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Discussion: disabling a zombieReported This is a featured thread

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TheShowStopper
TheShowStopper
disabling a zombie
Jan 14 2012, 2:45 AM EST | Post edited: Jan 14 2012, 2:45 AM EST
you forgot that also shooting a zombie in the leg will cause a blow back therefore the zombie would lose balance and fall over... but preferably i would shoot the zombie in the head, it finishes the job much faster 0  out of 2 found this valuable. Do you?    
SasquatchJim
SasquatchJim
1. RE: disabling a zombie
Jan 14 2012, 10:23 AM EST | Post edited: Jan 14 2012, 10:23 AM EST
"you forgot that also shooting a zombie in the leg will cause a blow back therefore the zombie would lose balance and fall over... but preferably i would shoot the zombie in the head, it finishes the job much faster"
I'd call into the question the idea of "blow back." It'd require a very powerful round to cause the zombie to fall backwards.

However, I do support the idea of a shot to the leg breaking a bone and making the zombie fall. That's pretty feasible.
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Bigralph
2. RE: disabling a zombie
Jan 14 2012, 10:49 AM EST | Post edited: Jan 14 2012, 10:49 AM EST
Then you pretty much made a zombie landmine. Do you find this valuable?    
Sharpie41
Sharpie41
3. RE: disabling a zombie
Jan 14 2012, 10:53 AM EST | Post edited: Jan 14 2012, 10:53 AM EST
"Then you pretty much made a zombie landmine. "
I don't think so, it would slow it down enough to remove the threat with a smaller lighter calibre.

I too question the blow back unless right at a joint, but I DO think it would cause the zed to fall
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Bigralph
4. RE: disabling a zombie
Jan 14 2012, 11:27 AM EST | Post edited: Jan 14 2012, 11:27 AM EST
Itll be on the ground maybe crawling. If theres a swarm behind someone they might get grabbed. If you disable you should kill it immediately. Or just run but it might screw over someone else Do you find this valuable?    
JunkCollector
JunkCollector
5. RE: disabling a zombie
Jan 14 2012, 12:00 PM EST | Post edited: Jan 14 2012, 12:00 PM EST
If they are crawling on the ground that makes it easier to get a good second shot, or to finish it with a melee weapon and save ammo., or to run over them from the safety of a 4 wheel drive.

Most people over estimate how good they shoot and how hard it is to shoot a moving target in the head or at all.

If crippling a zombie allows me and mine to get away, it becomes someone else's problem, just as if I evade a zombie is it my fault if that same zombie attacks someone two days later? Not to my mind set it doesn't.
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Zee-Man
Zee-Man
6. RE: disabling a zombie
Jan 14 2012, 3:36 PM EST | Post edited: Jan 14 2012, 3:36 PM EST
Disable first, dispatch if and when time permits. The mission objective may not allow one the time to dispatch a zombie. Im sure you can think of a number of scenarios where you would rather move on to an objective than worry about a zombie landmine.

Here is a simple one, kill a zombie you just disabled or go after the zombie that is a hundred feet away attacking your loved one.

Now about landmines.....sick thinking time..... supposing the head could live on without the body.... decapitate and scatter heads as raider deterrents?
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FrankLeeDeRainged
FrankLeeDeRainged
7. RE: disabling a zombie
Jan 14 2012, 3:44 PM EST | Post edited: Jan 14 2012, 3:44 PM EST
Why do you wish to disable a zombie?. . for what. . . See if it gets better. . . Save it to play with later. . .
_
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x-wolfhunter
x-wolfhunter
8. RE: disabling a zombie
Jan 14 2012, 3:51 PM EST | Post edited: Jan 14 2012, 3:51 PM EST
"Why do you wish to disable a zombie?. . for what. . . See if it gets better. . . Save it to play with later. . .
_"
:D

For serious, though, it might be easier or faster to take a swing at a leg than a head, and you might as well know where to do it.
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