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Discussion: Zombie hit squads?Reported This is a featured thread

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YobwocMaster
YobwocMaster
Zombie hit squads?
May 27 2011, 4:37 PM EDT | Post edited: May 27 2011, 4:37 PM EDT
This is purely from curiousity. Does anyone plan to stage zombie hit squads? Basically, just travel from place to place and just kill zombies? 1  out of 1 found this valuable. Do you?    
Keyword tags: hit kill place squad travel zombie
timberrattler
timberrattler
1. RE: Zombie hit squads?
May 27 2011, 4:54 PM EDT | Post edited: May 27 2011, 4:54 PM EDT
Sounds like fun.

What kind of plans would you have to accomplish this?
1  out of 1 found this valuable. Do you?    
zombieniJa17
zombieniJa17
2. RE: Zombie hit squads?
May 27 2011, 5:02 PM EDT | Post edited: May 27 2011, 5:02 PM EDT
It does make a lot of sense in a way clear out the zombies so you can use the town for youself. But it would take a lot of ammo guns, resources(gasoline etc.), and the manpower do it. I'm curious to hear how someone would accoplish this to. Do you find this valuable?    
Reaper37
Reaper37
3. RE: Zombie hit squads?
May 27 2011, 6:34 PM EDT | Post edited: May 27 2011, 6:34 PM EDT
If the resources are available, i think this is almost a must, especially if it gets to the point of an entire civilization collapse due to zeds. As for how to go about it, real good close quarters and urban tactics training would be required. Do you find this valuable?    
YobwocMaster
YobwocMaster
4. RE: Zombie hit squads?
May 27 2011, 7:03 PM EDT | Post edited: May 27 2011, 7:03 PM EDT
It doesnt necessarily have to be an entire town, although that would be great. I wonder if there would be groups who liiterally just go from town to town and kill alot of zombies just for the heck of it. Of course, scavenging would be required for it, but does any think that plan would work? To take back a town would be the ultimate goal. It would require a large group of organized warriors (not survivors) who would work together.... and previously have raided a military installation. Do you find this valuable?    
ItsMrManCub
ItsMrManCub
5. RE: Zombie hit squads?
May 27 2011, 7:26 PM EDT | Post edited: May 27 2011, 7:26 PM EDT
"It doesnt necessarily have to be an entire town, although that would be great. I wonder if there would be groups who liiterally just go from town to town and kill alot of zombies just for the heck of it. Of course, scavenging would be required for it, but does any think that plan would work? To take back a town would be the ultimate goal. It would require a large group of organized warriors (not survivors) who would work together.... and previously have raided a military installation."
So basically your talking about just eliminating zeds while I scavenge town to town or location to location? I guess it would be cool while ammo lasted. After that I do not know how much I would enjoy going all melee with a hammer. So I do not think I can say I have thought about forming zombie hit squads.
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tvercetti1
tvercetti1
6. RE: Zombie hit squads?
May 27 2011, 7:30 PM EDT | Post edited: May 27 2011, 7:30 PM EDT
Well its a damn good idea if you want to take part of a town or city and put it back under your control but there are alot of resources that need to be in place before doing it. Do you find this valuable?    
oldannyboy37
oldannyboy37
7. RE: Zombie hit squads?
May 27 2011, 7:49 PM EDT | Post edited: May 27 2011, 7:49 PM EDT
Not to bash your idea.
You'd probably be better off using what ever resources you have to make a more fool proof survival plan.
If something like Z-day actually happened it would be an uphill struggle just to survive, let alone gather a bunch of people to go town to town killing off zombies.
You'd need A. A ton of ammo, B. necessities for the entire group (food, water ect.).
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PedroAsani
PedroAsani
8. RE: Zombie hit squads?
May 27 2011, 8:22 PM EDT | Post edited: May 27 2011, 8:22 PM EDT
Purposely seek out zombies, to kill them. To what end? The resource cost would be high, the risk would be high and the reward would be low. Why do it? What exactly do you envisage here? Do you find this valuable?    

EastCoaster9000
9. RE: Zombie hit squads?
May 27 2011, 8:35 PM EDT | Post edited: May 27 2011, 8:35 PM EDT
Surely people would, ie. if they want revenge on zombies/group that is devoted to ridding zombies.
Of course, it is quite risky.
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OriginalClamurai
OriginalClamurai
10. RE: Zombie hit squads?
May 27 2011, 8:39 PM EDT | Post edited: May 27 2011, 8:39 PM EDT
If you were to do it, I think it would be best to start at the edge of a town and lure smaller groups of them out to a designated area where you have set up some sort of kill zone.

Design it so that you can kill them without depleting resources (some sort of pole designed to pierce the top of skulls, maybe), have a 360 degree field of view, designed to keep you well out of arm's reach, and an easy escape route. After destroying and disposing of the baddies, rest as needed before drawing another group to the kill site.

Just do it in a manner that you don't have a good chance of being overrun or cornered. Have bicycles at the ready!
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tvercetti1
tvercetti1
11. RE: Zombie hit squads?
May 27 2011, 10:03 PM EDT | Post edited: May 27 2011, 10:14 PM EDT
"Purposely seek out zombies, to kill them. To what end? The resource cost would be high, the risk would be high and the reward would be low. Why do it? What exactly do you envisage here?"
Like it or not, we are going to need to do it at some point if we want to take back what's ours. Risky without the slightest doubt but with thorough planning, plenty of thought, and of course some luck and you have the means to fight them. granted, you don't want to just throw some aluminum siding onto say, a parking shuttle LOL (Dawn Of The Dead - 2004 remake) grab a chainsaw or two and a few guns and hope for the best. You need to have alot more detail and some backup plans, not just alot more weapons and "...automatic weapons, preferably belt fed." -Burt Gummer.

We will eventually feel the need to take back the cities and towns so we need to prep for this too... unfortunately.
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zombomb
zombomb
12. RE: Zombie hit squads?
May 27 2011, 10:06 PM EDT | Post edited: May 27 2011, 10:06 PM EDT
I'm sorry, but killing zombies for the hell of it? This seems like a total Mall Ninja move. Do you find this valuable?    
OriginalClamurai
OriginalClamurai
13. RE: Zombie hit squads?
May 27 2011, 10:27 PM EDT | Post edited: May 27 2011, 10:27 PM EDT
I would do it if I needed to, but other than clearing the area where i would settle, I wouldn't hunt down any. Do you find this valuable?    
Iceman18
Iceman18
14. RE: Zombie hit squads?
May 27 2011, 10:31 PM EDT | Post edited: May 27 2011, 10:31 PM EDT
"If you were to do it, I think it would be best to start at the edge of a town and lure smaller groups of them out to a designated area where you have set up some sort of kill zone.

Design it so that you can kill them without depleting resources (some sort of pole designed to pierce the top of skulls, maybe), have a 360 degree field of view, designed to keep you well out of arm's reach, and an easy escape route. After destroying and disposing of the baddies, rest as needed before drawing another group to the kill site.

Just do it in a manner that you don't have a good chance of being overrun or cornered. Have bicycles at the ready! "
I think this would be the most resonable way of going about it. traveling into towns and cities and having to fight through tons of zombies would be very hard and dangerous. Setting up a kill zone gives you more advantages.
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tvercetti1
tvercetti1
15. RE: Zombie hit squads?
May 27 2011, 10:34 PM EDT | Post edited: May 27 2011, 10:34 PM EDT
"I think this would be the most resonable way of going about it. traveling into towns and cities and having to fight through tons of zombies would be very hard and dangerous. Setting up a kill zone gives you more advantages."
I agree with that! Mkae them fight you on YOUR terms if/whenever possible.
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ItsMrManCub
ItsMrManCub
16. RE: Zombie hit squads?
May 27 2011, 10:41 PM EDT | Post edited: May 27 2011, 10:41 PM EDT
"I think this would be the most resonable way of going about it. traveling into towns and cities and having to fight through tons of zombies would be very hard and dangerous. Setting up a kill zone gives you more advantages."
Setting up gives you numerous advantages. Having shooting lanes are what I think of when you speak of kill zones. We clear cut paths extending from blinds which gives us lanes to fire down. Planting ryegrass draws out nice targets. :D

Anyways thats just a side thought.
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LastPariah
LastPariah
17. RE: Zombie hit squads?
May 27 2011, 10:54 PM EDT | Post edited: May 27 2011, 10:54 PM EDT
Possibly, After settlement. Wont be fun. you find out for yourself Do you find this valuable?    
SmittyOH89
SmittyOH89
18. RE: Zombie hit squads?
May 28 2011, 3:43 AM EDT | Post edited: May 28 2011, 3:43 AM EDT
Any idea can be considered a "mall ninja" move. A few things could come from making an offensive. For starters it would be good for morale. It would unite survivors, give them more purpose than fleeing with their tails between their legs. In most cases you wont need a belt-fed automatic rifle (really should be the VERY last resort, and remain strictly as a defensive weapon not offensive), and depending on the environment and situation might not even need a vast surplus of supplies either. Its all about strategy and tactics, essentially what OriginalClamuria described was a decent tactic. Using the enemy's numbers against him by bottlenecking zombies and protecting your flank would bring a very good kill ratio. The important thing to do is secure facilities that have been cleared, that way clearing buildings or sections of a location do not get overly redundant. Once an area has been secured and fortified it could be valuable space for crops and other necessities. Consider it like this when being defensive you put yourself in a position of staying on your heels, letting the situation to control you. Where as using some offense will give some since of control and confidence to survive better. Granted as you cannot be defensive all the time, being offensive all the time will leave survivors exposed in advancing and mother nature. Therefore a balance will bring the greatest chances of surviving and reconstruction of society. Also there is a good chance other survival groups are in the area will make recapturing towns and cities even easier, as well re-promote trade in goods and intelligence, this would be a necessary force multiplier later. Do you find this valuable?    
tvercetti1
tvercetti1
19. RE: Zombie hit squads?
May 28 2011, 3:49 AM EDT | Post edited: May 28 2011, 3:49 AM EDT
"Any idea can be considered a "mall ninja" move. A few things could come from making an offensive. For starters it would be good for morale. It would unite survivors, give them more purpose than fleeing with their tails between their legs. In most cases you wont need a belt-fed automatic rifle (really should be the VERY last resort, and remain strictly as a defensive weapon not offensive), and depending on the environment and situation might not even need a vast surplus of supplies either. Its all about strategy and tactics, essentially what OriginalClamuria described was a decent tactic. Using the enemy's numbers against him by bottlenecking zombies and protecting your flank would bring a very good kill ratio. The important thing to do is secure facilities that have been cleared, that way clearing buildings or sections of a location do not get overly redundant. Once an area has been secured and fortified it could be valuable space for crops and other necessities. Consider it like this when being defensive you put yourself in a position of staying on your heels, letting the situation to control you. Where as using some offense will give some since of control and confidence to survive better. Granted as you cannot be defensive all the time, being offensive all the time will leave survivors exposed in advancing and mother nature. Therefore a balance will bring the greatest chances of surviving and reconstruction of society. Also there is a good chance other survival groups are in the area will make recapturing towns and cities even easier, as well re-promote trade in goods and intelligence, this would be a necessary force multiplier later. "
I agree 200%.
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