Sign in or 

|
PedroAsani |
The problems with the City Scenario
Dec 30 2011, 5:05 PM EST
I can't accept this scenario, because too may of the posits are things I would not allow to happen.In order: Two people die a month at the farm? Unacceptable. Twenty-five minutes by car could be 12.5 miles or 29.2 miles. Having an outpost that far, that unprotected just doesn't make sense. You could easily convert any greenspace in a city to farmland. The scenario says four years, so you could have lost up to 96 people. A militia that couldn't cope with Raiders? You have erected walls and other fortifications. Those kidnappings and thefts should never have happened. 10-20 Raiders against 30 Militia plus whatever defenders you can muster behind fortifications (no matter how rudimentary) would be cut down in short order if there were even a few competent shooters on the defending side. Only two elected positions that are ultimately powerless? Look, either you say outright that you are going the benevolent dictator route, or you go the democratic route. Don't try and pacify the obviously pissed off populace with these powerless positions. No wonder you have problems. 3 day jail term for spitting gum in the street? What use is that? Maintenance team earns 6 tokens a day, which is enough for one bowl of stew. Yet being on the council earns 15 tokens? Bollocks. Adonias are allowed to push drugs, and you have gum laws? Dawn, Bayside and Ravens should have been consolidated the moment your city was settled and ready. Even if it meant giving up control, more people would mean better security. Fourteen months and you haven't made contact with Dawn? Three months and you haven't contacted Ravens? Why so long? Quite honestly, at this point the running of the city has been mishandled so badly the best thing the leader could do is resign. Roll the clock back to the founding of the city, and it might be workable. 1 out of 3 found this valuable. Do you?
Keyword tags:
apocalyptic
Boss
City
Marsden
Post
Post-apocalyptic
scenario
The
You're
|
|
Zombot |
1. RE: The problems with the City Scenario
Dec 30 2011, 5:39 PM EST
So I take it you're a 'glass half-full' kind of guy, Pedro?
Do you find this valuable?
|
|
PedroAsani |
2. RE: The problems with the City Scenario
Dec 30 2011, 6:51 PM EST
"So I take it you're a 'glass half-full' kind of guy, Pedro?"It just seems that since the city was founded, poor decisions have been made from day one. The inequality between the Council and the maintenance teams is awful. The power structure means that voting changes nothing. Events that should have been handled with intelligence, tact and diplomacy have just been left to slide, and now the city is a festering sore that needs lancing. I simply wouldn't allow any of this to happen. In order to make any sense of this thing I would need to be part of a team staging a coup against the Council who have allowed their ineptitude to cost over a hundred lives, and put in place such an inequitous system. Do you find this valuable? |
|
Zee-Man |
3. RE: The problems with the City Scenario
Dec 30 2011, 7:17 PM EST
a fortnight is 14 days isnt it? even so thats too long to respond unless you have been actively battling zeds and/or raiders.I only breezed over this scenario, intending to read it more carefully and then respond. Pedro, you saved me the effort. Im in agreement. Poor handling of issues. 5 man cartel, they would either be dead as if raiders or GTF out. Gum laws? Is this a North Korean city? At first I accepted that the farm might be in suburbia, but after the math, gee, 29 miles may be about as ridiculous as jail for gum. Do you find this valuable? |
|
Marsden |
4. RE: The problems with the City Scenario
Dec 30 2011, 8:15 PM EST
"Two people die a month at the farm? Unacceptable. Twenty-five minutes by car could be 12.5 miles or 29.2 miles. Having an outpost that far, that unprotected just doesn't make sense. You could easily convert any greenspace in a city to farmland. The scenario says four years, so you could have lost up to 96 people.I shall address each of your points in chronological order of posting: -I am operating under the premise that even after 4 years the roads are unclear, vegetation, broken concrete and abandoned cars still block certain areas of the road greatly slowing down traffic. The farm is not any farther than 9 miles away. With regards to the numbers dying, I shall expand upon it. Two deaths a month is what it currently is. The farm was not created until year 3 and since then deaths have steadily increased to their current level of 2 a month. (I have added the year of creation to the main article, thanks for pointing this out) Do you find this valuable? |
|
Marsden |
5. RE: The problems with the City Scenario
Dec 30 2011, 8:18 PM EST
"A militia that couldn't cope with Raiders? You have erected walls and other fortifications. Those kidnappings and thefts should never have happened. 10-20 Raiders against 30 Militia plus whatever defenders you can muster behind fortifications (no matter how rudimentary) would be cut down in short order if there were even a few competent shooters on the defending side."I am operating under the premise here that the Militia are so used to fighting zombies they were ill prepared for battling armed opponents. Any competent shooter could go to pieces if they were not used to being fired upon in return. Do you find this valuable? |
|
Marsden |
6. RE: The problems with the City Scenario
Dec 30 2011, 8:20 PM EST
"Only two elected positions that are ultimately powerless? Look, either you say outright that you are going the benevolent dictator route, or you go the democratic route. Don't try and pacify the obviously pissed off populace with these powerless positions. No wonder you have problems."The history does explain how this was established over time. This is not a question of democracy or benevolent dictatorships, rather the result of natural progression establishing a confusing and anachronistic situation. Much like the House of Lords in the UK. Do you find this valuable? |
|
Marsden |
7. RE: The problems with the City Scenario
Dec 30 2011, 8:21 PM EST
"3 day jail term for spitting gum in the street? What use is that?"Control gone mad? Heh, I threw that one in to allow the users some scope to change laws, either restricting or liberalising them further. Do you find this valuable? |
|
Marsden |
8. RE: The problems with the City Scenario
Dec 30 2011, 8:24 PM EST
"I can't accept this scenario, because too may of the posits are things I would not allow to happen.The task is not whether or not what you would have done in the past would have prevented the situation, rather it is whether your current actions can result in a better future for the camp. Inequality is another result of the natural progression of the economy I spoke of. At the beginning you could afford to pay high, as time passed and the Maintainence Team was established giving out anymore tokens would render each token less valuable and lead to a crisis in an already awful form of currency. Do you find this valuable? |
|
Marsden |
9. RE: The problems with the City Scenario
Dec 30 2011, 8:27 PM EST
| Post edited: Dec 30 2011, 8:28 PM EST
"Adonias are allowed to push drugs, and you have gum laws?"This issue simply hasn't been legislated upon yet. It is up to you to deal with it. "Dawn, Bayside and Ravens should have been consolidated the moment your city was settled and ready. Even if it meant giving up control, more people would mean better security." How would you achieve such a thing? "Fourteen months and you haven't made contact with Dawn? Three months and you haven't contacted Ravens? Why so long?" Incompetence, infighting, nervous of new city's intentions? "Quite honestly, at this point the running of the city has been mishandled so badly the best thing the leader could do is resign. Roll the clock back to the founding of the city, and it might be workable." Aww, go on Pedro! You could fix it up! Do you find this valuable? |
|
PedroAsani |
10. RE: The problems with the City Scenario
Dec 30 2011, 10:10 PM EST
"I shall address each of your points in chronological order of posting:Why the hell is it so far away? 9 miles doesn't make sense. Convert a park, use gardens. Don't split your guards between two perimeters. Do you find this valuable? |
|
PedroAsani |
11. RE: The problems with the City Scenario
Dec 30 2011, 10:15 PM EST
"I am operating under the premise here that the Militia are so used to fighting zombies they were ill prepared for battling armed opponents. Any competent shooter could go to pieces if they were not used to being fired upon in return."A Militia that isn't prepared to handle Raiders is not a militia. They are a cleanup crew for zombies. I still maintain that a 30 strong Militia, backed up by other members of the group, behind even simple fortifications such as fences, walls, cars, barricades, etc can see of a 10-20 strong group of attackers who are going to be shooting at people behind cover. Yes, there might be casualties, but there will be more on the Raiders' side, and that would force them to either surrender or retreat. A group of 10 losing two people would have serious concerns. A group of 20 losing 5 or 6 would likely run away. A Militia of 30 with backup from the others in the group could continue fighting with even 10 down. They are defending, they have (assuming) rudimentary medical teams and better ammo supplies (since they don't have to carry them from miles away). Do you find this valuable? |
|
PedroAsani |
12. RE: The problems with the City Scenario
Dec 30 2011, 10:23 PM EST
"The history does explain how this was established over time.Doesn't matter about the origin: 5 unelected people makes sense. 5 unelected people that can overrule 2 elected people does not. This kind of thing could be a large part for the Occupation and Strike. Either all 7 should be elected, or all 7 should be on merit. Do you find this valuable? |
|
PedroAsani |
13. RE: The problems with the City Scenario
Dec 30 2011, 10:25 PM EST
"The task is not whether or not what you would have done in the past would have prevented the situation, rather it is whether your current actions can result in a better future for the camp."And the actions that would result in a better future are for those who implemented these rules and ignored these situations to resign, and allow competent people to take over. Do you find this valuable? |
|
PedroAsani |
14. RE: The problems with the City Scenario
Dec 30 2011, 10:27 PM EST
| Post edited: Dec 30 2011, 10:28 PM EST
""Adonias are allowed to push drugs, and you have gum laws?"Fix this mess? Jesus. Where to start? I want a map of the town, and a large map of the surrounding area. 2 out of 2 found this valuable. Do you? |
|
SGTGerman |
15. RE: The problems with the City Scenario
Dec 30 2011, 11:06 PM EST
"Fix this mess? Jesus. Where to start?For god's sake Pedro why don't you just hurry up and tell us how you would fix the problems instead of machine gunning it??? I noticed some of what you mentioned but it was asking you what you would change because, so I thought, it had had bad leadership to begin with. Start a new thread or continue using this one and explain how you make things right like I and others had :) Do you find this valuable? |
|
PedroAsani |
16. RE: The problems with the City Scenario
Dec 30 2011, 11:29 PM EST
"For god's sake Pedro why don't you just hurry up and tell us how you would fix the problems instead of machine gunning it???Because one of the first things I would do is look at who is where, and suspected of being where. It seems that there are either several Raider groups, or one roaming one. So I need to know which it is. I want to know how far away the other towns are, not just from me, but from each other. Given that the new leaders of Dawn are aggressive expansionist, and I have similar inclinations (though possibly for different reasons) I need to know which are their next targets for expansion before I plan expanding myself. I want to know if taking territory is going to irritate them, or simply put us in a better bargaining position. Given the appalling state of our town, there is no point offering an alliance or merger to a town that would be better off in the company of Dawn. The lay of the land is the single most important piece of information. Maps for this scenario are pretty essential. Data, data, data. I care not to make bricks without clay ~Iron Man Do you find this valuable? |
|
Carnack |
17. RE: The problems with the City Scenario
Dec 31 2011, 12:26 AM EST
| Post edited: Dec 31 2011, 12:28 AM EST
"Dawn, Bayside and Ravens should have been consolidated the moment your city was settled and ready. Even if it meant giving up control, more people would mean better security.And you would do this how? The most any colony would need to deal with would be the occasional raider group and those would be limited in size. So once a group gets to a certain size the "More People = More Security" idea would start to look thin. In addition people run things differently. So If I were New Dawn, SGT was Raven's Rock, and Timber was Bayside you simply would not be able to create a mix there because all three of us would be willfully adamant that our way is best (and I would be right). You simply cannot combine Cupcake Mix, Salsa Mix, Crystal Meth, and Tea into anything other than Barf Fodder. Do you find this valuable? |
|
IrishHitman |
18. RE: The problems with the City Scenario
Dec 31 2011, 1:59 AM EST
"Dawn, Bayside and Ravens should have been consolidated the moment your city was settled and ready. Even if it meant giving up control, more people would mean better security."That's pretty much my reaction.... Do you find this valuable? |
|
Xxanth |
19. RE: The problems with the City Scenario
Dec 31 2011, 7:40 AM EST
This is going to take a couple of postsThe use of the word government is funny to me. After just four years there is not going to be a central government, or even a paid local government, it is just going to be a group of people working together. And the Council as a job, you are kidding right? You expect the community to pay your way will you tell them what to do? I will put money or tokens on the fact this town is not in the Midwest or in any rural area for that matter, a redneck or any self respecting hick would tell you where you can put your 15 worthless pogs. The counsel would be members of the community that are trusted by the community. The owner of the Gab n’ Go because he is a trustworthy salesman or any of the other members of the community that stand out. Tokens? WTF you want food and you expect me to take a couple of wooden Pogs, that is funny. Mining is non-existent so there are no precious metals to back up the currency, I am not going to trade my hard work for a handful of nothing. It has only been four years sense I saw my whole world change and my value change to what I can do and the stuff that I have, I am not going to give that up for an idea. The town would be a barter system trading for good or services I may take IOUs from people I trust but I do not see me taking tokens. The US began in 1776 and with an established federal government the creation of a mint was not done tell 1792. Do you find this valuable? |