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Zero/Omni |
Traps
May 23 2010, 10:57 PM EDT
Hello, so something I think most people don't consider enough are tricks and traps, as well as purposes of them. For example, if you've played Metal gear solid 3, you may have been spotted because you tripped a rope that was hooked to wooden bells that alerted nearby a sentry. Think about the movie Conan, and the skirmish that happened in grave yard, where spiked arms were flung with enough force to pierce metal armor.So consider traps more openly then mines or barbed wire, because would barbed wire really hinder a zombie motionless since it feels no pain and doesn't care if it's flesh is ripped? Would mines possibly alert other zombies in the vicinity by the sound of an explosion, will you be able to find them/ set them up? Mechanical traps are an interest of mine in zday scenarios. They are generally silent, the kill, you can reset them with little maintenance and are more practical to come by (wood, rope, etc.). SO THEN, If you have ideas of tricks or traps, share them here! Tell us how they work, where to find them, how to make them, and any other advice you can give!! Do you find this valuable? |
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ElGrego |
1. RE: Traps
Jun 2 2010, 11:30 AM EDT
Well, basic traps that don't include flying spikes and Giant boulders crushing anything in its path are Bear Traps! It could easily cut of flesh/leg of an Infected. Bear traps can also prevent the Infected from moving anywhere away/ out of the trap.
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DLOWTHEMAD |
2. RE: Traps
Jun 2 2010, 3:30 PM EDT
As a matter of courtesy, I will respond... But I have nothing to add on the subject. When I first joined this site, I was very gung ho about sharing knowledge. Then some one pointed out the number of idiot mall ninja's, trolls, and plain old idiots that frequent this site. They reminded me that morally( and maybe legally) I was responsible for every one of the idiots that try the tricks, traps, and/ or improvisations that I suggested.For that reason, I would not expect much response. Especially from the people who really do know. Further, anyone who does respond is probably trying to sound cool, but just making stuff up or reading it from a survival manual. If you want to know the basics of trap making, read the SAS survival handbook. 4 out of 4 found this valuable. Do you? |
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PedroAsani |
3. RE: Traps
Jun 2 2010, 4:02 PM EDT
A tripwire with bells on (or more likely cans with stones in) will likely be a common alert system for those protecting a small perimeter.Problem is it doesn't scale well. You can't protect several acres that way, simply because the materials cost is too high, and the slack in lengths of twine, rope, wire, would require a speeding truck to rattle the cans at the other end. As for traps that spear, or smash automatically, they are highly irresponsible. Imagine that you have set these up, and then abandon your base because of a large swarm. Some traps remain armed, but untriggered. Weeks later, a group of survivors spots your base and decides to see if there is anything to scavenge. Your traps kill some of the last people on the earth. The only things you should set up are alarms. All other killing should be done with purpose, with a human making the decision, not a mechanism. 2 out of 5 found this valuable. Do you? |
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Filadog |
4. RE: Traps
Jun 3 2010, 7:26 PM EDT
"Well, basic traps that don't include flying spikes and Giant boulders crushing anything in its path are Bear Traps! It could easily cut of flesh/leg of an Infected. Bear traps can also prevent the Infected from moving anywhere away/ out of the trap."I have a couple of large antique bear traps and they would certainly hold a person that stepped in them. Downside is that they are far from common and usually are pretty expensive, even a repo one [whose springs may not be properly tempered] will set you back around $300-$400 They are also very heavy and can be extreamly hard to set. I set one of mine befor using large c clamps and was not easy A better solution would be snares or set guns...old shotgun attached to a tree with a trip wire going to the trigger. Few months ago I bought an original antique 20 ga.set gun that is mounted on a tripod and can be aimed. It is set off by pulling a string. Guns like this were used to shoot bears, wolves etc. as well as being set in buildings to harvest burglers... 2 out of 2 found this valuable. Do you? |
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Zero/Omni |
5. RE: Traps
Jun 3 2010, 8:20 PM EDT
My whole reasoning with mentioning traps was to have people think more broadly about them. Yes, bear traps are rare, and hard to set: shotguns connected to tripwires, a bit much but sure. What I was really thinking of though is something like the Vietcong where traps consisted of boards and logs with nails in them, maybe a hole, some wire, and you've got something you can make with essentially junk that would work just as well.
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gunsmith107 |
6. RE: Traps
Jun 4 2010, 9:47 PM EDT
"I have a couple of large antique bear traps and they would certainly hold a person that stepped in them.i would sway away from bear traps theyre very exspensive and hard to set try somthing smaller like a hog trap same concept as a bear trap but less strong and slightly smaller Do you find this valuable? |
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brinker1923 |
7. RE: Traps
Jun 4 2010, 10:27 PM EDT
you also need to think if you are bringing dogs or something to tell you where the zombies are...and for some reason they get lose or something
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immanexpertondis23 |
8. RE: Traps
Jun 15 2010, 6:52 AM EDT
i would use bear traps but i have a crazy idea for a trap that just might work. What if i get a few strips of barbed wires, weaved it through a chain, and attached it to an old power line. if you got a few of those and laid them out it should work i think... Do you find this valuable? |
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mavRick502 |
9. RE: Traps
Jun 16 2010, 3:24 PM EDT
check out world war z, not the battle at Yonkers, but the battle with the new army in the end.. plant your garden, draw them in, kill them all
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timberrattler |
10. RE: Traps
Jun 16 2010, 3:59 PM EDT
| Post edited: Jun 16 2010, 4:01 PM EDT
"i would sway away from bear traps theyre very exspensive and hard to set try somthing smaller like a hog trap same concept as a bear trap but less strong and slightly smaller"http://www.zombiesurvivalwiki.com/thread/3270920/Improvised+cheap+ass+bear+trap. http://www.zombiesurvivalwiki.com/thread/3372153/Head+snare. I've come up with a few traps since I've been here however as Pedro has said traps aren't selective and innocents can be harmed. 1 out of 1 found this valuable. Do you? |
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AlexHigginbotham |
11. RE: Traps
Jun 21 2010, 1:30 AM EDT
I thought this thread was about something completely different.******* 4chan has screwed with my mind. 2 out of 2 found this valuable. Do you? |
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alcon-fay |
12. RE: Traps
Jul 10 2011, 5:41 PM EDT
you can do a ceiling held up by ropes trap. Bait it and cut the ropes or let go when there are enough zed
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White76Knight |
13. RE: Traps
Jul 11 2011, 11:00 AM EDT
I could see alarms and non lethal (to humans) traps being set up and camouflaged in a perimeter surrounding your compound. Anything lethal or dangerous, on the other hand, would have to be VERY obvious or clearly marked to prevent innocent folks from blundering into it by mistake. And just in case the innocent folk are illiterate (quite possible in the years following an apocalyptic event), or don't speak the same language, the warnings would have to be simple picture based signs. Unthinking zombies would most likely ignore such warnings, of course, and blunder into the trap anyway, but his would obviously make the lethal traps useless against raiders, because they would see the warnings and avoid or disarm the trap. They would, however, waste time doing so and might still blunder into non lethal alarms and so forth. In fact, you might even consider setting up some warning signs in places where there are no traps just to deter raiders, or herd them into areas where alarms, which can safely be camouflaged, have been set up. With all that said, even the lethal traps could also be camouflaged, as long as they are of the "command detonated" sort that can only be set off by some deliberate action on the part of the defenders. For example, the military uses landmines that are detonated by remote control when an enemy is observed walking into the target area. As remote fired land mines probably won't be available, the same thing might be accomplished by a spear trap or deadfall that is set off not by an enemy hitting a trip wire, but by a defender (perhaps hidden in the bushes nearby) pulling a string or whatever. 1 out of 1 found this valuable. Do you? |
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SovietPrince |
14. RE: Traps
Jul 14 2011, 6:58 AM EDT
I can't state any "lethal traps" because, well, i just don't want to.However, Think about the idea long enough, and you'll come up with something. Now, early warning devices..... Laser tripwires hooked to an alarm. It is rather easy to do. Kip Kay FTW. Just saying. Do you find this valuable? |
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White76Knight |
15. RE: Traps
Jul 14 2011, 11:48 AM EDT
"I can't state any "lethal traps" because, well, i just don't want to.How does a laser tripwire qualify as "easy to do"? Don't get me wrong, I think it's a great idea, one I'd like to include in my own plan, but I wouldn't know where to start. What materials would you need, where would you get them and how would you use them once you had them? Do you find this valuable? |
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alcon-fay |
16. RE: Traps
Jul 14 2011, 8:15 PM EDT
"That's what my trap is like 0 out of 1 found this valuable. Do you? |
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paulred2 |
17. RE: Traps
Jul 15 2011, 1:51 AM EDT
I read this thread and did a bit of reading on animal traps, since it's hardly my fortéAs I read I realized that the simplest traps are usually most effective, but only to very specific types of animal. Take a squirl ramp & snare. very lethal, but only to squirrels and their kin. why? because It's based on the behaviours, nature and instincts of the squirrel. Just like any good trap - Someone watched the way squirrels moved through the terrain, and took advantage of it to create a very lethal, but very distinguishing trap. Well, that sounds ideal. Lets scale that up. Now the next step in this train-of-thought is to think about Zombie behaviour, how it's different from humans and how to take advantage of it. unfortunately they don't exist, But I think this is a key idea in bridging the gap between the basic function/necessities of traps, and rebuttals like pedros'. Taking advantage of idiosyncratic behaviour in the target, and designing the trap based on that to target them and no-one else. take your garden variety George Romero Shufflin' Zombeh. They always walk with their arms extended groping for braiiiiins. If 'real' zombies behaved like that, A carefully designed snare ( one weighted and designed to pull horizontally around a tree or something ) at arm-height could pin them without hurting animals / humans ) - maybe a silly example, but you get the idea. Do you find this valuable? |
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White76Knight |
18. RE: Traps
Jul 15 2011, 7:34 AM EDT
"Now the next step in this train-of-thought is to think about Zombie behaviour, how it's different from humans and how to take advantage of it. unfortunately they don't exist, But I think this is a key idea in bridging the gap between the basic function/necessities of traps, and rebuttals like pedros'. Taking advantage of idiosyncratic behaviour in the target, and designing the trap based on that to target them and no-one else. "I could see that type of specialized trap working for zombies. The trouble is, though, that you're trying to envision a trap that will work on zombies but not on humans, whereas many people want traps that WILL work on humans, but only certain groups of humans and not others. For example a trap that will work on both zombies AND attacking raiders, while leaving your kinfolk unharmed as they go strolling through the meadows. A trap that is designed to capitalize on the idiosyncratic behavior of zombies would leave your kinfolk safe enough, but it wouldn't work on raiders. A trap that's clever and dangerous enough to surprise raiders (who are presumably alert and looking for such things) should work on zombies too, but would also work on little Timmy who's just out walking his puppy. Do you find this valuable? |
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paulred2 |
19. RE: Traps
Jul 15 2011, 9:31 PM EDT
| Post edited: Jul 15 2011, 9:51 PM EDT
Yes, that's very true, but Pedro's point still stands; killing people indiscriminately (or at all, one might argue) when so many will have died already (or in any context, really) can be seen as a very wrong thing to do. so having traps that kill the savage murdering monsters (that's the zombies for all you misanthropists ;) ) discriminatingly, while not hurting what few people remain would be important. That doesn't mean people won't do it anyway...but it can't hurt to think about it now. Besides, traps designed specifically to take advantage of the actual behaviour of zombies may well be more effective (and easy to set) than traps designed to kill anything humanoid. Honestly though, I'd be one to argue with the theory that 'raiders' (as people describe them) will exist at all in any real post-Z situation.... but I suppose that's talk for another thread..... Do you find this valuable? |