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Discussion: Buggn' Out Big.Reported This is a featured thread

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TreeLegs
TreeLegs
Buggn' Out Big.
Mar 11 2012, 11:13 PM EDT | Post edited: Mar 11 2012, 11:13 PM EDT
We all know as survialist, that you can't prepare or see every detail of the future. Through radiers, Zeds or natural disaster, your BOL is pretty much useless. It's time to leave it behind and look for a more sustainable and safer place.

You've got your vehicles and the people that will probably be at your BOL. What are your plans for leaving and what do you bring with you? More importantly, where do you go now?

What do you do when your last line of defense fails?
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RainofMails
RainofMails
1. RE: Buggn' Out Big.
Mar 11 2012, 11:44 PM EDT | Post edited: Mar 11 2012, 11:44 PM EDT
It depends on how long it has been since the S orginally hit the F. If we're in year three of the apocalypse the plan is a lot different than if it's day 2 of the plague, my group gets to our BOL and find out it got hit by lightning and is a burned out wreck. Do you find this valuable?    
TreeLegs
TreeLegs
2. RE: Buggn' Out Big.
Mar 12 2012, 12:03 AM EDT | Post edited: Mar 12 2012, 12:03 AM EDT
"It depends on how long it has been since the S orginally hit the F. If we're in year three of the apocalypse the plan is a lot different than if it's day 2 of the plague, my group gets to our BOL and find out it got hit by lightning and is a burned out wreck."
Still if it's burned out, what do you do? This could happen 2 days in or 2 years in. What do you do when faced with the catastrophic destruction of your BOL?
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RainofMails
RainofMails
3. RE: Buggn' Out Big.
Mar 12 2012, 12:07 AM EDT | Post edited: Mar 12 2012, 12:07 AM EDT
Well, if we're on day two the same rules apply as for initial evacuation. Stay away from cities, army bases, police stations...

Whereas if we're at year two those places could be cleaned out by now and we can move into for example a military base and take advantage of the fences.
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=jesse=
=jesse=
4. RE: Buggn' Out Big.
Mar 12 2012, 12:27 PM EDT | Post edited: Mar 12 2012, 12:27 PM EDT
"We all know as survialist, that you can't prepare or see every detail of the future. Through radiers, Zeds or natural disaster, your BOL is pretty much useless. It's time to leave it behind and look for a more sustainable and safer place.

You've got your vehicles and the people that will probably be at your BOL. What are your plans for leaving and what do you bring with you? More importantly, where do you go now?

What do you do when your last line of defense fails?"
My bob and location are more designed for flexibility for this purpose. The focus in my bob is more on tools and being able to live off the land. If our bol is made useless, we can each grab our bag and either drive (assuming we have the means) or hike to another safe zone.

We also each have a small supply of plastic baggies to store things like a knife, lighters, and some paracord. We plan to bury a few baggies in various spots away from our bol. If we ever get ran out and can't grab out bags, we can at least make our way to one of these spots and recover some basic items.

We still stay in the mountains though. We have 3 different locations for a bol. Once we get to the next one, it's assessment time. What went wrong, what can we do to fix it, and is it possible/ worth the risk to recover anything we lost?

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Zee-Man
Zee-Man
5. RE: Buggn' Out Big.
Mar 12 2012, 1:25 PM EDT | Post edited: Mar 12 2012, 1:25 PM EDT
I seem to have a different definition of BOL. When the SHTF my group is going to the Optimal Rally Point. We will stay at the ORP for any period ranging from days to permanent. The BOL is further away and will be travelled to only if the need arises. The BOL has a useful period of weeks to permanent. If the situation merits moving again the travel will be much shorter, across town rather than across county or state. In either case each point has the possibility of becoming the base of operation for establishing a permanent colony.

At any given point along the route of exodus assessments have to be made. Each point has only hypothetical use. Adaption to situation and environment require critical thinking. Hierarchies of need should be established in advance so, when problems present, one's mind is already disposed to a tree of decisions.
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TreeLegs
TreeLegs
6. RE: Buggn' Out Big.
Mar 12 2012, 2:42 PM EDT | Post edited: Mar 12 2012, 2:42 PM EDT
Im glad to see some have a back up to their initial ORP's or BOL's. I realized that I hadn't thought of this situation myself so I was wanting to see how other people planed for this. Do you find this valuable?    
White76Knight
White76Knight
7. RE: Buggn' Out Big.
Mar 13 2012, 9:35 AM EDT | Post edited: Mar 13 2012, 9:35 AM EDT
This is one of the reasons why, once built, my BOL won't really be a BOL at all. Instead it will be a permanent, year round, live in location. That way there is no possibility of getting there and finding out that it has been destroyed. Now this is not to say that it couldn't be destroyed, just that it is unlikely to be destroyed in your absence without you knowing it. Do you find this valuable?    
CDSm101-800s
CDSm101-800s
8. RE: Buggn' Out Big.
Mar 14 2012, 1:31 AM EDT | Post edited: Mar 14 2012, 1:32 AM EDT
I set up my BOB as a permament survival tool. I carry 3 days worth of food and water only so I do not have to stop for 3 days to either forage or scavenge. This should allow me to put some serious distance intially between me and whatever I am moving away from.

I suggest having multiple Initial BOLs, and caches there or in other locations that are already in place. All within a 3 day walk from where you are right now. Multiple options are always good depending on the situtation as it evolves, or in what condition you may find yourself in.

If your BOL is overrun or something forces you to leave, a cache of useful items, food, ammo etc and clothing can be a lifesaver. You simply have no idea of what time of the year things can get bad. Having to leave your BOL brcause some idiot used a molatov is going to really bite in good weather.. but since Murphy is not your friend, this will prolly happen in either a hurricane or in the dead of winter. Also, a passing tornado could simply drop a few dozen zombies in your compound after flattening it to the ground.. Just think worst possible senerio here..

Just a thought.
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TreeLegs
TreeLegs
9. RE: Buggn' Out Big.
Mar 14 2012, 1:38 AM EDT | Post edited: Mar 14 2012, 1:38 AM EDT
Zombie tornado. That would be the top of the suck pile lol. Do you find this valuable?    
shadowmancer
shadowmancer
10. RE: Buggn' Out Big.
Mar 14 2012, 2:07 AM EDT | Post edited: Mar 14 2012, 4:24 PM EDT
zombie huricane or tsunami lol .... the horror...... the horror...

Well my last stand at the bug out location eh?

Natural disasters....... would be forest fires...... haul gear to the lake and wait it out and use water routes to escape to new location while hoping the fire ditches rock piles and winds save the structures.

Raiders? Last stand, fight and flight: as others withdraw down the river routes a few of us will stay and fight to let the others get out. Once they are out start with the flare rounds lighting everything on fire. Have high smoke producing materials on hand to create a cloud, everything is on fire. With the cover of smoke escape to the rivers make our way to one of the empty hydroplants down the river networks. Stay close to the canoes. Have a predetermined signal for which is occupied. The river networks can basically cross all of Canada and some areas are not accessable by road. The raiders will die in fire :D

Zombies breach the defences? the group falls back leaving the camp intact set up new camp down river in one of the abandoned turn of the century hydro stations durring attack move supplies down river, hunt fish and gather new stockpile of food. Send scouts up several weeks later to determine if zombies still at camp. Pick any zombies off from canoes regroup and retreat attempting to regain it from the undead.

If it becomes unuseable for any other reason the river routes are mapped and lead to inaccessable regions by road for moving on. They mark serveral turn of the century hydroplants which would make excellent fortified structures for settlement. Food and supplies are stored in the canoes for bugging out, I suppose they are bugging out boats. The vehicles will be stripped of useful materials and shipped in sections to the new regions with supplies. If bug out location is found to be unuseable on arrival the secondary location will be used and accessed via logging roads mapped out.
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White76Knight
White76Knight
11. RE: Buggn' Out Big.
Mar 14 2012, 10:00 AM EDT | Post edited: Mar 14 2012, 10:00 AM EDT
"Zombie tornado. That would be the top of the suck pile lol. "
It would, though, wouldn't it?
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Zee-Man
Zee-Man
12. RE: Buggn' Out Big.
Mar 14 2012, 2:31 PM EDT | Post edited: Mar 14 2012, 2:31 PM EDT
Zombie Earthquake

I mean hide in a ditch and the zombie tornado might pass over, but where the heck are you gonna hide that the Earth can't just open wide and take a bite?
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RainofMails
RainofMails
13. RE: Buggn' Out Big.
Mar 14 2012, 3:02 PM EDT | Post edited: Mar 14 2012, 3:02 PM EDT
Zombie tornado needs to be in a movie that would be so epic. Do you find this valuable?    
shadowmancer
shadowmancer
14. RE: Buggn' Out Big.
Mar 14 2012, 3:18 PM EDT | Post edited: Mar 14 2012, 3:19 PM EDT
we need to build rocketships if we're not on the earth it cant hurt us........... zombies in outerspace .... plotting the destruction of the human race ....
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TreeLegs
TreeLegs
15. RE: Buggn' Out Big.
Mar 14 2012, 3:23 PM EDT | Post edited: Mar 14 2012, 3:23 PM EDT
"we need to build rocketships if we're not on the earth it cant hurt us........... zombies in outerspace .... plotting the destruction of the human race ....
"
*bum bum bum* lol

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White76Knight
White76Knight
16. RE: Buggn' Out Big.
Mar 14 2012, 5:07 PM EDT | Post edited: Mar 14 2012, 5:07 PM EDT
"*bum bum bum* lol

"
LSHMSFOAIDMFT
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TreeLegs
TreeLegs
17. RE: Buggn' Out Big.
Mar 14 2012, 6:49 PM EDT | Post edited: Mar 14 2012, 6:49 PM EDT
"LSHMSFOAIDMFT"
...I don't know what that is but it looks hilarious lol.
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CDSm101-800s
CDSm101-800s
18. RE: Buggn' Out Big.
Mar 14 2012, 7:08 PM EDT | Post edited: Mar 14 2012, 7:08 PM EDT
hmmmm never thought my comment on having a tornado pass through my compound, flattening it, and then depositing a dozen zombies in the middle of the wreckage would be so humerous.

I agree tho, it would be epic to see that in a movie.
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BigLoki
BigLoki
19. RE: Buggn' Out Big.
Mar 14 2012, 7:22 PM EDT | Post edited: Mar 14 2012, 7:22 PM EDT
Well, the thing is this: My BOL is currently incomplete. I own the land, and could therefore go and try to raise some semblance of what I intend to have there, but, nothing of value there already. I'd imagine that in reality, there are a lot of us in the same situation.

On the other side of that coin, I have various "layover" areas at my disposal between here, and there, and if mine isn't built before it goes down, any of them may be the "goal". I'm not naive enough to expect them all to be vacant, but that may not have to be a bad thing either. Hopefully it just holds out another year or so...haha
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