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The_Supreme_idiot |
My zompoc Studies
Jan 17 2011, 1:59 PM EST
I'm like a system put in by oe of the survival guides i've read. Peopel are in different 'classes'. You've got foragers, with webbing, boots, gloves, backpacks, and pistols. They are the faster, more physicaly fit people, that don't fit another class very well. Backing them you have Soldiers. They are the best of the best, your real fighters. They have serious armour, and a rifle/shotgun. Despite what many say, the shotgun is unbeleivably usefl at closer ranges, when combined wirth armour and back up. Your soldiers stick with the foragers. Then you have Spoitters, maybe only one spotter. They are the smarter ones, with a main communication device. They keep their eyes open and oraganize everyone. By pure merit of what makes a good spotter, they make good snipers as well. Then yu have a driver, who drives. Light weapons, easily accessable, in a modified vehicle, probably a large one, maybe a lorry, for moving stuff out the way, secure shelter and so on. And finaly, the guards, who dont mve much, and so can carry much hevier gear.
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Keyword tags:
Scrounger Gear
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PedroAsani |
1. RE: My zompoc Studies
Jan 17 2011, 3:42 PM EST
Life is not an MMO or a D&D expansion book.People won't slot into some neatly crafted role. And guards weighed down with tons of crap won't patrol very far. 5 out of 5 found this valuable. Do you? |
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John_234 |
2. RE: My zompoc Studies
Jan 17 2011, 7:55 PM EST
"Life is not an MMO or a D&D expansion book.One other issue, too. What happens when your only drivers get shot, or all your guards + weapons go over a cliff? Planning is important, yes. Squabbling over who is driving or taking the gun is another wrench in the unstable works of post-zed survival. Learning your roles cuts down on confusion, wasted time, and mostly importantly, argument. You need cross-training to make sure your group can survive losses - not just deaths and broken down equipment, but repairs, sickness and perfectly normal stuff keeping your specialists busy. Max Brooks made a big point over training each other during zed poc both to burn extra time and learn essential skills. "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." -Robert A. Heinlein 1 out of 1 found this valuable. Do you? |
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DonovanRichter |
3. RE: My zompoc Studies
Jan 18 2011, 11:08 AM EST
*Sees what Pedro and John have wrote....* Yaaaaaaaaaay! SPecialization! =^___^= I wanna be a forager! ... =*_*= But I don't know... Why do I need webbing or a pistol? You would think that a forager would have to resort to enterring into houses and such so close in fighting would be a must? Perhaps they should use melee weapons that are effective in close range and don't require swinging room? Honestly at as close a range as you'd find in a house, any weapon will result in splatter, even those sacred firearms? I'd go with a two handed axe, instead of requiring swing room, you can use the haft to lever a punch with the blade to give it a lot of power, even at a grapples distance. =^_^= I would want a few riflemen for outside stuff, and I could gladly call them soldiers, but for my backup inside I'd want a man with a shield. =^_^= I don't kow if he would fit very well with any of those classes though either, he's even less of a forager than me? Course, he's very good at foraging natural food sources. =^_~= Could we make our own class then? Then what if other people wanted to be their own class? =*_*= Perhaps it would be better just to give people a particular job and suggestions on how to accomplish it? =^_^= Oh, PS, I don't have a very high respect for Heinlein, he seems to be such a hit or miss, preachy kind of author in my mind. I see what you mean though about specialization. =^_^= Do you find this valuable? |
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Frag-12 |
4. RE: My zompoc Studies
Jan 18 2011, 11:32 AM EST
| Post edited: Jan 18 2011, 1:48 PM EST
Consider yourself, and team, employees of a small company in the ZPAW. You and your team will be wearing multiple hats and applying many skills in order to survive. The more you learn and sweat during peace time, the less you will bleed in war. Your plan must include primary and redundant plans and your team must be ready to adapt to changes or unexpected events.Do you find this valuable? |
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The_Supreme_idiot |
5. RE: My zompoc Studies
Jan 19 2011, 4:27 PM EST
I know the class sytem sounds D&D like. But the essence is this. Different roles need different equipment. Somone coated in armour isnt going to run very far. Somone with a massive backpack isnt going to be very agile. Therfore, having somepeople equiped to be the best soldier style perosn and some to carry adn forage, is much more efficient. Of course somone other than your driver cna drive, but that driver drives, so that that role is filled. Gurads don't patrol, they guard. I'm talking in the feild. They stay near the vehicle, or at vital points. And Donovan, The idea is for the Soldiers to clear the building, as with their complete armouing, and traing, they can risk close quarters. A shotgun blast has a great chance of hitting somthing at a metre range. And the guys buddies can manhandle that zombie off him if not. Do you find this valuable? |
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rabidbeaver |
6. RE: My zompoc Studies
Jan 19 2011, 8:23 PM EST
I agree with Pedro. Plus your specializing to much. Look at the U.S. military they do specialize but not on the level you are explaining it. They take every soldier and equip him and train him to fight then they take skill sets and use them. They don't just go you a forager heres a small weapon go run into that building. They give every soldier adequate weapon systems and training.
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VagabondVance |
7. RE: My zompoc Studies
Jan 19 2011, 8:28 PM EST
"I agree with Pedro. Plus your specializing to much. Look at the U.S. military they do specialize but not on the level you are explaining it. They take every soldier and equip him and train him to fight then they take skill sets and use them. They don't just go you a forager heres a small weapon go run into that building. They give every soldier adequate weapon systems and training."Five dollars, saying one can find a cook in the military who could shoot an apple of the OP's head. 1 out of 1 found this valuable. Do you? |
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rabidbeaver |
8. RE: My zompoc Studies
Jan 19 2011, 10:55 PM EST
"Five dollars, saying one can find a cook in the military who could shoot an apple of the OP's head."Lol you got me there vance. But they make cooks go through basic don't they? Do you find this valuable? |
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chitoryu12 |
9. RE: My zompoc Studies
Jan 19 2011, 11:01 PM EST
"Lol you got me there vance. But they make cooks go through basic don't they?"If you want to be in the military, you go through basic. Everyone in the Army can work an M16. Some do it better than others, but everyone with a rank has the ability to kill you. 1 out of 1 found this valuable. Do you? |
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The_Supreme_idiot |
10. RE: My zompoc Studies
Jan 20 2011, 11:30 AM EST
But the army dosen;t fight zombies. The army has a huge amount of hardware, the capability to produce it en mass. They have the numbers. As mostly civilians fighting zombies, specialization is a must. I'm saying that everyone should eb able to fight, but only a certain group "should " do the fighting. Zommon sense says the guys with backpacks can carry more, and are less agile. Vice versa. Without the mass of equipment, some people are going to be given the armour, and some arnt 0 out of 1 found this valuable. Do you? |