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fixdeluxe1
fixdeluxe1
Setting Up a community.
Oct 27 2010, 12:00 AM EDT | Post edited: Oct 27 2010, 12:00 AM EDT
How will civilized society last after Z-day?

What would you do in a leadership position of a group of survivors,large or small.Would you keep on the move or hunker down and start a farming community?

Open to all sensible ideas,suggestions and feed-back/feed-forward.
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Phoenixjr33
Phoenixjr33
1. RE: Setting Up a community.
Mar 16 2011, 10:00 PM EDT | Post edited: Mar 16 2011, 10:00 PM EDT
Initially I would keep my group on the move resting in the day time and traveling at night scouting cities for survivors. I would settle down once I find a plot of land on solid ground, close to a body of water, and rich soil. I would split the group into jobs; farmer, guards, physicians, maintenance, constructors... etc. Then i would start to make a compound with thick concrete walls surrounding the vicinity in front of the walls a deep pit. From there I would have the farmers make a very large garden. the guards will keep watch for any zombie hordes and if zombies attack or stray too close they will fall into the pit where they will be doused in gasoline and set ablaze the next day. And the maintenance will dispose of the ashes. as the community grows so will the walls. Homes will be made of whatever materials we can find. Thats pretty much it. 1  out of 1 found this valuable. Do you?    
SasquatchJim
SasquatchJim
2. RE: Setting Up a community.
Mar 16 2011, 10:41 PM EDT | Post edited: Mar 16 2011, 10:41 PM EDT
I'd give the leadership role to someone better equipped to do it. I imagine folks wouldn't listen to me. 2  out of 2 found this valuable. Do you?    
connorvile
connorvile
3. RE: Setting Up a community.
Apr 13 2011, 4:58 AM EDT | Post edited: Apr 13 2011, 4:58 AM EDT
""they will be doused in gasoline and set ablaze the next day""
gasoline will be very valuable why waste it like that ??
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Phoenixjr33
Phoenixjr33
4. RE: Setting Up a community.
Apr 15 2011, 7:10 PM EDT | Post edited: Apr 15 2011, 7:10 PM EDT
gasoline or some other form of flammable liquid. besides where would i drive to? they have solar powered cars and electric cars. i don't really need gas. well i could trade it... ok your right. then ill have bunch of other flammable material that i can light the zombies Do you find this valuable?    
Sharpie41
Sharpie41
5. RE: Setting Up a community.
Apr 15 2011, 7:23 PM EDT | Post edited: Apr 15 2011, 7:23 PM EDT
"gasoline or some other form of flammable liquid. besides where would i drive to? they have solar powered cars and electric cars. i don't really need gas. well i could trade it... ok your right. then ill have bunch of other flammable material that i can light the zombies"
I would use scrape wood
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DevilNuts
DevilNuts
6. RE: Setting Up a community.
Apr 18 2011, 8:26 AM EDT | Post edited: Apr 18 2011, 8:26 AM EDT
"I'd give the leadership role to someone better equipped to do it. I imagine folks wouldn't listen to me."
He said "a" leadership position, not "the." There can be more than one leader in a community.

I think the first step in establishing a survivor colony is to make a place "safe." While this can be initially tricky, once it is done you will have a staging point for reclaiming your city, house by house and block by block.

"Clearing" structures will be a daily task, for the purposes of increasing your "safe" zone, finding suitable shelter for survivor families, and also to scavenge for useful supplies.

I do think every community will have to be a farming community, as food will become scarce rather quickly. Hunting, fishing, foraging and gardening will be the new "grocery shopping."

The more survivors you bring into your community, the more mouths you will have to feed. Conversely, the more helping hands you will have to rebuild and improve the community. The more able will go out to reclaim lost ground; some will stay to defend, while the others will remain to do all of the rest of the chores.

In "my" community, nearly everyone will be useful. Those unable to help with physical labor can find other ways to contribute, like teaching the children, or labeling jars, folding laundry, you name it. I would bring back the Tribe.
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brian.mountain
brian.mountain
7. RE: Setting Up a community.
May 9 2011, 11:46 PM EDT | Post edited: May 9 2011, 11:46 PM EDT
I believe the best bet is to stay local, try to get out of the city but stay in the areas that you know well and just move around (offensivley)in a big circle going back to a specific spot on a regular basis till you can slow down and play defense. go on routine patrols and clear houses/scrounge/farm. If one learned a bit of permaculture you could survive a long time without much. Hunter gatherer. doesent mean you have to plant food. its kinda been growing before humans were here. theres plenty of RABBIT FOOD!!! buy a .22 carry 500 rounds of that for an hour or 500 rounds of 5.56 you decide. Pack light and use a bicycle its quieter than a car Do you find this valuable?    
brian.mountain
brian.mountain
8. RE: Setting Up a community.
May 9 2011, 11:49 PM EDT | Post edited: May 9 2011, 11:49 PM EDT
what does rich soil look like? does it look like a bunch of crap is growing in it that you have to cut and clear? Im currious? And weres all this concrete come from? tree house Do you find this valuable?    
ZombieInformer
ZombieInformer
9. RE: Setting Up a community.
May 10 2011, 3:39 AM EDT | Post edited: May 10 2011, 3:39 AM EDT
I'm not even sure if a "community" is even a good idea. Pretty much after the zombie apocalypse society will have entered into another dark age. Sure there would be the eventual building of society after the survivors rebuild. However, even that will be an extremely turbulent time.

There's also the issue that the more people you have together, the lower the collective IQ drops. What are your thoughts on a good number of people to have? I'm thinking under 50 people is ideal. When you get too many people there is always that 1% that mess everything up for everyone else.

As far as being nomadic or static, I would think static is the way to go. If you have a good location with fresh water, it's hard to beat that. If you can setup farming, renewable resources (wind power, turbines in the stream or river, solar power) that is another reason to stay put. For sure you would want to stay under the radar of faction that would eventually start having wars.

http://www.zombieinformer.com
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SGTGerman
SGTGerman
10. RE: Setting Up a community.
May 10 2011, 11:02 AM EDT | Post edited: May 10 2011, 11:02 AM EDT
I have found a particular interest in the government in the novel "Starship Troopers". Societ is didved into 2 halfs - Civilians and Citizens. Civilians are everyday people who have not served the state (or federal service in the novel/films). They have basic rights but can not vote.

Citizens on the other hand are civilians who have served a minum of the two years service, however this is not limited to the armed forces - it stretched right the way to human test subjects. But because they have served, they can go into politics and vote and have full rights.

As a "Pro - nationalist" I like the idea however it does seem a bit too fascist for the everyday person. I am currently tweaking the idea.
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ZombieInformer
ZombieInformer
11. RE: Setting Up a community.
May 10 2011, 5:20 PM EDT | Post edited: May 10 2011, 5:20 PM EDT
That's a good book, I read it a long time ago. You're talking about using that form of government for a post zombie world? Do you find this valuable?    
PedroAsani
PedroAsani
12. RE: Setting Up a community.
May 10 2011, 5:33 PM EDT | Post edited: May 10 2011, 5:33 PM EDT
The Starship Troopers novel is very militaristic, to the point that any society based on it would suffer because of this.

Only Citizens can vote or occupy office. And how do you become a Citizen? Military service.

So every decision maker is society is ex-military. And therefore pro-military. But since not everyone joins the military, there is a large, unrepresented proportion of the population. and that never ends well.
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fixdeluxe1
fixdeluxe1
13. RE: Setting Up a community.
May 11 2011, 12:38 AM EDT | Post edited: May 11 2011, 12:38 AM EDT
"I'm not even sure if a "community" is even a good idea. Pretty much after the zombie apocalypse society will have entered into another dark age. Sure there would be the eventual building of society after the survivors rebuild. However, even that will be an extremely turbulent time.

There's also the issue that the more people you have together, the lower the collective IQ drops. What are your thoughts on a good number of people to have? I'm thinking under 50 people is ideal. When you get too many people there is always that 1% that mess everything up for everyone else.

As far as being nomadic or static, I would think static is the way to go. If you have a good location with fresh water, it's hard to beat that. If you can setup farming, renewable resources (wind power, turbines in the stream or river, solar power) that is another reason to stay put. For sure you would want to stay under the radar of faction that would eventually start having wars.

http://www.zombieinformer.com"
I see,but defence in depth and strength in numbers surely will play as political factors in the New Dark Age.

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DevilNuts
DevilNuts
14. RE: Setting Up a community.
May 11 2011, 1:53 AM EDT | Post edited: May 11 2011, 2:00 AM EDT
"The Starship Troopers novel is very militaristic, to the point that any society based on it would suffer because of this.

Only Citizens can vote or occupy office. And how do you become a Citizen? Military service."
Not true. "Federal Service" was required in Heinlein's government for citizenship, but this was not strictly military service. However, due to it's extreme and perilous nature, military service was seen as a "shortcut" to citizenship as the required terms of service were not as long as administrative positions.

The idea was not a militaristic society, but rather one where every voting citizen has had a personal stake in the direction of the government and had "earned" their vote through service and dedication - as opposed to contemporary systems where any jerk-off can sit on his couch, leeching off the government and criticizing every decision without lifting a finger to help improve anything.

As you can see in Heinlein's novel, non-citizens could and often did enjoy very comfortable lifestyles -- their unwillingness to serve the federal government did not cause mistreatment but rather they were simply along for the ride when it came time for policy-making.

And anyone could serve, at any time. Old, young, fit, disabled - as long as you were willing to serve, they would find work for you.
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DevilNuts
DevilNuts
15. RE: Setting Up a community.
May 11 2011, 1:55 AM EDT | Post edited: May 11 2011, 1:55 AM EDT
"I'm not even sure if a "community" is even a good idea. Pretty much after the zombie apocalypse society will have entered into another dark age. Sure there would be the eventual building of society after the survivors rebuild. However, even that will be an extremely turbulent time.

There's also the issue that the more people you have together, the lower the collective IQ drops. What are your thoughts on a good number of people to have? I'm thinking under 50 people is ideal. When you get too many people there is always that 1% that mess everything up for everyone else."
How does the collective IQ drop? Sure, you have more stupid people, but you also have more smart people as well; you must take that into account.

None of the advances we have seen in technology, medicine or science would have been possible without the collaborative efforts of ever-increasing groups of researchers and developers.

“Man owes his strength in the struggle for existence to the fact that he is a social animal.” —Albert Einstein --- From Address, October 15, 1936. Reprinted in Ideas and Opinions, 62
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ZombieInformer
ZombieInformer
16. RE: Setting Up a community.
May 11 2011, 2:35 AM EDT | Post edited: May 11 2011, 2:35 AM EDT
"How does the collective IQ drop? Sure, you have more stupid people, but you also have more smart people as well; you must take that into account. "
This is just an opinion of mine. I'm pretty pessimistic about people. It seems to be a repetitive theme throughout history that groups of desperate people can be controlled and mislead by the charismatic.

I do agree that the advances that we have seen wouldn't have been accomplished without collaboration by people. However, you can't deny that most technological advances were discovered directly or indirectly through warfare.
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SGTGerman
SGTGerman
17. RE: Setting Up a community.
May 11 2011, 3:46 AM EDT | Post edited: May 11 2011, 3:46 AM EDT
"Not true. "Federal Service" was required in Heinlein's government for citizenship, but this was not strictly military service. However, due to it's extreme and perilous nature, military service was seen as a "shortcut" to citizenship as the required terms of service were not as long as administrative positions.

The idea was not a militaristic society, but rather one where every voting citizen has had a personal stake in the direction of the government and had "earned" their vote through service and dedication - as opposed to contemporary systems where any jerk-off can sit on his couch, leeching off the government and criticizing every decision without lifting a finger to help improve anything.

As you can see in Heinlein's novel, non-citizens could and often did enjoy very comfortable lifestyles -- their unwillingness to serve the federal government did not cause mistreatment but rather they were simply along for the ride when it came time for policy-making.

And anyone could serve, at any time. Old, young, fit, disabled - as long as you were willing to serve, they would find work for you. "
Yes DN. Pedro like many have this common misconception of the ideology, which actually began due to the massive amount of unrest.

I really like the idea but like I stated it does seem a bit too fascist i.e. the "Federal Network" and how they lied to the people about the Sky marshall's death in episode 3 (If you want to actually consider it worthy of being part of the franchise lol).

Therefore its still in the experimental stages :)
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FrankLeeDeRainged
FrankLeeDeRainged
18. RE: Setting Up a community.
May 11 2011, 12:27 PM EDT | Post edited: May 11 2011, 12:27 PM EDT
"How does the collective IQ drop? Sure, you have more stupid people, but you also have more smart people as well; you must take that into account. "
Never noticed how the more people you have trying to start a fire the longer it takes? And when you get passed 5 or 6 people involved its just pitiful to witness!
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DevilNuts
DevilNuts
19. RE: Setting Up a community.
May 12 2011, 4:27 AM EDT | Post edited: May 12 2011, 4:27 AM EDT
I think it goes both ways with the IQ; it's just that the stupid people are louder. 2  out of 2 found this valuable. Do you?    
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