy33lb
109. RE: Think like a raider
Mar 24 2010, 8:37 PM EDT | Post edited: Mar 24 2010, 8:37 PM EDT
Well, certain things are necessary for any colony or civiliization.

1. Able to procure food and water-You need food and water to live. This is how Rome failed.
2. Enough space- Overcrowded populations always die from one sick person infecting everyone. Or not enough suplies
3. Ability to remove trash- Whatdo you do with the poop?
3.
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TheReaper06660
110. RE: Think like a raider
Mar 25 2010, 10:14 PM EDT | Post edited: Mar 25 2010, 10:14 PM EDT
in an ideal situation we would not have to deal with raiders, we could all get along and kill off the zombies, society would go on.

back to reality though.....

living where i do... the weather and terrain is on my side, this gives me a slight advantage over most of the out of state raiders. i know the highway system, i know places with renewable resources that are not on any map. not trying to brag but.... there is also a national guard armory that would be abandoned and loaded full of gear

raiders are going to be a major problem, anyone with a brain is going to come to the almost deserted mid west thinking that they will be protected due to the low population. which puts me in a bind, wtf do i do when i get this flood of people that could be infected.

with all the reasources someone with the right gear could live here forever, but everyone else is thinking the same thing. cities over 10,000 are almost non exist.

its a close to perfect situation. the problem is three things

any place that you can hide from the world and live forever here doesn't give you a good escape or a good time for a warning of someones approach

the places that give you an advantage of seeing the enemy and preparing for an attack give you a great escape but your enemy has the same advantage. you are also exposed to the elements and limited with food and water

the elements are against everyone. unless you have a permanent base, you will be thrown to the wolves for most of the year
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richboy33lb
richboy33lb
111. RE: Think like a raider
Mar 27 2010, 10:13 AM EDT | Post edited: Mar 27 2010, 10:13 AM EDT
Three steps for survival

1. Good base- Needs to be able to GROW plants, enough to support the population. Also, needs to have enough space to hold every survivor. Trash will need to be removed, along with corpses. And weapons will be ESSENTIAL
2. Prevent others from coming- While everyone needs human comfort, feeding more people means less food. unless your base is in a high-risk area for raiders and/or Zack, 20 or so people is enough. Put up a sign saying "Nothing inside is worth dying for", and have a corpse hung from the sign. Cut down the center of the corpses stomach so all of the intrails fall out. Leave random corpses laying near said sign.
3. Obtain supplies- While you should have enough supplies to handle yourself for a little while, scavenger parties will be necessary to report the lack of/abundance of zombie, raider, and friendly survivor activity in the area. They wil be needed to retrieve more weapons, ammo, food, etc.
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mattroks101
mattroks101
112. RE: Think like a raider
Apr 24 2010, 12:39 PM EDT | Post edited: Apr 24 2010, 12:39 PM EDT
raiders are people who raid other live people, scavengers are people who raid dead people and camps. 1  out of 1 found this valuable. Do you?    

Hell_raiser101
113. RE: Think like a raider
Apr 30 2010, 3:48 AM EDT | Post edited: Apr 30 2010, 3:48 AM EDT
"Three steps for survival

1. Good base- Needs to be able to GROW plants, enough to support the population. Also, needs to have enough space to hold every survivor. Trash will need to be removed, along with corpses. And weapons will be ESSENTIAL
2. Prevent others from coming- While everyone needs human comfort, feeding more people means less food. unless your base is in a high-risk area for raiders and/or Zack, 20 or so people is enough. Put up a sign saying "Nothing inside is worth dying for", and have a corpse hung from the sign. Cut down the center of the corpses stomach so all of the intrails fall out. Leave random corpses laying near said sign.
3. Obtain supplies- While you should have enough supplies to handle yourself for a little while, scavenger parties will be necessary to report the lack of/abundance of zombie, raider, and friendly survivor activity in the area. They wil be needed to retrieve more weapons, ammo, food, etc. "

Not really.

Three keys to survival are:

Knowledge

Ability to do what you know.

Ability to adapt.

'Cause I don't care if you have a base that rivals Pedros, if you can't adapt to each situation, you ain't gonna make it. Your base might be destroyed, if you can't adapt, you are dead.

The corpse idea seems like a good idea in concept, but in reality it would cause the spread of diseases, infect your crops, bring in parasites, attract raiders, etc.

Obtaining supplies post z-day is NOT a key to survival, its wishful thinking. If scavenging is a key to your survival, then something about your plan is flawed in my opinion.

Sorry if I'm wrong, took a few week break and I'm getting the hang of things again.
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Medusa374
Medusa374
114. RE: Think like a raider
Feb 26 2012, 10:26 PM EST | Post edited: Feb 26 2012, 10:26 PM EST
"
Obtaining supplies post z-day is NOT a key to survival, its wishful thinking. If scavenging is a key to your survival, then something about your plan is flawed in my opinion.

Sorry if I'm wrong, took a few week break and I'm getting the hang of things again.
"
HR, this is true, but I think richboy33lb also has a valid point: no matter how much you prep, you'll never have enough to make a completely self sufficient colony. It's just highly improbable that you'll actually have all the bases covered. Most things require at least a little maintenance, and nobody is Mr colony-leader-expert-guy. At the very least, trips would be needed to get medicine, create irrigation, (if not already in place) and acquire foodstuffs. (if drought/other ****** conditions happen) So you'd have to ask yourself, if you see a group of people with an abundance of supplies, do you attempt to kill them and loot their stash? If I were well armed, I can't say I'd pass up the chance. After all, they might try to do the same to your little settlement.
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TreeLegs
TreeLegs
115. RE: Think like a raider
Feb 26 2012, 11:06 PM EST | Post edited: Feb 26 2012, 11:06 PM EST
"HR, this is true, but I think richboy33lb also has a valid point: no matter how much you prep, you'll never have enough to make a completely self sufficient colony. It's just highly improbable that you'll actually have all the bases covered. Most things require at least a little maintenance, and nobody is Mr colony-leader-expert-guy. At the very least, trips would be needed to get medicine, create irrigation, (if not already in place) and acquire foodstuffs. (if drought/other ****** conditions happen) So you'd have to ask yourself, if you see a group of people with an abundance of supplies, do you attempt to kill them and loot their stash? If I were well armed, I can't say I'd pass up the chance. After all, they might try to do the same to your little settlement."
You always run into that classic problem when preparing for anything. You think you have all the can goods you need, then you get there and realize that you left the can opener in the bag at your house.

I would say 80-90% of those trying to build a colony are going to have either be able to fabricate/grow a lot of things they may not have thought of or got out and get it. Like Medusa said, you'll never have enough of something. Even those homesteaders in AK have fuel, bullets, rope, etc. that I don't see you getting regularly without a supply chain.

Scavaging and raiding will have to be an option on the table and it could involve doing butcher's work.
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shadowmancer
shadowmancer
116. RE: Think like a raider
Feb 27 2012, 6:15 AM EST | Post edited: Feb 27 2012, 6:52 AM EST
"
I hope so, I'm going to be really mad if I see an octopus raider dude that can summon a giant squid.
"
mental note aquire a giant squid and an octapus raider costume to raid hell's stuff heh the perfect distraction mwhahahaha. But seriously thats what i would use to raid ...... erm no not the squid but distraction. I would plant something to draw their attention away as i slipped in perhaps a fire in their feild? a staged attack? and slip in undetected and take what i need. You can light crops on fire by using birch tar slip in in darkness and spread it then light a slow match fuse. to start the mayham as i got in to possition. I would also carry silent weapons such as my hunting bow or crossbow rather than a rifle. Sugar and saltpeter makes a great smoke screen ..... a few of those set off on the same side to seem like im masking some attack there. maybe place a few bullets in the fire if i had types i didnt have a gun for or a huge surplus for or maybe even nail gun blanks in the fire if i could scrounge some up to simulate gunfire. I could place some bullets in predetermined locations in a "smoldering heat source" ignited by a fire channel to start the sound show ignited with another slow match. This would probably occur at dawn. Slow match fuses is easy to make out of cord and saltpeter..... how to get salt peter is rather gross so i won't go into it here.
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Medusa374
Medusa374
117. RE: Think like a raider
Feb 27 2012, 10:51 PM EST | Post edited: Feb 27 2012, 10:51 PM EST
"how to get salt peter is rather gross so i won't go into it here."
erm...bro, potassium nitrate is not only found in guano, but is found in the vast majority of tree stump killers in a somewhat high concentration. (high enough for incendiary devices, just ask the ALF) That's not hard to stock up on, to place some in your BOL for later... use.
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shadowmancer
shadowmancer
118. RE: Think like a raider
Feb 27 2012, 11:06 PM EST | Post edited: Feb 27 2012, 11:08 PM EST
"erm...bro, potassium nitrate is not only found in guano, but is found in the vast majority of tree stump killers in a somewhat high concentration. (high enough for incendiary devices, just ask the ALF) That's not hard to stock up on, to place some in your BOL for later... use."
true you can buy it and i wasn't thinking of bat poo ( lol its fun to say poo) i was refering to the high yeild method the english used from 1400's until the military death of black poweder. You can also source it from mosoleums as well but the way to make your own pure stuff involves large amounts of human urine, straw, water, poo, and sandy soil to cover it and a few other ingredents. I just think it's a good idea to make stuff before you break into your supplies.
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Medusa374
Medusa374
119. RE: Think like a raider
Feb 29 2012, 4:07 AM EST | Post edited: Feb 29 2012, 4:07 AM EST
"You can also source it from mosoleums as well but the way to make your own pure stuff involves large amounts of human urine, straw, water, poo, and sandy soil to cover it and a few other ingredents. I just think it's a good idea to make stuff before you break into your supplies."
I would like to have these things /before/ Z-poc, but beware the legality of things like making homemade propellants/ shrapnel shooters as it is in your country.
Also, potassium perchlorate works a bit better as a homemade propellant in those situations, as improvised black/red/white powder (potassium nitrate based) tend to not store well/be highly inefective, and basically all you need for perchlorate is chlorine tabs for pools and a potassium donor. But you can hurt yourself with that if you aren't careful, and if the calcium doesn't precipitate, then you will end up with some very impure stuff that won't even burn... It's a trial and error thing with a steep learning curve. I.E., DON'T BOTHER TRYING. There won't be any docs to sew your limbs on post Z-day, and pre z-pocolypse you'll look like a terrorist. Unless you were like an EOD person or something. then feel free to pillage.
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