Location: Zombie Games (aka Survival Simulation)

Discussion: Making a gameReported This is a featured thread

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elon
elon
20. RE: Making a game
Jun 4 2011, 12:05 AM EDT | Post edited: Jun 4 2011, 12:05 AM EDT
"You're not the first one to consider this idea. It's an EXTREMELY ambitious project, and it's almost impossible to properly make it (especially 3-D) without being attached to a major company like Rockstar or Crytek."
Well the 3D part I've pretty much got sorted out, so at this stage it's not much harder than making it in 2D. But even in 2D this is an ambitious project and as I've kind of mentioned before, I do not know if I will succeed or not, but I will at least try. I really appreciate all the feedback I am getting already even though I haven't actually posted and pictures, videos or anything.
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mattroks101
mattroks101
21. RE: Making a game
Jun 5 2011, 10:09 AM EDT | Post edited: Jun 5 2011, 10:09 AM EDT
I don't know if you've ever played Jurassic Park: Trespasser but that game had the most interesting aiming system ever. I have always wanted to see that incorporated in another game. I know I am pretty much asking the impossible though. Anyway I hope you succeed at this project and if you ever need someone to beta test feel free to ask. Do you find this valuable?    
elon
elon
22. RE: Making a game
Jun 5 2011, 1:05 PM EDT | Post edited: Jun 5 2011, 1:05 PM EDT
I looked up the jurassic park game and that´s basically the kind of aim Im talking about, but more like killing floor. in the jurassic park game it looked like the character was barely holding on to the gun :P but it will be the same principal Do you find this valuable?    
Continuity_Architect
Continuity_Architect
23. RE: Making a game
Jun 5 2011, 1:33 PM EDT | Post edited: Jun 5 2011, 1:33 PM EDT
Check out Undead Labs, they are pretty much doing this exact game, though with a talented development team, and I believe a partnership with Microsoft. It may be years until we see this game, maybe never.

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elon
elon
24. RE: Making a game
Jun 5 2011, 1:57 PM EDT | Post edited: Jun 5 2011, 1:57 PM EDT
That game sounds awesome :D I really hope it will be like the game I imagine :) Won't stop me from doing this game, but if I fail there's always this game to wait for :D Do you find this valuable?    
SmithAndWessonGuy
SmithAndWessonGuy
25. RE: Making a game
Jun 5 2011, 2:04 PM EDT | Post edited: Jun 5 2011, 2:10 PM EDT
Sounds like a cool idea to me. One thing I would like to see is a sort of open world environment that lets you do what you want when you want. Like if you want to hold up in a house for a while or if you want to head up into the mountains and set up camp there. Also realistic weapon using would be nice, like if you are using a shotgun, yes it has a lot of close range power but does take a little while to load one shell at a time or if you are using a bow and arrow, you can't really keep the bowstring drawn back forever. Also you can't you can't really carry more than 2-3 weapons at a time. Do you find this valuable?    
elon
elon
26. RE: Making a game
Jun 5 2011, 4:44 PM EDT | Post edited: Jun 5 2011, 4:44 PM EDT
I was planning on going super realistic on this one, so realistic that I will try to do as many types of ammo as I can and (if I have time) even make so that certain weapons, like glocks, will break if you fire too many lead bullets with them. About how many weapons you can carry, it will not be restricted by an amount, more like a certain weight. You might have a bag with like 5 AK 47s, which is about 20 kg (depending on if it´s loaded or not) which you can easily carry, but you will get tired faster Do you find this valuable?    
auburn.ashley
auburn.ashley
27. RE: Making a game
Jun 5 2011, 4:49 PM EDT | Post edited: Jun 5 2011, 4:49 PM EDT
"Hello everyone. I'm planning to make a 3D zombie survival game. I think I will be doing it in dark basic to start with, right now I mostly need to discuss my ideas and stuff like that. I really want it to be a multi player game, but I will start by making a single player version of it. Here are the basic elements I want to include:
- Total freedom of movement (access all buildings, able to climb walls not taller than yourself etc.)
- Realistic aim and overlay (no number telling you how many bullets is in your gun, you should know that. Hunger meter, Thirst meter and health meter) and the way you aim, no cross sight and a fatigue meter.
- a huge variety of things that can be used, all lights, radios, phones, melee weapons, shovels, vehicles..
- Be able to punch and kick (if you don't have a weapon).
- ALL sounds should attract near by zombies, especially gunfire.
- Level up. When you get a character to a safe zone, you level up that class of character and the game starts over, you should be able to choose from like 6 different classes (military,civilian,doctor, athlete, martial arts expert, geek) or more.

The goal of the game is to get to a safe spot, only problem is that when you start you don't know where it is, so you will need to like find messages written on walls, get a radio to work etc. Then you will also need to get food and water to survive. you should be able to survive like 20-30 days depending on how much you move around without food but only 3 days without water. In order to simulate you sleeping (in multi player mode you will have 2 servers per server so to speak. One where it is day, and one night, then they shift and if you don't want to play when it's night you find a safe enough spot to sleep on (like in a locked bathroom where zombies wouldn't look because you basically make no sound when you sleep).

What do you think could make the game more realistic and more fun?"
That really does sound like a HUGE project to take on. Good luck with it, I sure would love to be waste hours of my life playing lol.
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elon
elon
28. RE: Making a game
Jun 5 2011, 7:34 PM EDT | Post edited: Jun 5 2011, 7:34 PM EDT
I kind of need some help now :) Now I would like you guys to list different weapons you want in the game, special features you would like to see, special vehicles etc. I would also want to know what you guys think of me adding a page to where I list what I will be planning to add in the game, screen shots and well basically just telling you guys how far I´ve come with the game. I'm not sure where to put the page though :/ Do you find this valuable?    

MarkMywords
29. RE: Making a game
Jun 12 2011, 1:01 PM EDT | Post edited: Jun 12 2011, 1:01 PM EDT
Well the complication of the game could be made easier if you break stuff down like instead of have different types of guns have just 3.
Pistol
Rifle
Semi automatic
and then change their qualities using attachments like scope or the important silencer
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elon
elon
30. RE: Making a game
Jun 12 2011, 4:43 PM EDT | Post edited: Jun 12 2011, 4:43 PM EDT
"Well the complication of the game could be made easier if you break stuff down like instead of have different types of guns have just 3.
Pistol
Rifle
Semi automatic
and then change their qualities using attachments like scope or the important silencer"
The guns are right now the smallest of my problems :P I will try to make it more realistic than just three types of guns, I will add as many as I can and I will also have different ammunition, like 9mm bullets, .45 auto, 5.56 rifle rounds etc.

If everything goes according to plan you will also be able to field strip and clean the guns, and if you are a military class you will be able to do this by just pressing a button, but if you are another class you will manually (with the mouse) have to field strip it like you would do in reality. When you clean it the gun will jam less often and there wont be a lot of guns like in other games, but there will still be enough so cleaning a gun might be a good idea unless you constantly want to look for new guns, which also might need to be cleaned.

This is something I haven't decided if I should add to the game or not, because it might be a lot of work for a feature which wont be used much, but we will see :) Right now I need suggestions for popular guns, vehicles and weapons to include in the game. A tank will MOST DEFINITELY be in the game :) and that is actually pretty realistic since the military will probably deploy tanks in a zombie outbreak :)
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mattroks101
mattroks101
31. RE: Making a game
Jun 12 2011, 5:37 PM EDT | Post edited: Jun 12 2011, 5:37 PM EDT
I don't care what type of guns you have as long as you have a revolver and a double barrel shotgun. I love those two types of armaments to death :D Do you find this valuable?    
zombomb
zombomb
32. RE: Making a game
Jun 12 2011, 5:53 PM EDT | Post edited: Jun 12 2011, 5:53 PM EDT
"If I answered these questions a bit unclear before, I will answer them question by question now, since more people agree with what you are saying.

I have made games (2D) since I was like 12 I think, and played a bit with 3D games when I got older but never actually took the time to just sit down and finish a game

I've gone 3 programing courses, in which I got an A on all of them. So If I had to say in which field I would have to say all. I´ve done 3D models since I was like 12,13 and concerning physics and stuff, the programing language I am using has a build in physics engine, which is a bit slow, but if the Beta works out all right I will buy a real Physics engine and make it faster and better. I have also made some L4D maps, but again never actually finished one because I get tired of the map (which won't be that much of a problem now, because the game won´t actually have a "map"

I will not be working in a team, unless someone decides to join me, which I find kind of unlikely.

I have like zero funding, I'm planning to make this a free game unless I have to pay money for something, like the physics engine and stuff like that.

I do not work for a company, I just finished high school (though I live in Sweden so the systems arent exactly the same, but they are close enough) and I will continue to study on a university. If you guys are lucky (and I am unlucky) I wont get in where I want and will have to wait half a year, which means that I can spend almost all of those 6 months on making the game, though then it will cost because I need money if I'm not working XD

I hope that answers your questions :)"
Oh, ok then. sorry about the harshness, I was just making sure you weren't a 9 year old with your parent's computer saying, "Yeah I'm going to make the best game EVER. Time to google how to do it." But you actually seem like the real deal. Good luck
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zombomb
zombomb
33. RE: Making a game
Jun 12 2011, 5:55 PM EDT | Post edited: Jun 12 2011, 5:55 PM EDT
"??? Have you ever played a modern video game?"
What are you implying?
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elon
elon
34. RE: Making a game
Jun 12 2011, 6:14 PM EDT | Post edited: Jun 12 2011, 6:14 PM EDT
"Oh, ok then. sorry about the harshness, I was just making sure you weren't a 9 year old with your parent's computer saying, "Yeah I'm going to make the best game EVER. Time to google how to do it." But you actually seem like the real deal. Good luck"
Lol, thanks :P Well the way it's going right now I kinda feel like Im 9 again XD But I'm actually having some success :) I've made the physics engine kind of work :) so now I have to make like the world which is gonna be a pain in the ass :( Help would be appreciated if anyone have some time to waste XD
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alcon-fay
alcon-fay
35. RE: Making a game
Jul 15 2011, 8:13 AM EDT | Post edited: Jul 15 2011, 8:25 AM EDT
what about shotguns and stuff? I'm trying to make my own game that's similar with 2 changes: There's an encumbered meter for how heavy what your carrying is. and the goal is to reclaim an infintie world. Well not quite infinite.Plus There's a lot of weaponry and you can make your own weapons to some degree 0  out of 1 found this valuable. Do you?    
alcon-fay
alcon-fay
36. RE: Making a game
Jul 15 2011, 8:26 AM EDT | Post edited: Jul 15 2011, 3:50 PM EDT
what about melee. Also spears and pikes and cold ranged 0  out of 1 found this valuable. Do you?    
RandomPerson#28
RandomPerson#28
37. RE: Making a game
Jul 15 2011, 11:09 AM EDT | Post edited: Jul 15 2011, 11:09 AM EDT
I like your idea but what if instead of having to run around and find saferooms, how about focusing the game more on survival. You could board up the windows, collect items and weapons, craft items and explosives (kinda like on a grid similar to the crafting system in Minecraft), build walls, start a colony and maybe even have a paranoia meter. I think that would be more fun than having to run to a safe room like in L4D. Do you find this valuable?    
alcon-fay
alcon-fay
38. RE: Making a game
Jul 15 2011, 3:54 PM EDT | Post edited: Jul 15 2011, 3:54 PM EDT
2 examples are the shalil and the bladerang. The shail is a long stake with a rock on a rope at the back and the bladerang is a shaft with 2 blades sticking out on either end and a rope in the middle so you can throw while hold ing onto the rope and it'll come back. and one class is able to make things like brass knuckles and stuff 0  out of 1 found this valuable. Do you?    
alcon-fay
alcon-fay
39. RE: Making a game
Jul 15 2011, 3:56 PM EDT | Post edited: Jul 15 2011, 3:56 PM EDT
In Dead Frontier their class is sort of simple. I'd like to build on it in my game with thigns like miner and smith. Also eliminating the weapons thing 0  out of 1 found this valuable. Do you?    
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