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Discussion: After the zeds are gone, now what?Reported This is a featured thread

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madhatter456
madhatter456
After the zeds are gone, now what?
Jun 5 2010, 1:57 PM EDT | Post edited: Jun 5 2010, 1:57 PM EDT
Ok maybe 10 years after z-day and most of the zombies have either been killed or rotted away, and the new generation of zombies, created from the survivors maybe 5 years after z-day have also rotted away and you've managed to survive this incredible experience. So now that the zombies are gone, now what? You've managed to survive and with the world at the state it was in, with all the tall buildings and such taking up most of the world with little wilderness to rebuild, what do we do? At this point we would probably need to expand our base for all the survivors we've harbored. I think it's very important and relevant that we think about the post living-with-zombies-roaming-around-and-having-to-survive-with-weapons. What do we do. Please give me your ideas because all i've got is burning everything to the ground then starting over. Do you find this valuable?    
PedroAsani
PedroAsani
1. RE: After the zeds are gone, now what?
Jun 5 2010, 4:05 PM EDT | Post edited: Jun 5 2010, 4:05 PM EDT
Why bother destroying perfectly usable infrastructure? Do you find this valuable?    
SasquatchJim
SasquatchJim
2. RE: After the zeds are gone, now what?
Jun 5 2010, 6:02 PM EDT | Post edited: Jun 5 2010, 6:02 PM EDT
"Why bother destroying perfectly usable infrastructure?"
Agreed. Don't fix what ain't broke.
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Oakspar77777
3. RE: After the zeds are gone, now what?
Jun 6 2010, 10:00 AM EDT | Post edited: Jun 6 2010, 10:00 AM EDT
I'm not sure where you live, but most of the world is still wilderness (and certainly would be after ten years of neglect).

You have made it for ten years, so likely you would just keep doing what you are doing. Of course, you would need to maintain caution, even then, because outbreaks have a tendency to come back (the plague of the 1300's broke out again in London in 1665 and there are still cases in hot areas where the black rat is common).

Read some of the journals of the early colonies - Bradford's or John Smith's - and see some of the early issues (dissentary, clean water, food and warmth for winter). Those are the issues you will be dealing with when the Zed threat wans (and even before then as well).

It is much easier to expand from what you have than to relocated.

Of course, ten years in, and every yard will be 15' deep in trees and scrub. Depending on climate, roads will be primitive (covered with limbs, fallen trees, and in some parts thin grass) - and will need to be cleared to be useful to modern traffic (though your horse will be fine).

The real differences come in the attitude towards working the land. When Zed is a threat, livestock are a liability. 3-4 months in, and I will have eaten most of my laying hens and the few I leave will be dead in 10 years. Without a rooster, my flock dies. I will, however, be dragging bunny-tractors around the fields to keep them short and keep me in meat.

If, however, Zed was a minor threat, finding a farmstead that has been keeping sheep, goats, roosters, or the like will be worth while.

If you have been living on canned beans in a basement in the middle of New York for ten years, however, I would suggest coming out to the countryside and joining up with a farming community. Just be prepared to prove yourself with hard work and quiet ways for a few years before we trust you.
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madhatter456
madhatter456
4. RE: After the zeds are gone, now what?
Jun 6 2010, 10:40 AM EDT | Post edited: Jun 6 2010, 10:40 AM EDT
Thank you oakspar for your detailed reasoning for why trying to relocate etc. is a bad idea, or just not necessary. you know what, actually i guess you're right, because when you bug out the place you dig in will probably have enough land to cover you for awhile considering that zeds dont care about stuff like that...hmmm thanks. Do you find this valuable?    
madhatter456
madhatter456
5. RE: After the zeds are gone, now what?
Jun 6 2010, 10:44 AM EDT | Post edited: Jun 6 2010, 10:44 AM EDT
oh and the pedro and sasquatch, after 10 years of neglect, you'd think that the ifrastructure would need some repairing with materials that in that post-zed-threat would be pretty much unattainable, yes? Do you find this valuable?    
PedroAsani
PedroAsani
6. RE: After the zeds are gone, now what?
Jun 6 2010, 10:51 AM EDT | Post edited: Jun 6 2010, 10:51 AM EDT
If you have survived ten years, you have a self sufficient lifestyle going. So what would neccesitate you change that? Zombies have gone, but that won't magic civilisation back. It is simply a threat removed from your survival.

You still need to provide for yourself. You need to be alert for the other disasters in your area, be they flood, fire, tornado, hurricane, etc. But the life you knew will be gone forever, so don't expect a CNN truck to turn up to interview you on your miraculous escape from zombification.

Degredation of the infrastructure will continue. The tarmac in roads will crack, crumble and break. Dams could survive for a time, but ultimately they are going to fail.

Just keep on doing what you were doing, because that will be your life for the foreseeable future.
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PedroAsani
PedroAsani
7. RE: After the zeds are gone, now what?
Jun 6 2010, 10:58 AM EDT | Post edited: Jun 6 2010, 10:58 AM EDT
"oh and the pedro and sasquatch, after 10 years of neglect, you'd think that the ifrastructure would need some repairing with materials that in that post-zed-threat would be pretty much unattainable, yes?"
No, whilst large portions of infrastructure will be damaged, they will still be useable. For example, a highway will be cracked and broken, so high speed travel is dangerous. But you can still walk on it, and drive at low speeds.

Houses will be dilapidated, and the roofs might be leaky, but you can take shelter there, and it is easier to patch the holes than build from scratch.

Power plants will be run down, and the power lines will almost certainly be damaged. But still, why destroy the buildings? Quicker to get them repaired than to start over.

Dams will be the hardest. Once there is a crack, the water will be widening it. Patching is a huge, complex job. But even then, plugging the hole is still easier than building the whole dam again.
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madhatter456
madhatter456
8. RE: After the zeds are gone, now what?
Jun 6 2010, 11:34 AM EDT | Post edited: Jun 6 2010, 11:34 AM EDT
You know pedro! you are exactly right. It IS easier to repair something than start over entirely. But I think this is were we come in on a difference of opinions. I don't think that the big cities, and dams will even be necessary. I don't know why dams were built. But for dams how bout not even attempting to repair them. How about assisting the taller buildings in their destruction. you know grocery stores? we should just burn those because they are a health risk because of bugs and rotting food. About bridges you're right. Keep them . Big buildings. Not necessary. Power plants? what use will they have for us? If for electricity what's the point? You probably can get electricity other ways. That's all im saying. But you're right. Cross that bridge when you get to it. No need to destroy these things when you're comfortable where you are. Maybe comfortable wasn't the word to use, maybe settled.
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PedroAsani
PedroAsani
9. RE: After the zeds are gone, now what?
Jun 6 2010, 1:29 PM EDT | Post edited: Jun 6 2010, 1:29 PM EDT
So if a city is not being used, where is the sense in destroying it? It will take time, effort and resources to burn it down, or otherwise demolish it. And you have to still provide yourself and others with food and water. So you need to tend crops, harvest, or draw water from the well. So will you have time for destruction?

Dams are used for hydroelectric power.

What use is electricity? If you have even a little knowledge of engineering, you would be able to make the everyday jobs in your new life easier. Rather than winding a bucket on a rope to get one gallon, you could use an electric pump to draw up all the water you need.

A motorised rototiller can make ploughing a lot less work than doing it by hand.

Solar systems and batteries are good, but there is a susceptability to failure. Spare parts are going to be difficult to replace. The first step back to civilisation is going to be Grid power.
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madhatter456
madhatter456
10. RE: After the zeds are gone, now what?
Jun 6 2010, 5:33 PM EDT | Post edited: Jun 6 2010, 5:33 PM EDT
ok. i see where you're coming from. Ok... i give up. like i said. we'll cross this bridge when we get to it. What about human power. We could use humans to make electricity. Do you find this valuable?    
Whybother08
Whybother08
11. RE: After the zeds are gone, now what?
Jun 6 2010, 5:55 PM EDT | Post edited: Jun 6 2010, 5:55 PM EDT
Ten years.

Let me just throw out there that there are people in every city and town today that work 24/7 to make sure that buildings stay ours, and do not fall into the grasp of the jungle. When these people are long gone or somewhere else, it woudn't take long for entire sky-scrapers to crash down. I don't think there would be much left of cities to rebuild from.
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MajorDamage
12. RE: After the zeds are gone, now what?
Jun 6 2010, 6:17 PM EDT | Post edited: Jun 6 2010, 6:17 PM EDT
2 thoughts:

(1) if, for whatever reason, the recently deceased rise, there is the possibility that that situation will become the new 'normal' and as long as there are dead there will be a threat

(2) in reference to WB08, the 'Life After People' series sheds some light on what will or will not be around 10 yrs hence
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madhatter456
madhatter456
13. RE: After the zeds are gone, now what?
Jun 6 2010, 7:37 PM EDT | Post edited: Jun 6 2010, 7:37 PM EDT
yeah thats pretty much the point, and that show was what i was thinking bout when i made this thread. Do you find this valuable?    
zachy_vengeance
zachy_vengeance
14. RE: After the zeds are gone, now what?
Jun 6 2010, 10:18 PM EDT | Post edited: Jun 6 2010, 10:18 PM EDT
"Ok maybe 10 years after z-day and most of the zombies have either been killed or rotted away, and the new generation of zombies, created from the survivors maybe 5 years after z-day have also rotted away and you've managed to survive this incredible experience. So now that the zombies are gone, now what? You've managed to survive and with the world at the state it was in, with all the tall buildings and such taking up most of the world with little wilderness to rebuild, what do we do? At this point we would probably need to expand our base for all the survivors we've harbored. I think it's very important and relevant that we think about the post living-with-zombies-roaming-around-and-having-to-survive-with-weapons. What do we do. Please give me your ideas because all i've got is burning everything to the ground then starting over."
Find a house, find some food, find a chick.

Eat, Sleep, F*ck, REPEAT.

Thats what you do after the zombies are gone.
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madhatter456
madhatter456
15. RE: After the zeds are gone, now what?
Jun 7 2010, 6:07 PM EDT | Post edited: Jun 7 2010, 6:07 PM EDT
"Find a house, find some food, find a chick.

Eat, Sleep, F*ck, REPEAT.

Thats what you do after the zombies are gone."
interesting... well the most simplistic answer ive gotten so far.
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StrykerPez
StrykerPez
16. RE: After the zeds are gone, now what?
Jun 7 2010, 6:15 PM EDT | Post edited: Jun 7 2010, 6:15 PM EDT
"interesting... well the most simplistic answer ive gotten so far."
I really think that is the best answer so far.

No, really. If you've made it TEN FREAKIN YEARS off the grid and survived it all, once the zeds are gone you might as well just take a nice vacation for a weekend.

Then go back to what you were doing when the zeds were there, except now there are less things to shoot at.
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PedroAsani
PedroAsani
17. RE: After the zeds are gone, now what?
Jun 7 2010, 6:30 PM EDT | Post edited: Jun 7 2010, 6:30 PM EDT
"ok. i see where you're coming from. Ok... i give up. like i said. we'll cross this bridge when we get to it. What about human power. We could use humans to make electricity."
False economy. Humans have to work hard to make food. They then work hard to generate electricity, and require more food. So they have to work even harder. Because the conversion of energy has losses (friction in mechanisms, indigestible material in plants/animals, etc) it doesn't make sense to generate power using the human body.

Animals might make sense, but then their meat would be tougher and more sinewy.

Don't try zombies. That is a bad idea for so many reasons.
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sillyboyishere
sillyboyishere
18. RE: After the zeds are gone, now what?
Jun 7 2010, 6:31 PM EDT | Post edited: Jun 7 2010, 6:31 PM EDT
hmm well i think destoying things is a wast but if you take them apart pice by pice then you have stuff you can build and repair with. you would be suprised at how simple it is to rip out the studs from your wall (non loadbearing of corse). now you have 8ft long bords to repair a building with or add on to your building. plus if the nails are still good you can reuse them. so why destroy when you can reuse. Do you find this valuable?    
Vault-tech.
Vault-tech.
19. RE: After the zeds are gone, now what?
Jun 7 2010, 6:39 PM EDT | Post edited: Jun 7 2010, 6:39 PM EDT
Alright (for those who live in America) most of our crap is already crumbling as we speak. Our bridges are receiving failing grades on structural integrity, we are running out of paint for the roads (seriously, for some reason road paint has titanium in it for it's reflective property) and we have no money to fix it.

We can't expect to be able to repair thing that we can't repair now. We will have a lot less man power and a lot less resources. Sure if it ain't broke don't fix it, but what if it is broke?

Keep doing what you have been doing, maybe hook up with other survivors and try to establish a working society if you haven't already. The good thing is we won't really have to re-learn all that we know now, we know about electricity, fossil fuels, and mechanics so it is not like we are starting from sticks and stones.



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