Location: Beacon: Department of Defense

Discussion: Perimeter DefensesReported This is a featured thread This thread was locked for the following reason: (none given).

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Akerris
Akerris
Perimeter Defenses
May 4 2010, 5:36 PM EDT | Post edited: May 4 2010, 5:36 PM EDT
The town needs good perimeter patrols/outposts as a first line of defense. As mayor, I would like this to be the top priority of our security forces. This should include contingency plans to consolidate our forces in the event of a rout or breakthrough to avoid enemy contact with civilians, resources, or the town itself. Do you find this valuable?    
Keyword tags: Beacon defense
1FutureMarine1
1FutureMarine1
1. Command and Conquer
May 4 2010, 5:55 PM EDT | Post edited: May 4 2010, 5:58 PM EDT
"The town needs good perimeter patrols/outposts as a first line of defense. As mayor, I would like this to be the top priority of our security forces. This should include contingency plans to consolidate our forces in the event of a rout or breakthrough to avoid enemy contact with civilians, resources, or the town itself."
If a breakthrough happens I go for the plan Comand and conquer. Basiclly incase of a invasion or breakthrough we split half of our forces into 2 groups Commanders and Conquers .The commanders will get all civilians to the ranch/barn and hold up there. Conquers wil go out and secure our important buildings and supplies. From there we plan to either push back the invaders or evac to the barn then leave with our vehicles.
The civilians that would like to help will be put on the invsaion Guard. Basiclly a rag tag team of Guards whom support the Military/Police force incase of a invasion.
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USNtwidget
USNtwidget
2. RE: Command and Conquer
May 4 2010, 6:47 PM EDT | Post edited: May 4 2010, 6:47 PM EDT
we could probably take a few of the bulkier vehicles not being used and put them a mile or so down the road as a roadblock to be incorporated with an armed check point Do you find this valuable?    

RonZombie
3. RE: Command and Conquer
May 4 2010, 7:09 PM EDT | Post edited: May 4 2010, 7:09 PM EDT
The Chief has given his priorities on defense now we wait for the defense ministers orders on how to implement it. Major whats the plan? Do you find this valuable?    
ahzombies
ahzombies
4. RE: Command and Conquer
May 4 2010, 7:35 PM EDT | Post edited: May 4 2010, 7:35 PM EDT
"we could probably take a few of the bulkier vehicles not being used and put them a mile or so down the road as a roadblock to be incorporated with an armed check point"
I saw a water tower a mile or two down the road, we could set up a command post/sniper post up there.

Also we need to take stock of our weapons.
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USNtwidget
USNtwidget
5. RE: Command and Conquer
May 4 2010, 7:47 PM EDT | Post edited: May 4 2010, 7:47 PM EDT
"I saw a water tower a mile or two down the road, we could set up a command post/sniper post up there.

Also we need to take stock of our weapons."
that could worked, once i scavange enough CB radios we can stay in contact with them, but a water tower is a pretty open spot, we might want to be more discrete with our level of sopshistication in comms. we dont wanna become a target.
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MajorDamage
6. RE: Command and Conquer
May 4 2010, 7:52 PM EDT | Post edited: May 4 2010, 7:52 PM EDT
"The Chief has given his priorities on defense now we wait for the defense ministers orders on how to implement it. Major whats the plan?"
I made some notes @ work today (guess where the notes are) .
What I can recall:
with 25 sq miles, a full perimeter fenceline is not feasible at this time

I don't know our resource status but a concentration of inner defense zones, entry control points (ECP), key terrain features such as high hills, watchtowers and ditches need to be placed soon.

Trenches and berms require backhoe + fuel.

Derelict vehicles can assist forming hard points.

Manpower will be a premium resource.
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RonZombie
7. RE: Command and Conquer
May 4 2010, 7:52 PM EDT | Post edited: May 4 2010, 7:52 PM EDT
"that could worked, once i scavange enough CB radios we can stay in contact with them, but a water tower is a pretty open spot, we might want to be more discrete with our level of sopshistication in comms. we dont wanna become a target."
That water tower is the highest point around other that the mountains of course we got to be careful about being too visible up there we dont want to draw the Z.. those things down on us and we are getting alot of refugees really quickly.

"Ive got a set of old sound powered field phones that we could run out there provided we could find enough wire"
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USNtwidget
USNtwidget
8. RE: Command and Conquer
May 4 2010, 8:00 PM EDT | Post edited: May 4 2010, 8:00 PM EDT
"That water tower is the highest point around other that the mountains of course we got to be careful about being too visible up there we dont want to draw the Z.. those things down on us and we are getting alot of refugees really quickly.

"Ive got a set of old sound powered field phones that we could run out there provided we could find enough wire""
lol just like the old salt and pepper lines on the ship.
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ahzombies
ahzombies
9. RE: Command and Conquer
May 4 2010, 8:11 PM EDT | Post edited: May 4 2010, 8:11 PM EDT
"That water tower is the highest point around other that the mountains of course we got to be careful about being too visible up there we dont want to draw the Z.. those things down on us and we are getting alot of refugees really quickly.

"Ive got a set of old sound powered field phones that we could run out there provided we could find enough wire""
I was thinking we could possibly construct a shelf-like structure on the inside of the tower(provided its not filled to the brim of course) so that our sentries could have cover from wind and be harder to notce.
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RonZombie
10. RE: Command and Conquer
May 4 2010, 8:20 PM EDT | Post edited: May 4 2010, 8:20 PM EDT
"lol just like the old salt and pepper lines on the ship."
still got em and have to keep them up to code for regs on merchant vessels. Thats where I come from widget.
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MajorDamage
11. RE: Command and Conquer
May 4 2010, 8:25 PM EDT | Post edited: May 4 2010, 8:25 PM EDT
My overall thoughts on the situation:

low to no zed threat currently
limited manpower to provide security to cover 25 sq mi currently
it is feasible to create obstacles to channel external threats into areas that can be monitored and controlled
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VagabondVance
VagabondVance
12. RE: Command and Conquer
May 4 2010, 8:26 PM EDT | Post edited: May 4 2010, 8:26 PM EDT
I brought a few thousand feet of a six foot high chain link fence if that will help any. Do you find this valuable?    
Carnack
Carnack
13. RE: Command and Conquer
May 4 2010, 8:27 PM EDT | Post edited: May 4 2010, 8:27 PM EDT
"My overall thoughts on the situation:

low to no zed threat currently
limited manpower to provide security to cover 25 sq mi currently
it is feasible to create obstacles to channel external threats into areas that can be monitored and controlled"
Well there are some wrecked cars and trucks nearby.

We can use those.
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MajorDamage
14. RE: Command and Conquer
May 4 2010, 8:31 PM EDT | Post edited: May 4 2010, 8:31 PM EDT
Under actual conditions, I would walk the land and look from both offense and defense points of view to place the proper defense set up (obstacle, berm, trench, fence ,etc) to augment natural in-place terrain features

Clear fields of fire and cones of death

The chain link fence (+concrete) will greatly assist interior defenses and ECP builds.

Same for wrecked vehicles if we can tow them.
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VagabondVance
VagabondVance
15. RE: Command and Conquer
May 4 2010, 8:34 PM EDT | Post edited: May 4 2010, 8:34 PM EDT
"The chain link fence (+concrete) will greatly assist interior defenses and ECP builds.

"
Your in charge MD, where would you like the bulk of my fencing to go?
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Carnack
Carnack
16. RE: Command and Conquer
May 4 2010, 8:34 PM EDT | Post edited: May 4 2010, 8:34 PM EDT
"Under actual conditions, I would walk the land and look from both offense and defense points of view to place the proper defense set up (obstacle, berm, trench, fence ,etc) to augment natural in-place terrain features

Clear fields of fire and cones of death

The chain link fence (+concrete) will greatly assist interior defenses and ECP builds.

Same for wrecked vehicles if we can tow them."
Well I can tell you that if I were planning to ambush this place (and if ya'all weren't friendly I would have) I'd use the hills. Very hard to spot anything at night.

In addition the woods would also be viable but with the placement of some bramble plants that could be mitigated.
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1FutureMarine1
1FutureMarine1
17. RE: Command and Conquer
May 4 2010, 8:38 PM EDT | Post edited: May 4 2010, 8:38 PM EDT
I believe we need to close our borders to new refugess atleast for now. We don't know if one of them could be a enemy spy. For now we need to set up choke points, and check points until we can get further supplies. All we can do now is plan for a attack and have a escape route. Do you find this valuable?    
VagabondVance
VagabondVance
18. RE: Command and Conquer
May 4 2010, 8:44 PM EDT | Post edited: May 4 2010, 8:44 PM EDT
"I believe we need to close our borders to new refugess atleast for now. We don't know if one of them could be a enemy spy. For now we need to set up choke points, and check points until we can get further supplies. All we can do now is plan for a attack and have a escape route."
Who's to say we don't already have one in the ranks? However keep in mind it is ultimately Akerris's call on who goes and stays.
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StrykerPez
StrykerPez
19. RE: Command and Conquer
May 4 2010, 8:46 PM EDT | Post edited: May 4 2010, 8:46 PM EDT
I am going out on the quad to scout for any nearby oil wells (see Scavenging Missions thread)

If I find an operational one, we will have more than enough fuel for the diesel vehicles, since I have a centrifugal refinery on the M35.
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