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Discussion: Mobile Colony Concept.Reported This is a featured thread

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TreeLegs
TreeLegs
Mobile Colony Concept.
Jan 25 2012, 5:40 PM EST | Post edited: Jan 25 2012, 5:40 PM EST
I was pondering the issue of colonies and I wanted to try an option of using a fleet of vehicles instead of the classic settlement. I was wanting the other people's views on the matter. Pros, cons and suggestions are welcome. We'll say their is a starting number of 30 people. 5  out of 6 found this valuable. Do you?    
redcomrad
redcomrad
1. RE: Mobile Colony Concept.
Jan 25 2012, 5:48 PM EST | Post edited: Jan 25 2012, 5:48 PM EST
"I was pondering the issue of colonies and I wanted to try an option of using a fleet of <nobr>vehicles</nobr> instead of the classic settlement. I was wanting the other people's views on the matter. Pros, cons and suggestions are welcome. We'll say their is a starting number of 30 people. "
unless you are using animal power (Horses,Oxen,etc) there is one major problem its what we call fuel, it wont last forever and doesn't have an indefinite shelf-life.
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TreeLegs
TreeLegs
2. RE: Mobile Colony Concept.
Jan 25 2012, 6:16 PM EST | Post edited: Jan 25 2012, 6:16 PM EST
"unless you are using animal power (Horses,Oxen,etc) there is one major problem its what we call fuel, it wont last forever and doesn't have an indefinite shelf-life."
I was concerned with that. I know fuel will eventually run out so it won't be something that would last for about a max of three to five years (scavaging fuel along the way). This method could also be used for cross state travel for a variety of reasons. I know you can home make diesel fuel that will work. I'm thinking that from initial outbreak that it has been less than a year.
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wbenson84
wbenson84
3. RE: Mobile Colony Concept.
Jan 25 2012, 6:30 PM EST | Post edited: Jan 25 2012, 6:30 PM EST
"I was concerned with that. I know fuel will eventually run out so it won't be something that would last for about a max of three to five years (scavaging fuel along the way). This method could also be used for cross state travel for a variety of reasons. I know you can home make diesel fuel that will work. I'm thinking that from initial outbreak that it has been less than a year. "
Gas and diesel will run out way faster then a year and making diesel requires cooking oil or some other sourse of oil like animal fat. Wood gas is always an option if you feel like stopping to chop that much wood to run enough gasafires for an entire convoy. Some trucks in ww2 actually came of the assembly line to run off that. If that isn't an option for your climate... Say crossing a desert I would say find a good secure location and and dig in for the long haul, it is always a better idea to stay where you are then risk the road
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x-wolfhunter
x-wolfhunter
4. RE: Mobile Colony Concept.
Jan 25 2012, 7:30 PM EST | Post edited: Jan 25 2012, 7:31 PM EST
"I know you can home make diesel fuel that will work. I'm thinking that from initial outbreak that it has been less than a year. "
Ahem. I'm pretty sure you can't really do that. At least not on a large enough scale to power vehicles. Besides, there's no way you'd be able to make it on-the-go. I assume that you mean making "diesel" by using the grease you get from frying things. I can say with some reasonable authority that you will not have much to fry, let alone grease to fry it with.

So, your pros/cons list you requested in the OP:


ProsCons
You'll be hard to pin down and very versatile in defense from zombies/raidersYou won't be able to use cars/motorized vehicles, like you suggested you would be able to
You won't have to worry about exhausting resources in a single areaYou'll have to be a purely hunter/gatherer community; no agriculture for you.
Hmm . . . I think I'm out of pros - but not out of cons! :DYou'll be facing some tough-@ss mother f*cking winters if you don't have a structure to hide in.
Yeah, no mas pros that I can think of, but one more con.You can't hide and and pretend you're not there, like you can in a building.



Also, on a somewhat unrelated note, don't "un-valuable-ify" posts unless there's a good reason to do so. Redcomrad's post was actually good.
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TreeLegs
TreeLegs
5. RE: Mobile Colony Concept.
Jan 25 2012, 8:21 PM EST | Post edited: Jan 25 2012, 8:21 PM EST
I can say I've never heard of wood oil so thanks for the education lol. All of yalls points are very valid.

What if your group was part of a raid and trade group supplying static colonies. Say the mobile group is used to go into the more dangerous urban areas to find requested items? With enough trade it would seem that this idea would be plausible.

Side note, does anyone know how long it takes for gasoline and diesel to "expire"
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wbenson84
wbenson84
6. RE: Mobile Colony Concept.
Jan 25 2012, 9:12 PM EST | Post edited: Jan 25 2012, 9:12 PM EST
"I can say I've never heard of wood oil so thanks for the education lol. All of yalls points are very valid.

What if your group was part of a raid and trade group supplying static colonies. Say the mobile group is used to go into the more dangerous urban areas to find requested items? With enough trade it would seem that this idea would be plausible.

Side note, does anyone know how long it takes for gasoline and diesel to "expire" "
Its more of a thick smoke then an oil. Long sorry short you take a 55 gallon drum and throw a bunch if wood chips in it. Run a pipe out of the hole and to the top of your carburetor. light a fire under the drum and wait for smoke to come out of the pipe.... Start your engine. Once you run out of smoke refill with wood chips and drive again.

Onto the trading issue. You would have to know where all the colonies were to trade with them, this would be a logistical nightmare because I would assume they wouldn't be that close together or they would have joined together to become stronger. If you would be smaller raider element of a group would they be stationary? What would be the relationship between your raider group and the larger group? What would they give to you in return for risking your necks and supplies to bring them back supplies? If you were using gas or diesel what happens when there is no more to raid or trade? I mean that is the life blood if your chosen profession so that's what puts food on your table... Or... Well.. Um.. Hood of your truck.

On to the last part... I am no expert on the subject so please correct me if i'm wrong... I would guess gas is good for about a 6 months to a year if its stored correctly... Better get workin in another fuel source if you want to keep trading
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chitoryu12
chitoryu12
7. RE: Mobile Colony Concept.
Jan 25 2012, 10:24 PM EST | Post edited: Jan 25 2012, 10:24 PM EST
So what are you going to do for food if you can't find a steady of line of settlements along your route? Bartering itself is a risky method of acquiring anything because it relies on a coincidence of wants: if you've got plenty of ammo to trade for food, what if the only guy who has excess food also has more than enough ammo? Or you don't have the right ammo for his weapons?

Unless the post-apocalyptic world manages to make a set currency (like the bottle caps in Fallout, while also being just as common across the entire continent), you're going to get supplies either through bartering and all of its problems or working for your keep.

A convoy is unable to maintain a farm, which means there's no consistent supply of food. Hunting and foraging are unreliable methods and only meant to supplement a subsistence farmer, and trade would require you to have something the other group wants. What do you have to offer?
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TreeLegs
TreeLegs
8. RE: Mobile Colony Concept.
Jan 25 2012, 10:34 PM EST | Post edited: Jan 25 2012, 10:34 PM EST
Yeah I see what you're saying. I was guessing that long term application of the Mobile Colony was going to be hard to pull off. I could see it preform better as a temporary method till the group finds a legit colony. Thanks for the comments. 1  out of 1 found this valuable. Do you?    
wbenson84
wbenson84
9. RE: Mobile Colony Concept.
Jan 25 2012, 10:50 PM EST | Post edited: Jan 25 2012, 10:50 PM EST
"Yeah I see what you're saying. I was guessing that long term application of the Mobile Colony was going to be hard to pull off. I could see it preform better as a temporary method till the group finds a legit colony. Thanks for the comments. "
Sorry to burst your bubble
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TreeLegs
TreeLegs
10. RE: Mobile Colony Concept.
Jan 25 2012, 11:10 PM EST | Post edited: Jan 25 2012, 11:10 PM EST
"Sorry to burst your bubble"
You didn't burst the bubble, reality did lol. Just researched it and untreated gas is good for only six months max dependent on environmental conditions. Hot and humid where I am so I'm going to cut it down to 3. Diesel can last for a coue of years again depending on the environment. Knowing that kinda kills a lot of plans I had in mind.
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redcomrad
redcomrad
11. RE: Mobile Colony Concept.
Jan 25 2012, 11:29 PM EST | Post edited: Jan 25 2012, 11:29 PM EST
"I can say I've never heard of wood oil so thanks for the education lol. All of yalls points are very valid.

What if your group was part of a raid and trade group supplying static colonies. Say the mobile group is used to go into the more dangerous urban areas to find requested items? With enough trade it would seem that this idea would be plausible.

Side note, does anyone know how long it takes for gasoline and diesel to "expire" "
You mean be a merchant? That could be quite useful but its best you have a home-base just in case, and also hopefully you will live long enough that one day you wont even need to put your life in danger you will just hire a bunch of other guys to do it. Merchants have been around for a long time so if it worked then it should work reasonably well Post SHTF, just don't expect to have a life span past 30-40 years old.
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StrykerPez
StrykerPez
12. RE: Mobile Colony Concept.
Jan 25 2012, 11:56 PM EST | Post edited: Jan 25 2012, 11:56 PM EST
"You didn't burst the bubble, reality did lol. Just researched it and untreated gas is good for only six months max dependent on environmental conditions. Hot and humid where I am so I'm going to cut it down to 3. Diesel can last for a coue of years again depending on the environment. Knowing that kinda kills a lot of plans I had in mind. "
Diesel is even worse in humidity. It grows mold.

Yeah... your fuel gets moldy.
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Zee-Man
Zee-Man
13. RE: Mobile Colony Concept.
Jan 26 2012, 12:30 AM EST | Post edited: Jan 26 2012, 12:35 AM EST
"Ahem. I'm pretty sure you can't really do that. "
Actually you CAN do it. The process is is nothing more than wood distillation. The very same process used in wood gasifiers. It has gotten press under the name Pyrolysis which is one of the stages of combustion. Pyrolysis in the absence of oxygen (anhydrous) yields methanol and an alphabet soup of -enes and -ines which is loosely called bio-diesel. Most pyrolysis plants focus on a "fast" process which requires a primer fuel source. The methanol cracked out first is used to keep the plant going. The feed stock is any hydrocarbon bearing material. This includes plastics.

Aside: Why are there not fast pyrolysis plants instead of landfills?

Pyrolysis occurs at about 350 to 400 deg F. Such temps are easily achieved with solar reflectors. The average digital TV dish has enough surface area to ignite a 2x4 placed in the focus of its parabola. A true parabola is not needed however, a catenoid shape is sufficient. Causing pyrolysis at low temperatures would be a "slow" process. Little research has been invested in such a process. The theory for slow pyrolysis could be adapted to an on-the-go colony. Whether the heat source is solar, coal, wood, or methanol, there is a feasible method.

No citations here, this is common knowledge in my industry
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TreeLegs
TreeLegs
14. RE: Mobile Colony Concept.
Jan 26 2012, 12:55 AM EST | Post edited: Jan 26 2012, 12:55 AM EST
"Diesel is even worse in humidity. It grows mold.

Yeah... your fuel gets moldy. "
Yeah I read that too. Seems though that as long as it stays pretty temp controlled mold isn't a huge issue. Also said that newer diesel resists mold better. Honestly this is the first I've heard about diesel storage so I'm rather inexperienced on the subject.

As far as the merchant concept goes, I have thought about that. , My BOL would make a pretty sweet base camp for such a thing. Judging too the fact that it is in an easily defendable location in a rural community outside of town with plenty of profitable farms and close enough to civilization that I could see us regularly (but not too regularly I hope) going in and finding supplies or running errands for food and such.
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redcomrad
redcomrad
15. RE: Mobile Colony Concept.
Jan 26 2012, 3:20 AM EST | Post edited: Jan 26 2012, 3:20 AM EST
"Diesel is even worse in humidity. It grows mold.

Yeah... your fuel gets moldy. "
What happens to diesel in very cold climates will it last longer?
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x-wolfhunter
x-wolfhunter
16. RE: Mobile Colony Concept.
Jan 26 2012, 6:07 AM EST | Post edited: Jan 26 2012, 6:07 AM EST
"Actually you CAN do it. The process is is nothing more than wood distillation. The very same process used in wood gasifiers. It has gotten press under the name Pyrolysis which is one of the stages of combustion. Pyrolysis in the absence of oxygen (anhydrous) yields methanol and an alphabet soup of -enes and -ines which is loosely called bio-diesel. Most pyrolysis plants focus on a "fast" process which requires a primer fuel source. The methanol cracked out first is used to keep the plant going. The feed stock is any hydrocarbon bearing material. This includes plastics.

Aside: Why are there not fast pyrolysis plants instead of landfills?

Pyrolysis occurs at about 350 to 400 deg F. Such temps are easily achieved with solar reflectors. The average digital TV dish has enough surface area to ignite a 2x4 placed in the focus of its parabola. A true parabola is not needed however, a catenoid shape is sufficient. Causing pyrolysis at low temperatures would be a "slow" process. Little research has been invested in such a process. The theory for slow pyrolysis could be adapted to an on-the-go colony. Whether the heat source is solar, coal, wood, or methanol, there is a feasible method.

No citations here, this is common knowledge in my industry
"
If you read past my first sentence, I said you can't do that on a large enough scale on-the-go to fuel your stuff properly.
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Marsden
Marsden
17. RE: Mobile Colony Concept.
Jan 26 2012, 6:19 AM EST | Post edited: Jan 26 2012, 6:19 AM EST
Nonetheless, the prospect of survivors creating their own fuel is a worthwhile. Perhaps permanent settlers could set up these to supply passing convoys with fuel.

Thanks for bringing up the concept Treelegs, and thanks for the scientific background to this Zee-Man!
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Zee-Man
Zee-Man
18. RE: Mobile Colony Concept.
Jan 26 2012, 7:49 AM EST | Post edited: Jan 26 2012, 7:49 AM EST
"If you read past my first sentence, I said you can't do that on a large enough scale on-the-go to fuel your stuff properly.
"
Mobile Fast Pyrolisis on a flat bed truck http://www.youtube.com/watch?v=ZV4DOhwrKnM video

A Roll Off bed model (delivery like a dumpster)

A Trailer ized model

All mobile Fast Pyrolysis. Im sure some of us brainiacs could adapt a slow process.
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TreeLegs
TreeLegs
19. RE: Mobile Colony Concept.
Jan 26 2012, 9:39 AM EST | Post edited: Jan 26 2012, 9:39 AM EST
"What happens to diesel in very cold climates will it last longer?"
That's the impression I'm under from reading some material. I mean if it's going to mold like old cheese if it stays warm for too long, it would make since to stick it in the in the fridge.

Going to research that "slow" pyrolysis process. Thanks for the idea.

This turned out to be a highly informative first thread posting lol.
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