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Discussion: Remember Those Car Traps From Half Life 2?Reported This is a featured thread

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hellface666
hellface666
Remember Those Car Traps From Half Life 2?
May 14 2011, 4:03 AM EDT | Post edited: May 14 2011, 4:03 AM EDT
Hey y'all, as you may be able to tell from the title, I am trying to see what you guys have to say about those car traps from the game "Half Life 2". For those of you who might not know what I am talking about, the traps are cars suspended by a wire and then released to crush the headcrab thingys. Do you think the (CONCEPT ONLY) of using a large and heavy object to crush a zombie below it has any merit?

What I was specifically thinking of is using something heavy that can be lifted back up via steel cable or something of the like by multiple people. It could be a car or something else entirely.
Thoughts?
Thanks :)
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Keyword tags: Cars Traps Zombies
demsmine
demsmine
1. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 4:06 AM EDT | Post edited: May 14 2011, 4:06 AM EDT
Like a dead fall,,, maybe just shoot them instead. Save time and effort. Do you find this valuable?    
FrankLeeDeRainged
FrankLeeDeRainged
2. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 4:21 AM EDT | Post edited: May 14 2011, 4:23 AM EDT
"Like a dead fall,,, maybe just shoot them instead. Save time and effort."
I think your missing the point of a trap there mate. A trap will work without your presence. It can work as a sentry, to tell you when you have an intruder and allow you to relax or a network of traps can provide you with much more protection than being stood on guard. Traps can be set up but not 'armed' until the situation calls for it, which can be done quite swiftly.

Finally you want to be looking for four times your targets bodyweight for a crippling deadfall, so an entire car may be excessive when a large engineblock would probably suffice.
_
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demsmine
demsmine
3. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 4:32 AM EDT | Post edited: May 14 2011, 4:32 AM EDT
Yeah but in the converse, what if some "friendly" walks into your unattended trap? Sorry grandma, you was int the wrong place at the wrong time.XD
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FrankLeeDeRainged
FrankLeeDeRainged
4. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 4:52 AM EDT | Post edited: May 14 2011, 4:53 AM EDT
"Yeah but in the converse, what if some "friendly" walks into your unattended trap? Sorry grandma, you was int the wrong place at the wrong time.XD
"
At this point setting up traps becomes a pretty subtle. Its a huge topic!

Your trap triggers can be anything starting with a simple tripwire to a booby-trapped double blind danger or an irresistible lure.
To take the last, seeing a box of shotgun shells apparently dropped in haste would attract the attention of a certain type of target, while grannies, children and animals would ignore it. And not try to pick up the weighted empty box on it's pressure plate trigger. . . .

See where this is going? like I say big topic that's often overlooked by firearms enthusiasts.
_
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2WheeledSpeed
2WheeledSpeed
5. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 6:04 AM EDT | Post edited: May 14 2011, 6:05 AM EDT
"At this point setting up traps becomes a pretty subtle. Its a huge topic!

Your trap triggers can be anything starting with a simple tripwire to a booby-trapped double blind danger or an irresistible lure.
To take the last, seeing a box of shotgun shells apparently dropped in haste would attract the attention of a certain type of target, while grannies, children and animals would ignore it. And not try to pick up the weighted empty box on it's pressure plate trigger. . . .

See where this is going? like I say big topic that's often overlooked by firearms enthusiasts.
_"
Your average grannie/kid might be less likely to grab a box of shotgun shells, but it's no guarantee. The kid might think "Daddy might need these", and the grannie may be smart enough to realize their trading potential, or she might be a Southern lady and have a shotgun of her own... You never know. Heck, kids being kids they may be inclined to mess with anything.

Not saying I don't like the idea of traps, just saying that I hope you don't feel too bad when grannie and the kids she's been protecting get smashed because you assumed they wouldn't want shotgun shells.
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FrankLeeDeRainged
FrankLeeDeRainged
6. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 6:19 AM EDT | Post edited: May 14 2011, 6:19 AM EDT
It was an 'off the top of my head' example to try to demonstrate that when you are thinking about mantraps and boobytraps you are going to get . . . psychological on their A**.

I have what amounts to a wilderness environment here so my methods and techniques are quite different to what I'd employ in an urban one.

Having said that the principles are pretty much the same. I don't have to worry about random grannies but boar, wolves, bear and assorted wildlife which I'd chose not to needlessly kill or maim.
_
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brandon_a_boyer
brandon_a_boyer
7. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 9:09 AM EDT | Post edited: May 14 2011, 9:09 AM EDT
Who said a lady has to be southern to own a shotgun? 1  out of 1 found this valuable. Do you?    
theman838
theman838
8. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 11:19 AM EDT | Post edited: May 14 2011, 11:19 AM EDT
"Who said a lady has to be southern to own a shotgun?"
RACISM....err......COMPASSISM maybe?
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John_234
John_234
9. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 12:36 PM EDT | Post edited: May 14 2011, 12:36 PM EDT
"At this point setting up traps becomes a pretty subtle. Its a huge topic!

Your trap triggers can be anything starting with a simple tripwire to a booby-trapped double blind danger or an irresistible lure.
To take the last, seeing a box of shotgun shells apparently dropped in haste would attract the attention of a certain type of target, while grannies, children and animals would ignore it. And not try to pick up the weighted empty box on it's pressure plate trigger. . . .

See where this is going? like I say big topic that's often overlooked by firearms enthusiasts.
_"
I'm sorry, you've never been around a child for an extended period of time, have you? They will examine everything and anything, and I promise if your trap kills a child, there will be a lynch mob in your damn camp.

If you see a random, potentially valuable object on the ground, you will examine it. Basic human nature. If you are going to employ any kind of trap, everyone in the party has to be aware of exactly what it is - but even then, how are you going to keep the very young aware of it? Can you keep people out of dangerous ares 100%?

And, again, are you seriously going to kill random people who could potentially be useful members of your group? This isn't the Korean peninsula. There aren't enough North Koreans to justify a no-man's land in a random settlement, are there?
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Ready_For_Z-Day
Ready_For_Z-Day
10. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 1:20 PM EDT | Post edited: May 14 2011, 1:20 PM EDT
Why not just make a pitfall...? It's a bit simpler than suspending a car.... Do you find this valuable?    
FrankLeeDeRainged
FrankLeeDeRainged
11. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 2:02 PM EDT | Post edited: May 14 2011, 2:02 PM EDT
"I'm sorry, you've never been around a child for an extended period of time, have you? They will examine everything and anything, and I promise if your trap kills a child, there will be a lynch mob in your damn camp.

If you see a random, potentially valuable object on the ground, you will examine it. Basic human nature. If you are going to employ any kind of trap, everyone in the party has to be aware of exactly what it is - but even then, how are you going to keep the very young aware of it? Can you keep people out of dangerous ares 100%?

And, again, are you seriously going to kill random people who could potentially be useful members of your group? This isn't the Korean peninsula. There aren't enough North Koreans to justify a no-man's land in a random settlement, are there?"
I'm over 50 years old of course I've 'been around' children.

The nearest child to my location is about 15 miles away as the crow flies. This child will have to get down 5 miles of county road. Ford the river ('cos the bridge is the first thing to go!) and start climbing the ex-track.

This former track with a little judicious blocking of some (very expensive) drains will be a stream or possibly a river depending on the time of year.

A couple of miles and nearly a thousand feet of that and the child or anyone else will find the track has gone, down the mountainside it was cut and blasted out of.

Anyone child or otherwise who is still not taking the f**king hint will be then entering an area that is seriously hazardous.

No this isn't the Korea, as far as I'm given to understand Korea is quite a hospitable part of the world. This is the part of the world where guerrillas evaded Franco's soldiers for years, going on decades!
_
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John_234
John_234
12. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 2:12 PM EDT | Post edited: May 14 2011, 2:12 PM EDT
Well I had no idea what your geography is like, but said traps will still be a risk whenever you make your way out of camp to do various things. And point still applies that killing random people probably isn't the best option - shotgun shells are not some kind of warning sign of impending death. And if a trail is hazardous but leads somewhere, a desperate person might check it out.

I seriously don't think that mandates a death sentence. I mean... if it's that isolated, I'd probably post a sign that says aggressors will be shot, those who need help can go to X, then booby trap the places around that sort of access route.

But that's just me. Your strategy depends on your situation, geography and nature of you group.

South Korea, yeah. But up near the DMZ it's pretty damn frightening.
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Ready_For_Z-Day
Ready_For_Z-Day
13. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 2:24 PM EDT | Post edited: May 14 2011, 2:24 PM EDT
"I'm over 50 years old of course I've 'been around' children.

The nearest child to my location is about 15 miles away as the crow flies. This child will have to get down 5 miles of county road. Ford the river ('cos the bridge is the first thing to go!) and start climbing the ex-track.

This former track with a little judicious blocking of some (very expensive) drains will be a stream or possibly a river depending on the time of year.

A couple of miles and nearly a thousand feet of that and the child or anyone else will find the track has gone, down the mountainside it was cut and blasted out of.

Anyone child or otherwise who is still not taking the f**king hint will be then entering an area that is seriously hazardous.

No this isn't the Korea, as far as I'm given to understand Korea is quite a hospitable part of the world. This is the part of the world where guerrillas evaded Franco's soldiers for years, going on decades!
_"
Who ever listens to danger signs....? Especially children....
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FrankLeeDeRainged
FrankLeeDeRainged
14. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 2:37 PM EDT | Post edited: May 14 2011, 2:38 PM EDT
There is no group, just me. I haven't found anyone else who wants to stay here in almost 10 years.

I don't have automatic weapons or sniper rifles or fraction of the ordinance you all rejoice in. I do have an remote location in a sparsely populated district where the baseline environment is viscously hostile (think of a trackless dense chaparral and mostly steep)

You all have your weapons drills and your ammunition to deal with raider scenarios I just have extreme seclusion and my nasty sense of humour.

As for the original thread topic, looked up that hanging car and forget that as a trap. No one is going to walk under that! Suggests the O.P googles booby-trap and doesn't rely on games for ideas.
_
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John_234
John_234
15. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 2:51 PM EDT | Post edited: May 14 2011, 2:51 PM EDT
I was under the impression your scenario was under a group. Flying solo does change things a lot, I suppose, and I guess traps would be pretty damn essential. Do you find this valuable?    
2WheeledSpeed
2WheeledSpeed
16. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 5:51 PM EDT | Post edited: May 14 2011, 5:51 PM EDT
"Who said a lady has to be southern to own a shotgun?"
Nobody... But on the other hand the vast majority of women I've known who owned their own shotgun that they purchased for themselves and use on any sort of regular basis, would shoot you in the face with said shotgun if you called them a Yankee.
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brandon_a_boyer
brandon_a_boyer
17. RE: Remember Those Car Traps From Half Life 2?
May 14 2011, 5:59 PM EDT | Post edited: May 14 2011, 5:59 PM EDT
"Nobody... But on the other hand the vast majority of women I've known who owned their own shotgun that they purchased for themselves and use on any sort of regular basis, would shoot you in the face with said shotgun if you called them a Yankee."
Well plenty of them damn yankee women own them too, believe me.
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