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Discussion: Zombie TestingReported This is a featured thread

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Carnack
Carnack
Zombie Testing
Jun 20 2011, 12:45 AM EDT | Post edited: Jun 20 2011, 12:45 AM EDT
Okay so somehow you managed to capture 5 early-stage zombies and have them in a location that meets your standards of security.

You are in possession of basic equipment (no lab gear).

What sort of experiments would you run to discover the capabilities, tolerances, and weaknesses of these zombies?
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Continuity_Architect
Continuity_Architect
1. RE: Zombie Testing
Jun 20 2011, 1:03 AM EDT | Post edited: Jun 20 2011, 1:03 AM EDT
Test senses and motor skills first.

Maybe making noises to see if they can pinpoint it, place a simple door with latch in to see if they can open doors. Test sight. Maybe place common objects in area to see how they react.

Other tests would be performed, but I don't want to list all of them.
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Ke6n
Ke6n
2. RE: Zombie Testing
Jun 20 2011, 2:37 AM EDT | Post edited: Jun 20 2011, 2:37 AM EDT
Are head shots required.

Thats the main one I want to know.
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C-Man121
C-Man121
3. RE: Zombie Testing
Jun 20 2011, 2:56 AM EDT | Post edited: Jun 20 2011, 2:56 AM EDT
IS there anything they fear? Water? Fire?
Do they actually feel no pain, or is it just dulled a lot?
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versagen
versagen
4. RE: Zombie Testing
Jun 20 2011, 3:01 AM EDT | Post edited: Jun 20 2011, 3:01 AM EDT
What exactly would kill them? Kinda like in Battle LA where they stabbed random places to find where to hit them. Head last. Do you find this valuable?    
zombieniJa17
zombieniJa17
5. RE: Zombie Testing
Jun 20 2011, 3:50 AM EDT | Post edited: Jun 20 2011, 3:50 AM EDT
One. I would test to see how cold,heat and other enviromental factors affect them
Two. See if they have heartbeats
Three. See if they can open doors,etc. or how smart they are
Finally See what kills them the fastest
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Ke6n
Ke6n
6. RE: Zombie Testing
Jun 20 2011, 4:09 AM EDT | Post edited: Jun 20 2011, 4:09 AM EDT
Also, I would test their speed. Are they capable of a sprint or limited to a mere stumble. Do you find this valuable?    
versagen
versagen
7. RE: Zombie Testing
Jun 20 2011, 4:57 AM EDT | Post edited: Jun 20 2011, 4:57 AM EDT
We have to remember here that some of the stuff we're wanting to test for would've already been figured out. How else would you be able to capture some guinea pigs? Do you find this valuable?    

naigzuproc
8. RE: Zombie Testing
Jun 20 2011, 6:50 AM EDT | Post edited: Jun 20 2011, 6:50 AM EDT
1.How intelligent are they? Are they like dolphins or are they just mindless shells?
2.Do they have any pack mind or teamwork like wolves?
3. Do they die just like us humans or do we really need a headshot to do the job?
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brandon_a_boyer
brandon_a_boyer
9. RE: Zombie Testing
Jun 20 2011, 7:00 AM EDT | Post edited: Jun 20 2011, 7:00 AM EDT
http://www.zombiesurvivalwiki.com/thread/2104183/Zombie+testing+and+experiments

"This is a series of tests i've quickly come up with to perform on zombies to test various theories and the effectiveness of various killing methods. I would love to get other people's opinions on them, the reasons for your opinions and If there are any other tests you can come up with.

1. Shooting in head
Plain and simple one round right between the eyes, this test would reveal wither or not zombies depend on the electric signals from the brain. Unless the virus causes insane levels of rapid mutation this will kill a zombie.
2. Shooting in lung
This is to understand if a zombie needs air to breath. If a lung shot kills them then not only will bleeding out kill a zombie, a vacuum will also kill them. Assuming this test is effective I believe that most of the stuff that is lethal to humans will be lethal to zombies, this will also test how they stand up to pain.
3. Shooting in heart
This confirms test #2 that zombies depend on a functioning circular system, and how long it takes for rapid blood loss to kill them.
4. Shooting several times in center mass
Assuming Tests # 2 and #3 kill the test subject then this test will most likely cause similar results, so this test would be more about measuring the effective stopping power of shots to center mass.
5. Severe burning
To judge how effective fire based weapons are
6. Common poisons
To test effectiveness at varying levels
7. Radiation
To see if the levels known to kill humans would work on zombies
8. Exposure to varying voltages and amperage's of electricity
9. exposure of tissue samples to various antibiotics and medicines at various temperatures to test treatment options."

Ah the memories.
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C-Man121
C-Man121
10. RE: Zombie Testing
Jun 20 2011, 11:52 AM EDT | Post edited: Jun 20 2011, 11:52 AM EDT
Test intelligence, if anyones seen Resident Evil: Extinction, the kind of tests they do in it. See if they recognise basic objects, e.g a phone, and see if they can fit different shaped blocks into the corresponding holes. Also, test their basic functions, do they need to breathe, eat, drink. See if they can climb, how agile, fast and strong they are. See if they can use basic weapons, e.g a pipe. Do you find this valuable?    
brandon_a_boyer
brandon_a_boyer
11. RE: Zombie Testing
Jun 20 2011, 12:04 PM EDT | Post edited: Jun 20 2011, 12:04 PM EDT
"Test intelligence, if anyones seen Resident Evil: Extinction, the kind of tests they do in it. See if they recognise basic objects, e.g a phone, and see if they can fit different shaped blocks into the corresponding holes. Also, test their basic functions, do they need to breathe, eat, drink. See if they can climb, how agile, fast and strong they are. See if they can use basic weapons, e.g a pipe."
We do not speak of those movies.
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Zombie_bob
Zombie_bob
12. RE: Zombie Testing
Jun 20 2011, 12:15 PM EDT | Post edited: Jun 20 2011, 12:15 PM EDT
memory retention in varring fields. doors, simple terain navigation, wepons, certain auditory or visual recolections. Do you find this valuable?    
C-Man121
C-Man121
13. RE: Zombie Testing
Jun 20 2011, 1:04 PM EDT | Post edited: Jun 20 2011, 1:05 PM EDT
"We do not speak of those movies."
why not? It's not like im taking concepts from Resident Evil, and saying that this is exactly how zombies will be. I'm just using it to try and explain my point, as an example of tests you can do.
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brandon_a_boyer
brandon_a_boyer
14. RE: Zombie Testing
Jun 20 2011, 1:41 PM EDT | Post edited: Jun 20 2011, 1:41 PM EDT
"why not? It's not like im taking concepts from Resident Evil, and saying that this is exactly how zombies will be. I'm just using it to try and explain my point, as an example of tests you can do."
Because they took a fantastic story, ate it, shat it out, and cast Millia Jovavich.
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chitoryu12
chitoryu12
15. RE: Zombie Testing
Jun 20 2011, 10:57 PM EDT | Post edited: Jun 20 2011, 10:57 PM EDT
1. Sensory and intelligence check through a variety of means, including construction of a maze with various obstacles, built from whatever we have available, to see if they can both locate prey through different senses and navigate obstacles and a confusing layout to reach it (this will also help us determine the zombies' movement capabilities). The prey will take the form of a human in protective clothing blocked from the zombie by a barricade, such as a fence. To test the different methods of locating prey, the human will act completely silent (to test scent) and spray himself with heavy, disguising scents and make noise (to test hearing). A separate test will be conducted with a solid object covered in the same scents to ensure that these scents alone do not attract the zombie.

2. Set different possible forms of prey, including various animals and plants, within reach to see if the zombie only feeds on humans or will eat any animal or plant presented as food.

3. Allow the zombie to eat and sit for a length of time that would allow for digestion, then terminate and dissect the body to check if digestion takes place, and if so if it takes place at a different rate.

4. Test different forms of damage, including dismemberment, torso damage, fire, electricity, and acid. Determine the extent of damage needed to both render a zombie totally incapacitated and to completely exterminate it.

5. Check for a pulse, heartbeat, and breathing. If it is determined that the zombie continues to pump blood and breathe, examine changes in heart rate through stimuli (including electrocution) and whether zombies require air or if they only "breathe" as an instinctual or remembered action.

6. See if they can drown.
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LizzyMiller
16. RE: Zombie Testing
Jun 20 2011, 11:01 PM EDT | Post edited: Jun 20 2011, 11:01 PM EDT
"Okay so somehow you managed to capture 5 early-stage zombies and have them in a location that meets your standards of security.

You are in possession of basic equipment (no lab gear).

What sort of experiments would you run to discover the capabilities, tolerances, and weaknesses of these zombies?"
how long does it take for them to rot, to starve (if they can).
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humanroach
humanroach
17. RE: Zombie Testing
Jun 20 2011, 11:22 PM EDT | Post edited: Jun 20 2011, 11:22 PM EDT
I like what everybody else has said,

I would test their visition. Maybe they are colorblind or something and you can exploit that to make camo.

Keep one untouched to see how long they will last

Maybe throw some childrens toys in the pen with them to see how intellegent they are/aren't

Use them to train my recon dogs to search building for them, train my horses to not fear them.

See if they will eat/infect animals

Discover methods of sanitizing items exposed to their fluids/virus. If im carrying a sword I would need to know this

Can the zombie be trained?

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Ke6n
Ke6n
18. RE: Zombie Testing
Jun 21 2011, 2:25 AM EDT | Post edited: Jun 21 2011, 2:25 AM EDT
"Can the zombie be trained?


"
I can see this ending badly haha
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duterfel
duterfel
19. RE: Zombie Testing
Jun 21 2011, 11:23 AM EDT | Post edited: Jun 21 2011, 11:23 AM EDT
I would want to freeze one solid...then thaw the damn thing and see if it is still a zombie. Freezing may kill it...might not.

I would also want to subject a zombie to various electrical currents and EM disruptions. Can they be stunned or electricuted?

I would want to know how much of the brain is still being used as well. I would want to run an FMRI or a CAT scan if possible. The most active area is probably going to be the target to shoot for.
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