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Discussion: Idea stolen from the video game half life 2Reported This is a featured thread

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dvsjr
Idea stolen from the video game half life 2
Mar 7 2011, 3:03 PM EST | Post edited: Mar 7 2011, 10:34 PM EST
rotating lawn mower blades on cheap 2 stroke engines. (Wind and belt power alteratives) either set in a gauntlet fashion (lead zombies into a hallway shaped run where the blades eat them up) or spread around a moat or defense perimeter. You could pen cows into a high fenced area, and surround it with windmill powered rotating blades. You're welcome. 5  out of 15 found this valuable. Do you?    
Keyword tags: defense blades
JezuzKrist
JezuzKrist
1. RE: Idea stolen from the video game half life 2
Mar 7 2011, 3:13 PM EST | Post edited: Mar 7 2011, 3:13 PM EST
I don't think you would ever reach enough torque or rpms to make wind power work.

As far as gas powered, that seems like a waste of gas. You could use the gas for a lot of better uses.
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Sharpie41
Sharpie41
2. RE: Idea stolen from the video game half life 2
Mar 7 2011, 3:14 PM EST | Post edited: Mar 7 2011, 3:14 PM EST
No thank you, stupid idea if you ask me

Didn't think about blood splatter did you?
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VagabondVance
VagabondVance
3. RE: Idea stolen from the video game half life 2
Mar 7 2011, 8:51 PM EST | Post edited: Mar 7 2011, 8:51 PM EST
Wasteful, would much rather prefer the heavy weight (ie.a car) winched to a pulley dropping down on them. Besides the blades would get caught, they aren't made for cutting through spines. Do you find this valuable?    
inu-dude25
inu-dude25
4. RE: Idea stolen from the video game half life 2
Mar 7 2011, 11:57 PM EST | Post edited: Mar 7 2011, 11:57 PM EST
"No thank you, stupid idea if you ask me

Didn't think about blood splatter did you?"
Well obviously you would want this setup placed on the perimeter of your supposed camp/fortress/Walmart. Though I agree, this generally seems to be one of those great video game/movie ideas.

Possibly do-able, but seems to be a wasteful proposition for mediocre gain. That said, at least the OP has a 2-stroke suggested, rather than the apparent 4-stroke in the game, which obviously wouldn't work. Of course, "cheap" 2-stroke engines, I'm guessing the sort of generator runner you'd find at a Harbor Freight? I wouldn't really count on one of them supporting a massive blade and decapitating numerous zombies without pause.

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StrykerPez
StrykerPez
5. RE: Idea stolen from the video game half life 2
Mar 8 2011, 12:16 AM EST | Post edited: Mar 8 2011, 12:16 AM EST
This has been brought up before. General consensus is that maintenance and power supply render powered zombie disposal systems useless.

Unless you're talking about a long term solution for slow ever-lasting zombies (herd the dumb masses into a giant wood chipper, etc) this is hard to have the pros outweigh the cons.
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inu-dude25
inu-dude25
6. RE: Idea stolen from the video game half life 2
Mar 8 2011, 12:19 AM EST | Post edited: Mar 8 2011, 12:19 AM EST
And even in that case, herding them up and using some sort ammonium-nitrate explosive with the fuel seems a more efficient use of resources to take out a group of largely stationary zombies. Do you find this valuable?    
StrykerPez
StrykerPez
7. RE: Idea stolen from the video game half life 2
Mar 8 2011, 1:12 AM EST | Post edited: Mar 8 2011, 1:12 AM EST
Hell, save the ammonium nitrate for the fields.... the fuel and the zeds in a big pit is fine by me. Do you find this valuable?    
inu-dude25
inu-dude25
8. RE: Idea stolen from the video game half life 2
Mar 8 2011, 1:38 AM EST | Post edited: Mar 8 2011, 1:38 AM EST
Hehe, barbecue... Of course, if they're trapped in the pit, might as well avoid the smell and save the fuel altogether. Do you find this valuable?    
forvalaka
forvalaka
9. RE: Idea stolen from the video game half life 2
Mar 8 2011, 11:58 PM EST | Post edited: Mar 8 2011, 11:58 PM EST
There was a similar weapon used in sieges, ball & chain flails attached to an axle. Sppin the axle and the flails whack things. It's is mounted on a framework and used to clear walls of attackers trying to scale the walls. It was operated by some kind of crank mechanism. There is a brief shot of one used in the movie The Messenger with Milla Jovovich as Joan of Arc. I couldn't say how effective it really was.

A variation of this was mounted on the front of tanks to set off/clear minefields.
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inu-dude25
inu-dude25
10. RE: Idea stolen from the video game half life 2
Mar 9 2011, 12:33 AM EST | Post edited: Mar 9 2011, 12:33 AM EST
I believe this is what you're talking about:

http://www.military-vehicle-photos.com/picture/number1703.asp

Hehe, take that hippies! The only issue I would see there would be if it is vehicle driven or driven by a crank of some sort, blood splatter would seem to be an issue. If you could get around that...well it would be a novel, slightly Rube Goldberg solution to a problem.
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brandon_a_boyer
brandon_a_boyer
11. RE: Idea stolen from the video game half life 2
Mar 9 2011, 1:01 AM EST | Post edited: Mar 9 2011, 1:01 AM EST
It's possible, the blades could be cheap steel, with a hardsurfaced edge if you'd like. The main issue would be controlling the RPMs of the blade, keeping the blade balanced, and keeping the device fueled. Personally I would have a smaller blade with counterweights on the end to provide a little bit of mass.

For the record i'd like to point out that generally people that end their posts with "you're welcome" generally don't know what they are talking about.
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chitoryu12
chitoryu12
12. RE: Idea stolen from the video game half life 2
Mar 10 2011, 12:31 AM EST | Post edited: Mar 10 2011, 12:31 AM EST
Sure, you COULD make this. But why?

You're spending valuable fuel, a commodity that will be in ridiculously limited production at this point in time that could be put to use on a generator or vehicle, on something that's meant to be running constantly.

The blades, if made sharp enough, will require extremely large amounts of care due to the speed of the swing. You'll have to shut them down and go out to sharpen, clean, and replace blades every time they get used on an enemy, random animals that wander too close, etc.

If not sharp enough to cleanly slice through, the blades will shatter and rip themselves to shreds. It's pretty much guaranteed that any blade you could produce after the end will do this every time it touches something, but dull blades are more prone to it.

You can circumvent them by crawling.

Any questions?
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inu-dude25
inu-dude25
13. RE: Idea stolen from the video game half life 2
Mar 10 2011, 12:34 AM EST | Post edited: Mar 10 2011, 12:34 AM EST
"It's possible, the blades could be cheap steel, with a hardsurfaced edge if you'd like. The main issue would be controlling the RPMs of the blade, keeping the blade balanced, and keeping the device fueled. Personally I would have a smaller blade with counterweights on the end to provide a little bit of mass.

For the record i'd like to point out that generally people that end their posts with "you're welcome" generally don't know what they are talking about."
Oh yeah, unless you had a pair of identical blades weighted to balance each other, you'd probably vibrate the crankshaft to death overnight.
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brandon_a_boyer
brandon_a_boyer
14. RE: Idea stolen from the video game half life 2
Mar 10 2011, 1:43 AM EST | Post edited: Mar 10 2011, 1:43 AM EST
"The blades, if made sharp enough, will require extremely large amounts of care due to the speed of the swing. You'll have to shut them down and go out to sharpen, clean, and replace blades every time they get used on an enemy, random animals that wander too close, etc.

If not sharp enough to cleanly slice through, the blades will shatter and rip themselves to shreds. It's pretty much guaranteed that any blade you could produce after the end will do this every time it touches something, but dull blades are more prone to it.

You can circumvent them by crawling.

Any questions?"
Yeah I have one, why do you have to say any questions at the end of your post?

depending on the mass of the blade, and the speed of rotation, razor sharpness wouldn't be a necessity, and with proper edge treatment they could stay reasonably sharp for a good long time.

I'm not saying it's not a waste of a perfectly good motor, but if you could find an effective way to power them, then these aren't a terrible idea.
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inu-dude25
inu-dude25
15. RE: Idea stolen from the video game half life 2
Mar 10 2011, 12:10 PM EST | Post edited: Mar 10 2011, 12:10 PM EST
Definitely not the worst idea, though far from the best. I think the hardest part would be finding a two-stroke with enough torque to spin a large, several foot blade with enough force to decapitate. Especially now that they're all but finished due to ecological reasons, high quality, more powerful two-strokes aren't that common any more. Do you find this valuable?    
chitoryu12
chitoryu12
16. RE: Idea stolen from the video game half life 2
Mar 27 2011, 1:20 AM EDT | Post edited: Mar 27 2011, 1:20 AM EDT
"Yeah I have one, why do you have to say any questions at the end of your post?

depending on the mass of the blade, and the speed of rotation, razor sharpness wouldn't be a necessity, and with proper edge treatment they could stay reasonably sharp for a good long time.

I'm not saying it's not a waste of a perfectly good motor, but if you could find an effective way to power them, then these aren't a terrible idea."
If you want your blade to actually cut something with speed rather than sharpness, good luck finding a motor that works that well and a blade that won't lose structural integrity as soon as it hits. The blade will go through MASSIVE stress when it impacts at cutting speed.
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brandon_a_boyer
brandon_a_boyer
17. RE: Idea stolen from the video game half life 2
Mar 27 2011, 1:45 AM EDT | Post edited: Mar 27 2011, 1:45 AM EDT
What this project really comes down to is how badly do you want to scavenge for it? I mean **** If you want Indiana Jones type blades swinging to and fro, I can make them happen, provided the materials are at hand. You'd be amazed at how possible this sort of thing is provided there is a little knowledge and a whole lotta effort applied properly. Do you find this valuable?    
chitoryu12
chitoryu12
18. RE: Idea stolen from the video game half life 2
Mar 27 2011, 7:09 PM EDT | Post edited: Mar 27 2011, 7:09 PM EDT
"What this project really comes down to is how badly do you want to scavenge for it? I mean **** If you want Indiana Jones type blades swinging to and fro, I can make them happen, provided the materials are at hand. You'd be amazed at how possible this sort of thing is provided there is a little knowledge and a whole lotta effort applied properly."
But will they have the structural integrity to survive damage? Will an entire hoard walking into them result in the blades rapidly breaking or the motors becoming clogged with the gunk that'll spray everywhere?
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brandon_a_boyer
brandon_a_boyer
19. RE: Idea stolen from the video game half life 2
Mar 28 2011, 1:55 PM EDT | Post edited: Mar 28 2011, 1:55 PM EDT
I could build that thing strong enough to shove cattle though. Do you find this valuable?    
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