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ATMachine |
1101. RE: What would be the official-issue weapons of ZSDW?
Jun 11 2012, 4:19 PM EDT
"I'd rather have an accurate, reliable gun with 200 rounds that I can be fairly sure are going to make a mess of a man even if he's wearing body armour. having 1000 rounds is more likely to make you place yourself in harm's way because you think "I have enough ammunition to deal with this on my own", and having maybe 40 shotgun shells of various types and 50 or so bullets in your long range rifle would create an incentive to get back to your camp and get more gear than to fight them on your won. Lastly, if you are killed, your opponents will gain less ammunition from your body."I'd say body armor is irrelevant, it's going to be extremely rare, and really the only people who will have it are the military. As for the incentive to go out on your own and deal with things without backup, that's what training is for, that's just a matter of ego. And I'd say you can count on a .22 for a reliable kill, especially a hollow point, small doesn't mean ineffective. The lower noise level of a .22 is also a benefit, you won't be able to hear it as far out, wich will attract less attention, both living and dead. That being said those wouldn't be the only guns we would have, the more experienced shooters would have something longer range and more accurate, perhaps an ar-15 or Remington 700, depending on how long range and what weapon they are more comfortable with. Do you find this valuable? |
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AlphaOneFour |
1102. RE: What would be the official-issue weapons of ZSDW?
Jun 11 2012, 4:37 PM EDT
ACtually, the long range stuff is what the Ruger Gunsite is for. It's a nice, ligtweight weapon designed for a scout role.I agree on the noise of a .22 being far less significant than a 7.62 or 5.56, but the larger rounds have far more kinetic energy, and are more likely to deal severe damage to their target on impact, assuming that they don't over-penetrate. Do you find this valuable? |
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ATMachine |
1103. RE: What would be the official-issue weapons of ZSDW?
Jun 11 2012, 5:04 PM EDT
"ACtually, the long range stuff is what the Ruger Gunsite is for. It's a nice, ligtweight weapon designed for a scout role.Although its true that a larger round will have more kinetic energy, you need to consider how important that is, after all, we aren't hunting buffalo, we are shooting zombies and people. Ida .22 can punch through a human skull (wich it can) than it can kill a zombie, and a raider. Not to mention the low recoil makes this an ideal round for beginner shooters Do you find this valuable? |
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White76Knight |
1104. RE: What would be the official-issue weapons of ZSDW?
Jun 11 2012, 10:24 PM EDT
"I'd say body armor is irrelevant, it's going to be extremely rare, and really the only people who will have it are the military."I agree. Besides, if real zombies turned out to be anything like the archetypical zombies that we've seen in movies, nothing but a headshot will get the job done anyway, so whatever armor they're wearing on their body won't matter squat. If we are used to aiming for the head to dispatch zombies, then we will likely continue to aim for the head whether the target is a zombie or not, including when firing at raiders, even if only out of force of habit. Do you find this valuable? |
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11ACRBlackhorse |
1105. RE: What would be the official-issue weapons of ZSDW?
Jun 12 2012, 1:18 PM EDT
| Post edited: Jun 12 2012, 1:20 PM EDT
"I'd say body armor is irrelevant, it's going to be extremely rare, and really the only people who will have it are the military."I will have to disagree kind of. Yes the military and police will have these more than most civilians. But that will not keep people from scavenging these from corpses of either. And there will be some to scavenge. I also know of people that have vests as part of their BOB and or prep. And a person that is well prepped will more than likely have a vest. And just because they are a prepper doesn't mean they are good or even stay that way. So I really think vests will be more common than most think. They aren't exactly expensive or illegal in most places. Do you find this valuable? |
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ATMachine |
1106. RE: What would be the official-issue weapons of ZSDW?
Jun 12 2012, 2:43 PM EDT
"I will have to disagree kind of.I guess we're gonna have to agree to disagree, At best body armor among civilians will be very hard to come by, and in a group of raiders it will degrade fast, not to mention any group with body armor won't be hoofing it very far. Add in the fact that this armor only protects the torso, and we wi L be used to he'd shots, and I'd say body armor should be a slight consideration at best Then again, that's just my opinion, not an expert by any means Do you find this valuable? |
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BamaChris |
1107. RE: What would be the official-issue weapons of ZSDW?
Jun 12 2012, 3:13 PM EDT
| Post edited: Jun 12 2012, 3:15 PM EDT
"We don't have the money to stock it with highly expensive weapons, so for this scenario, we'll put a cap on $1000 cost per piece for firearms, and $100 cost per piece for melee. You must also consider that not everyone here is a firearms native (keep in mind our high teenager traffic), and therefore might not be able to operate and care for complex weapons efficiently (AR-15, etc.). You want a gun that you can basically say "This is here, that's there, ok, you're good to go."Since this is apparently stocking an armory for arming people who haven't had the foresight to stock up, my suggestions are as follows: Rifle: Surplus bolt action such as an Enfield or Mosin-Nagant. They give good forepower, are cheap, and being bolt actions slows the rate of fire for the inexperienced shooters. Pistol: Double action .357 Mag - Rossi, Taurus or Charter Arms revolvers can be had for $300 or less. They work well, the dual cartridge capability is handy, and the ammo is plentiful. Shotgun: Mossberg 500 or Remington 870. Special Purpose firearm: Ruger 10/22 - not only is the caliber handy as a shirt pocket, it is quieter and the recoil is virtually nil. Plus, with all the aftermarket items they can be customized to be mission specific. Knife: Ka-Bar Additional Melee weapons: What we in the Navy used to call "Weapons of Availability". Do you find this valuable? |
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11ACRBlackhorse |
1108. RE: What would be the official-issue weapons of ZSDW?
Jun 12 2012, 3:16 PM EDT
For one we will disagree, agreed. lolNow soldiers walk miles with a Level IIIA on with gear. Yes it's hot, heavy, bulky, and restrictive. But that doesn't mean they won't wear them or scavenge them. Plus for awhile they will still have even if limited transportation. And there are a whole lot more people than you think with one form of body armor. For some it's a addition to the "safe room". But others it is their alternative to the "safe room" either for cost or building restrictions. And I will do head shots only and I mean only, when I ever come across a real Zed. So until then body shots will be taken when ever it is best. Head shots are harder to accomplish at any idea engagement range (mine) And if a known body shot doesn't drop my attacker I will then move to other body parts So counting on head shots for every threat isn't a realistic plan. Most raiders won't be alone and once they come under fire they will return it from what cover they can find. And they will have backup out of range of any head shooting skills most people have I was trying to stay out of the 22LR debate. It will be a good last ditch/backup CQB gun But once you fire upon a group of raiders (without vests) they will seek cover and fast. Now what? Your 22LR will not shoot through anything but the lightest cover. But their weapons will not have the same limitations. Plus once you engage the Raiders their over watch will be picking the priority targets at will. And a long way past any 22LRs effective range. So now what you gonna do when your whole crew is out gunned and ranged just by the typical 270 or 30-06 hunting rifle without a scope So saying a 22LR will be the best SHTF gun/caliber and then arming everyone with it. Well your not admitting it's short comings This is why every military has multiple different calibers and weapon systems and not just one Do you find this valuable? |
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SasquatchJim |
1109. RE: What would be the official-issue weapons of ZSDW?
Jun 12 2012, 5:21 PM EDT
"The idea is to make every single person a potential individual fighting unit. For example, if you are out on a scouting mission or long range patrol, it's possible you will get separated from the base. Also, it means everybody can be ready to bug out at any point if necessary.Okay, fair enough about the ammo carryning needs. However, there are a number of reasons I think .22 lr is less than ideal for raiders. I don't know about you, but I don't trust my abilities enough to make an exact shot to the center of the heart of center of the head on a moving target that is shooting back at me. I'd much rather have a more powerful round that gives more leeway and wound potential. Then, there's the problem of raiders with body armor, raiders using vehicles, raiders from long range, etc. All of those would definitely render the .22 far less effective. To me, it isn't as simple as having different numbers of rounds. Sure, a .22 can kill. So can a rock if used effectively. But when it comes down to which is more effective for combat, I'd have to side on the part of a good centerfire. Assuming the worst (armored, drugged-up psychos for raiders), I just don't see the .22lr being a viable choice. In all honesty, folks a lot smarter than me have come down decidedly against the .22lr for antipersonnel combat, so that's good enough for me. Do you find this valuable? |
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White76Knight |
1110. RE: What would be the official-issue weapons of ZSDW?
Jun 12 2012, 7:37 PM EDT
I agree, and while I'm one of the first to champion the use and effectiveness of rimfire ammo, I wouldn't want to have it as a one-and-only gun. My ideal load out would be a primary in either .308 (longer range and more stopping power than the much touted .223) or 12ga or both, with the rimfire used only as a sidearm and backup sidearm.That way it wouldn't see much use as a combat round, but could serve the purpose if it had to, especially at pistol distances. Do you find this valuable? |
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ATMachine |
1111. RE: What would be the official-issue weapons of ZSDW?
Jun 12 2012, 9:16 PM EDT
"For one we will disagree, agreed. lolYou make some very good points, and as I said earlier, the .22 would be the only rifle. There would be people with larger calipers for longer range, but the largely untrained masses would use the .22. Also remember that we wouldn't be sitting behind our walls shooting at the bad guys. I would advocate for an active defense using guerilla warfare tactics for our entire general area, using this type of defense the advantages of the .22 would, in my opinion far outweigh the cons Do you find this valuable? |
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White76Knight |
1112. RE: What would be the official-issue weapons of ZSDW?
Jun 12 2012, 9:37 PM EDT
"You make some very good points, and as I said earlier, the .22 would be the only rifle... the largely untrained masses would use the .22. Also remember that we wouldn't be sitting behind our walls shooting at the bad guys. I would advocate for an active defense using guerilla warfare tactics for our entire general area..."LOL - There is another factor that just now occurs to me that we may be overlooking on the issue of arming the untrained masses, and that is morale. Remember that those untrained masses, while they will likely have no knowledge or experience of firearms aside from what they've seen in video games and movies, may well have opinions of their own, even if those opinions are only based on said games and movies. Such media exposure will usually lead them to think that bigger is better, even in cases where it's not, and if you try to arm them with nothing but a "pansy assed" .22 as their one and only gun, you might find yourself with a revolt on your hands. Now you have guns and they don't, so it's not like they can force you to arm them with something better, or with something that you don't have, but the issue might well come up nonetheless. Now they say that beggars can't be choosers, but the beggars don't often seem to abide by that particular line of reasoning, especially when their lives are at stake, and many people will feel cheated if you try to arm them with something that they feel is inadequate to defend themselves, especially if you plan for them to leave the safety of the walls and go out to wage a guerrilla style campaign. To them it would be like sending troops overseas and telling them that you're all out of grenades and M16's, but saying that you've got these great water balloons and Nerf Guns that they can use instead. People have been pushed to the brink of giving up for a lot less. Do you find this valuable? |
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11ACRBlackhorse |
1113. RE: What would be the official-issue weapons of ZSDW?
Jun 13 2012, 2:15 AM EDT
Good points WK and I agree
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AlphaOneFour |
1114. RE: What would be the official-issue weapons of ZSDW?
Jun 13 2012, 4:32 AM EDT
"nothing but a "pansy assed" .22"The solution to this is to get them to fire both barrels of a double-barrelled 10-gauge shotgun at once and then ask if they'd like to keep a big gun. Same goes for firing a big-bore hunting rifle whilst standing up. I think that almost all of them would go back to the .22 rather quickly, especially after a demonstration of the terminal ballistics. Knowing that your .22 hollowpoint can kill a zombie would be good for morale, and of course there's the morale boost of having 1000 rounds of ammunition on your person, even if using it all means that you're way beyond your neck in a massive pile of sh!t. Do you find this valuable? |
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ATMachine |
1115. RE: What would be the official-issue weapons of ZSDW?
Jun 13 2012, 7:00 AM EDT
"LOL - There is another factor that just now occurs to me that we may be overlooking on the issue of arming the untrained masses, and that is morale.Thata a great point I haddnt considered, and your right.perhaps the best thing to do would be to let people chose their own weapons, and when they don't have anny, give them a .22 or shotgun. Do you find this valuable? |
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ATMachine |
1116. RE: What would be the official-issue weapons of ZSDW?
Jun 13 2012, 7:04 AM EDT
"The solution to this is to get them to fire both barrels of a double-barrelled 10-gauge shotgun at once and then ask if they'd like to keep a big gun. Same goes for firing a big-bore hunting rifle whilst standing up.While I agree one hundred percent, if we are talking about arming the masses, they may not be so logical.that said, I'd take a .22 with a thousand rounds over an ak eng day Do you find this valuable? |
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White76Knight |
1117. RE: What would be the official-issue weapons of ZSDW?
Jun 13 2012, 11:35 AM EDT
"The solution to this is to get them to fire both barrels of a double-barrelled 10-gauge shotgun at once and then ask if they'd like to keep a big gun. Same goes for firing a big-bore hunting rifle whilst standing up.LOL - Regardless of what they chose, that might be funny to see. Do you find this valuable? |
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shadowmancer |
1118. RE: What would be the official-issue weapons of ZSDW?
Jun 13 2012, 1:06 PM EDT
lol Whiteo i'd love to see them fire an old 2 bore lol
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White76Knight |
1119. RE: What would be the official-issue weapons of ZSDW?
Jun 13 2012, 3:12 PM EDT
"lol Whiteo i'd love to see them fire an old 2 bore lol"Ouch. I have sudden mental images similar to those youtube videos that you see of frail little girly girls firing large caliber handguns. It wouldn't look exactly the same, perhaps, but it would probably be pretty similar. Do you find this valuable? |
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petranko |
1120. RE: What would be the official-issue weapons of ZSDW?
Jun 23 2012, 7:53 PM EDT
rifle: a .22 lever action.pistol: glock 19 shotgun: mossberg 500 special-purpose firearms: mini 14, ar-15, AK47, SKS. knife: Ka-bar 6-8 inch additional melee: machete, trenchknife, and hatchet. :D :) Do you find this valuable? |