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nickmysta555 |
60. RE: Making a game
Jul 23 2011, 10:40 PM EDT
"If you want to help you could download Google Sketchup and make models for the "infinite" city, I need 100*100 meter squares with a small part of the city, even if it isn't looking great it would help because I can work on the model :) If you want to do this please send me a message for more information. It is actually very easy."k i'll try. what geographical location do you want it in and how do you want buildings to look? Do you find this valuable? |
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elon |
61. RE: Making a game
Jul 23 2011, 11:37 PM EDT
"k i'll try. what geographical location do you want it in and how do you want buildings to look?"Basically anywhere you want, the more different the different pieces are the more variety there will be in the environment, maybe don't do like new york since I have to make the inside of each building too so keep it simple but detailed if you can. Also try to keep in mind that the model itself wont have any "hitboxes" and that those will need to be added later so try to avoid making the landscape too curvy, but don't make it too flat either since it will look bad then. And make each building, tree,bench etc. into a group so they can be easily moved around/ copied :) Thx for helping :) 1 out of 1 found this valuable. Do you? |
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nickmysta555 |
62. RE: Making a game
Jul 23 2011, 11:49 PM EDT
np. im working on it right now
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diabloman25 |
63. RE: Making a game
Jul 24 2011, 10:56 AM EDT
I'm planning on a pen and paper rpg.i'd recommend a Skill system. with features never seen like kicking down a door Do you find this valuable? |
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alcon-fay |
64. RE: Making a game
Jul 24 2011, 5:49 PM EDT
You can do shamblers,ragers, and special. That would be cool
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elon |
65. RE: Making a game
Jul 25 2011, 12:20 PM EDT
"I'm planning on a pen and paper rpg.Kicking down doors is something I will most definitely have in my game too :) Since I will have a martial arts class that class will like be able to kill a zombie with his bare hands in less than a second (like breaking it's neck or just punching it really hard in the face) but if you dont wear protection and punch a zombie in the face you risk infection since you can cut your hand in it's teeth :P Do you find this valuable? |
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elon |
66. RE: Making a game
Jul 25 2011, 12:20 PM EDT
"np. im working on it right now"Cool :) Im looking forward to see what you have come up with :) Do you find this valuable? |
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elon |
67. RE: Making a game
Jul 25 2011, 12:24 PM EDT
"You can do shamblers,ragers, and special. That would be cool"I won't really do many special zombies except for the player zombies in multiplayer mode (if I ever get there) where they will have the power to control other zombies depending on their level, so a level 1 zombie only controls like 2 extra zombies and he himself is a zombie running around while a level 50 zombie has like an overview perspective and controls like 100 zombies and he himself is not a zombie he just controls the other zombies from a third person perspective trying to kill as many survivors as he can with his little horde :P Do you find this valuable? |
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alcon-fay |
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elon |
69. RE: Making a game
Jul 26 2011, 3:36 PM EDT
But I will have different game modes, and I was thinking of just having Classic more and Infected mode, but I might add Special mode where I have special zombies and stuff like that :)
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mattroks101 |
70. RE: Making a game
Jul 27 2011, 3:56 PM EDT
So, what's your progress so far?
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elon |
71. RE: Making a game
Jul 30 2011, 7:02 PM EDT
"So, what's your progress so far?"I've got a physics engine (sort of, it's still buggy sometimes and I don't know why, but I'll probably get another better one), started modelling a part of the city, got the basics on how the infinite city will work and made the hitbox for the player (and the movement which needs some improvement) and you are also able to "punch" stuff by clicking them, though there isn't and range limit so far XD I will probably be able to continue working on the game within 4 weeks, depending on how much school work I will be getting when that begins... Do you find this valuable? |
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alcon-fay |
72. RE: Making a game
Aug 14 2011, 5:51 PM EDT
ragers,I ment runners for new zombies
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zombiekiller96 |
73. RE: Making a game
Aug 14 2011, 7:30 PM EDT
im willing to test it for you ive played about 30 beta test games
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alcon-fay |
74. RE: Making a game
Aug 15 2011, 11:04 AM EDT
I'll test to and some of my friends will want to test
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alcon-fay |
75. RE: Making a game
Aug 15 2011, 6:47 PM EDT
Also how about there's nothing to prevent you for useing a chainsaw for example. Also what kind of matial arts.
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elon |
76. RE: Making a game
Aug 16 2011, 2:22 PM EDT
"im willing to test it for you ive played about 30 beta test games"Beta testers are always appreciated but it will take a while before I will have abeta version up and running, I've just started with the game but when I have a beta ready (hopefully within 6 months) I will gladly give it to you :) Do you find this valuable? |
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elon |
77. RE: Making a game
Aug 16 2011, 2:27 PM EDT
"Also how about there's nothing to prevent you for useing a chainsaw for example. Also what kind of matial arts."The chainsaw and similar tools will run on either petrol or electricity and it will run out after a while but can be refilled/recharged. About the martial arts it will probably be like one class with some special punch,grab,throw etc. moves so it won't be like one type of martial art it will be more like a general "martial arts" class. Do you find this valuable? |
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xllamayo |
78. RE: Making a game
Jan 24 2013, 2:18 PM EST
| Post edited: Jan 24 2013, 2:19 PM EST
"There wont be a starting "safehouse", though you will start in a house which you could barricade to make it into a safehouse. What you start with depends on what class and level you are at. I am thinking of making it "realistic" in the way that if you start out as like martial arts expert you will basically have no weapon except maybe fighting gloves because that class won't really need much more to survive, but if you are like a student you wouldn't be able to have survived this far (the game starts in the middle of an apocalypse) without any weapons and you will start with like a bat or something like that.Hi, I know this is like a very late post so I doubt you'll see it but have you made progress on the game, like are you sticking to it? I've been looking for a game EXACTLY like this and there is none...just games where you have to kill waves and waves of zombies which is boring. This sounds amazing and I'd love to play it. Instead of just dying and keeping the EXP, how about you get the option of becoming a zombie like if your allie doesn't kill you when you're bitten, then after a day or less you turn into one and walk the dead. Do you find this valuable? |
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MrK9114 |
79. RE: Making a game
Jan 24 2013, 3:36 PM EST
Will spawns be affected by class?Geek in his bedroom Medic might spawn in a hospital, that means combat! Do you find this valuable? |