Location: ZSDW Minecraft Server

Discussion: ZSDW Minecraft Multiplayer Sign Up Thread!Reported This is a featured thread

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IrishHitman
IrishHitman
80. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 18 2012, 7:44 PM EST | Post edited: Jan 18 2012, 7:44 PM EST
Fair enough, just wanted to know :P Do you find this valuable?    
Marsden
Marsden
81. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 18 2012, 8:25 PM EST | Post edited: Jan 18 2012, 8:25 PM EST
I will see about allowing players to have scenarios. I'll try and get you a scenario where you get to raid a place of your choice. It would require the consent of the person getting raided though, however you could choose the time you raid to offer some level of surprise. Do you find this valuable?    
John_234
John_234
82. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 18 2012, 8:28 PM EST | Post edited: Jan 18 2012, 8:28 PM EST
"I still need to buy the game and get a bit of single player practice in,

I have a few ideas where the use of explosives is concerned :P
"
The biggest thing I had to get used to - sympathetic /ignition/ not detonation.
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IrishHitman
IrishHitman
83. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 18 2012, 8:34 PM EST | Post edited: Jan 18 2012, 8:34 PM EST
"I will see about allowing players to have scenarios. I'll try and get you a scenario where you get to raid a place of your choice. It would require the consent of the person getting raided though, however you could choose the time you raid to offer some level of surprise."
That's what I meant really, there's no point in doing it if no one is guarding against it...
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redcomrad
redcomrad
84. RE: ZSDW Minecraft Multiplayer <nobr><a href="#" class="FAAdLink" id="FALINK_1_0_0">Sign Up</a></nobr> Thread!
Jan 18 2012, 10:06 PM EST | Post edited: Jan 18 2012, 10:06 PM EST
oohhh this would be fun like you guys had a train right then it would go over a switch which would set of som TNT and that part of the track gets destroyed you guys send a scouting party to check what went wrong then some raiders launch a bloody ambush capture some of them... Hostage situation!!!
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randomknife666
randomknife666
85. RE: ZSDW Minecraft Multiplayer <nobr><a href="#" class="FAAdLink" id="FALINK_1_0_0">Sign Up</a></nobr> Thread!
Jan 18 2012, 11:21 PM EST | Post edited: Jan 18 2012, 11:21 PM EST
"oohhh this would be fun like you guys had a train right then it would go over a switch which would set of som TNT and that part of the track gets destroyed you guys send a scouting party to check what went wrong then some raiders launch a bloody ambush capture some of them... Hostage situation!!!
"
Through single-player experimentation, unless the train is going much less than top speed, it will go over the explosion without any effect except blowing up the track well behind it.
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redcomrad
redcomrad
86. RE: ZSDW Minecraft Multiplayer <nobr><a href="#" class="FAAdLink" id="FALINK_1_0_0">Sign Up</a></nobr> Thread!
Jan 19 2012, 1:32 AM EST | Post edited: Jan 19 2012, 1:34 AM EST
"Through single-player experimentation, unless the train is going much less than top speed, it will go over the explosion without any effect except blowing up the track well behind it."
Still those tracks will be destroyed and the occupants in the train may leave to checkout bam they get ambushed we still got a hostage scenario. they are going to have to send someone eventually to fix the track and when the maintenance team is there it would not be a good day.
edit
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IrishHitman
IrishHitman
87. RE: ZSDW Minecraft Multiplayer <nobr><a href="#" class="FAAdLink" id="FALINK_1_0_0">Sign Up</a></nobr> Thread!
Jan 19 2012, 3:23 AM EST | Post edited: Jan 19 2012, 3:23 AM EST
"Through single-player experimentation, unless the train is going much less than top speed, it will go over the explosion without any effect except blowing up the track well behind it."
You place the trigger well ahead of the actual explosives, problem solved.
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John_234
John_234
88. RE: ZSDW Minecraft Multiplayer <nobr><a href="#" class="FAAdLink" id="FALINK_1_0_0">Sign Up</a></nobr> Thread!
Jan 19 2012, 4:48 AM EST | Post edited: Jan 19 2012, 4:48 AM EST
"Through single-player experimentation, unless the train is going much less than top speed, it will go over the explosion without any effect except blowing up the track well behind it."
Unless you have the redstone ignite TNT in front of the Minecart timed to explode as it passes over... it's pretty simple.
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x-wolfhunter
x-wolfhunter
89. RE: ZSDW Minecraft Multiplayer <nobr><a href="#" class="FAAdLink" id="FALINK_1_0_0">Sign Up</a></nobr> Thread!
Jan 19 2012, 6:17 AM EST | Post edited: Jan 19 2012, 6:17 AM EST
Ah, John 'n' Irish, you beat me to it!
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IrishHitman
IrishHitman
90. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 19 2012, 9:52 AM EST | Post edited: Jan 19 2012, 9:52 AM EST
Bought the game.

My nick is "StiflersRevenge".
Long story on why I chose that, but yeah.
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redcomrad
redcomrad
91. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 19 2012, 9:57 AM EST | Post edited: Jan 19 2012, 9:57 AM EST
"Bought the game.

My nick is "StiflersRevenge".
Long story on why I chose that, but yeah."
woo we got raiders YAAA!!!!
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IrishHitman
IrishHitman
92. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 19 2012, 10:05 AM EST | Post edited: Jan 19 2012, 10:05 AM EST
I'll have to set up some decent defensive scenarios :P
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Marsden
Marsden
93. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 19 2012, 10:23 AM EST | Post edited: Jan 19 2012, 10:23 AM EST
Alright,

For the first couple of days I want to keep everyone in the ZSDW Barracks. This will allow players to get to know how this will be played, meet the other players and learn the ropes of minecraft multiplayer.

John and I have been writing some pretty good scenarios for this. We hope you enjoy playing them as much as we enjoyed making them.

I am planning for there to be free play most of the time, however once a fortnight maybe we will set up a special scenario for you all to enjoy as a group.
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IrishHitman
IrishHitman
94. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 19 2012, 2:35 PM EST | Post edited: Jan 19 2012, 2:35 PM EST
Here's a few screenshots of what I'll be building from the creative mode:
http://img706.imageshack.us/img706/9850/20120119190838.png
http://img192.imageshack.us/img192/8862/20120119190953.png
http://img651.imageshack.us/img651/9895/20120119202501.png

All hail the Iron Parthenon :P
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x-wolfhunter
x-wolfhunter
95. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 19 2012, 2:50 PM EST | Post edited: Jan 19 2012, 2:50 PM EST
"Alright,

For the first couple of days I want to keep everyone in the ZSDW Barracks. This will allow players to get to know how this will be played, meet the other players and learn the ropes of minecraft multiplayer.

John and I have been writing some pretty good scenarios for this. We hope you enjoy playing them as much as we enjoyed making them.

I am planning for there to be free play most of the time, however once a fortnight maybe we will set up a special scenario for you all to enjoy as a group."
Sounds good. Can't wait to get started!
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redcomrad
redcomrad
96. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 19 2012, 7:17 PM EST | Post edited: Jan 19 2012, 7:17 PM EST
"Here's a few screenshots of what I'll be building from the creative mode:
http://img706.imageshack.us/img706/9850/20120119190838.png
http://img192.imageshack.us/img192/8862/20120119190953.png
http://img651.imageshack.us/img651/9895/20120119202501.png

All hail the Iron Parthenon :P"
you should play some survival mode also a little hardcore it will get you ready.
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Whybother08
Whybother08
97. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 19 2012, 7:20 PM EST | Post edited: Jan 19 2012, 7:20 PM EST
"Here's a few screenshots of what I'll be building from the creative mode:
http://img706.imageshack.us/img706/9850/20120119190838.png
http://img192.imageshack.us/img192/8862/20120119190953.png
http://img651.imageshack.us/img651/9895/20120119202501.png

All hail the Iron Parthenon :P"
That's gonna be so resource-exhaustive it's not even funny.
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randomknife666
randomknife666
98. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 19 2012, 8:04 PM EST | Post edited: Jan 19 2012, 8:04 PM EST
"That's gonna be so resource-exhaustive it's not even funny."
Yeah... Unless made of cobblestone (I'd gladly provide, quarry mines tend to produce a lot of cobblestone.) I don't see that as realistically made in survival.
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Whybother08
Whybother08
99. RE: ZSDW Minecraft Multiplayer Sign Up Thread!
Jan 19 2012, 8:25 PM EST | Post edited: Jan 19 2012, 8:25 PM EST
Also, looking at the page, why don't you have only one continent with Admin-provided structures? I would like to do some of my own building and colonizing! Do you find this valuable?    
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