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red6romeo
red6romeo
Trip wires / Early warning devices
Nov 4 2012, 1:24 AM EDT | Post edited: Nov 4 2012, 1:24 AM EDT
Hey survivors it's me red6romeo here. I just wanted to see how creative everyone was and try to get some input on trip wires and some early warning devices. I know for a fact that the military has trip flares and all that cool guy explosive crap. However when you are at your BOL or at a house you have acquired , do you set in early warning devices or do you wait till you find a more suitable residence? I personally believe and would always recommend some type of early warning device. Some things I would recommend chemlight . They make kits for chemlight trips just FYI and right now but only through the military can you acquire these, I will be putting up some pics so you can see the design and do some cool Mcguyver ****. How would you go silent visible type or loud and your ringing the dinner bell kind? I would appreciate everyone's input.
Remember "when the **** gets hot, Ranger the **** up"
Red6romeo out.....
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Slayer667
Slayer667
1. RE: Trip wires / Early warning devices
Nov 4 2012, 2:16 AM EST | Post edited: Nov 4 2012, 2:16 AM EST
I would use a early warning device that is quiet. I was kinda thinking something like tying some fishing line to my finger and have it as a trip wire in front of vulnerable positions (doors, windows, paths) so that if a zed walks through it, my finger is pulled, i wake up, cut the line, grab my gear and leave quietly. 1  out of 1 found this valuable. Do you?    
red6romeo
red6romeo
2. RE: Trip wires / Early warning devices
Nov 4 2012, 2:19 AM EST | Post edited: Nov 4 2012, 2:19 AM EST
I think that would work if you are traveling a lone being the one man wolf pack and all you may want to think of a louder approach . What I mean by that is you need to cause a distraction for zeds so they are drawn to that as you make your exfil. But yes a fishing line would work well just make sure you don't have to much slack. Happy hunting though. Do you find this valuable?    
Slayer667
Slayer667
3. RE: Trip wires / Early warning devices
Nov 4 2012, 2:29 AM EST | Post edited: Nov 4 2012, 2:29 AM EST
"I think that would work if you are traveling a lone being the one man wolf pack and all you may want to think of a louder approach . What I mean by that is you need to cause a distraction for zeds so they are drawn to that as you make your exfil. But yes a fishing line would work well just make sure you don't have to much slack. Happy hunting though."
Yeah your right. Travelling in a group, it would be quite inefficient. But yeah. Fishing line or twine is a godsend in situations like these
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red6romeo
red6romeo
4. RE: Trip wires / Early warning devices
Nov 4 2012, 2:58 AM EST | Post edited: Nov 4 2012, 3:04 AM EST
Well advantages of a team or squad size element you have a two up at all times situation . Two guard while the group sleeps. But however sometimes you have to go solo to find out who you are during world war z . You should equip your BOB with some 550 chord . Strip the guts and you have your twine . When I go hunting or hiking I have it in my bag or wrapped on tent poles you never know what you'll need it for. 2  out of 2 found this valuable. Do you?    
Slayer667
Slayer667
5. RE: Trip wires / Early warning devices
Nov 4 2012, 3:22 AM EST | Post edited: Nov 4 2012, 3:22 AM EST
"Yeah your right. Travelling in a group, it would be quite inefficient. But yeah. Fishing line or twine is a godsend in situations like these"
I meant it would be inefficient to use that tripwire in a group. In a group you would most likely not even need a tripwire because you would have gaurds. But yeah, a group for the win! :)
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red6romeo
red6romeo
6. RE: Trip wires / Early warning devices
Nov 4 2012, 4:08 AM EST | Post edited: Nov 4 2012, 4:08 AM EST
Remember fatigue can get the best of people . I'll put together a little plan on perimeter security later 1  out of 1 found this valuable. Do you?    
Slayer667
Slayer667
7. RE: Trip wires / Early warning devices
Nov 4 2012, 4:47 AM EST | Post edited: Nov 4 2012, 4:47 AM EST
" I'll put together a little plan on perimeter security later"
Sounds good
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LJ126
LJ126
8. RE: Trip wires / Early warning devices
Nov 4 2012, 6:10 AM EST | Post edited: Nov 4 2012, 6:10 AM EST
Lighting (and light discipline) and trained dogs are a whole lot more effective than trip wires and gimmicks, and easier to pull off. You don't even need big dogs. In a lot of ways, the jumpy, barky ankle biters are more effective alert dogs. They're not going to do much in the way of deterrence in case you gotta deal with something smarter than a zombie, but they don't require a whole lot of food and water.

Of course, this is presuming that whatever causes zombies to be zombies doesn't also affect dogs (like it does in "I am Legend" 2007).
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Redrighthand
Redrighthand
9. RE: Trip wires / Early warning devices
Nov 4 2012, 6:10 AM EST | Post edited: Nov 4 2012, 6:10 AM EST
I've tripped a wire that triggered a mousetrap with some caps (the paper kind, from kids cap guns) on it. Loud enough to alert the "guards" I was trying to avoid. But the trouble with it is that the tripper knows that they've tripped something. Otherwise, passers by might not notice your presence at all. Silent alarms are a good idea for staying hidden. At a BOL, though, motion sensitive lights set up on approaches could be a very good tool, so long as there's guard stations to observe them. Do you find this valuable?    
red6romeo
red6romeo
10. RE: Trip wires / Early warning devices
Nov 4 2012, 6:50 AM EST | Post edited: Nov 4 2012, 6:50 AM EST
"Lighting (and light discipline) and trained dogs are a whole lot more effective than trip wires and gimmicks, and easier to pull off. You don't even need big dogs. In a lot of ways, the jumpy, barky ankle biters are more effective alert dogs. They're not going to do much in the way of deterrence in case you gotta deal with something smarter than a zombie, but they don't require a whole lot of food and water.

Of course, this is presuming that whatever causes zombies to be zombies doesn't also affect dogs (like it does in "I am Legend" 2007)."
I would actually prefer not to have dogs or any other animal. Trained or not they will bark not to mention eating your beloved pet when you run out of food. I don't know if I would want to keep them there just for that reason a lone. However it would be smart to have two bug out trails ready when you settle in. I would first recon the AO (area of operation) for none military people, but anywho I would establish trails or your avenue of exfil and approach. Use surveyors tape to mark the trails if need be mark up high or right on the ground . Second I would start at about 300 meters out and try to have a funnel effect but establish a perimeter with warning devices. In the shelter that I am in I would try to keep it to being in one room closest to my escape. Ensure my weapons can perform and settle in. Just an FYI if you all plan on doing anything with a BOL I would consider having all equipment and what not to high ground in case of flooding if you are around rivers that connect to a dam or near a dam. Also you can block stairs. I hope this was helpful with your z day planning.
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11ACRBlackhorse
11ACRBlackhorse
11. RE: Trip wires / Early warning devices
Nov 4 2012, 8:37 AM EST | Post edited: Nov 4 2012, 8:37 AM EST
Trip wires and sensors will be falsely set off be wild animals and the wind.
I have motion sensor lights now that occasionally get set off by blowing leaves.
Try the trip wire tied to a finger/toe the next time you're camping. Especially in a breeze. Set it up just like a real camp would be. You will feel every ounce of string played out and the tiniest breeze. You wouldn't be able to feel a heard of horses set it off after a few hours of it tugging on you constantly.
Surveyors tape is usually in bright orange to be easily seen in heavy growth and some is also reflective. So they will draw attention to your location.

Dogs can be trained to not bark or you can get a Malamute. And if you lay next to the dog you will feel it move/change position when alerted to a disturbance. Plus beimg so close you can more easily hear a warning growl.

On the move I would rather have any dog over trip wires and such.
Plus they take less time to setup and pack.
I can get up and flee if need be and the dog will fallow. And it is a mobile alert system. Try that with trip wires and such.
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red6romeo
red6romeo
12. RE: Trip wires / Early warning devices
Nov 4 2012, 2:43 PM EST | Post edited: Nov 4 2012, 2:43 PM EST
Assume you are indoors which most people would go for in a survival situation whether it be an apartment building as you exfil the high populated areas or a cabin abandoned in the woods. The use of having your BOB stocked with a screwdriver, hammer, nails and some screws you can effectively reduce the falsely set off trips. When in the field animals will smell your presence and may avoid the area all together depending on the animal. With my earlier post I wouldn't want an animal, the emotion that comes with it is too much in a survival situation. Not to sound sensitive but like in I am Legend 2007 , that was a trip. I would rather talk to myself then get that type of connection. Back to topic, the use of the hammer and nails you can use the drywall and other parts of a man made structure to effectively place these trips. Unless i absolutely need to set up a bivy it will be in a tree or defend-able position. During Zday i would assume if possible your vehicle will be the most effective shelter. However if you look on youtube and at these videos they use air horns to joke with buddies why not turn these into BOL early warning signs. It's bound to happen that some survivrs will clear out a hospital or other building with multiple doors and hallways. Why not establish the perimeter on entry. As seen on AMC's The Walking Dead when they are clearing the prison they are spray painting their entry in . To be able to back track and pop smoke if need be. To use the air horn trip all you need is a door, air horn, possibly some nails and my favorite duck tape. Secure the air horn so that the top of the air horn will be depressed when the door slams open. This will alert your entire group and ward off any non-helpful survivors the ones that don't want to play nice. As for field expedient trips you can use the string to your finger but many things like 11ACRBlackhorse said can effect that. I personally would save the tin can rations and string those up. 1  out of 1 found this valuable. Do you?    
red6romeo
red6romeo
13. RE: Trip wires / Early warning devices
Nov 4 2012, 2:50 PM EST | Post edited: Nov 4 2012, 2:50 PM EST
I would set these cans up on fishing line at least 300m out from the groups sleeping AO. This gives the sentry enough time to wake up the group and defend or exfil. The benefit of the fishing line is it weighs practically nothing so having multiple spools only adds on a little weight, and you can get the 80lbs test or go lower or higher. Keep the spools after using the string and just reel it back in when you are heading out if you have time for that. During the apocalypse I do not plan on staying in a tent. When I performed field ops and trips were needed it was always the explosive type or the chemlight kind. So I personally wont have explosives on me so I dont know how to get those but during Z day it will be on my list to get... 1  out of 1 found this valuable. Do you?    

GlacierKing
14. RE: Trip wires / Early warning devices
Nov 4 2012, 2:55 PM EST | Post edited: Nov 4 2012, 2:55 PM EST
If you're in a building or something similar with doors, and you have to hole up for the night, wouldn't the classic prankster style route go a decent way? By this I mean putting a book or bucket or something similar pouched up on top of a slightly closed door (closed just enough so that the object will balance). That way if a Z comes shambling through by chance on its own and decides to walk into your room, said object may land on him, distract him, and alert you. If it's a Raider, well... I haven't quite thought that far yet. Do you find this valuable?    
SovietPrince
SovietPrince
15. RE: Trip wires / Early warning devices
Nov 4 2012, 5:47 PM EST | Post edited: Nov 4 2012, 5:47 PM EST
i have some fishing line that i have painstakingly strung with bells that are tied every so many feet.

Its a perimeter line that you'd put around a camp. Its at least 75 feet in length, and is meant to trip those zombies or dangerous animals that are getting too close/guard didnt see them, etc

However, i agree with LJ that lighting discipline would be one of the smartest things one can do.

Now, if you're in a structure, I'd seal off an area you were staying it if you were in for the night(not your BOL/home) and only have to worry about a certain area.

I'd also shut the doors and have equipment to do so if say, the door handles were missing.
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JunkCollector
JunkCollector
16. RE: Trip wires / Early warning devices
Nov 4 2012, 10:15 PM EST | Post edited: Nov 4 2012, 10:15 PM EST
I use to have a wireless door bell in my BOB. I thought I could hide the button under some dirt or a rug and it will ring at my side. Until I used it on the family house, because the wife wanted a door bell.

I also use to have some cheap $1 store window and door alarms, but removed them when I cut down on the weight of my pack.

Now I figure with a group of people that we can keep watch, and zombies, raiders, other travelers, and animals will make enough noise to alert us.
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RainofMails
RainofMails
17. RE: Trip wires / Early warning devices
Nov 5 2012, 12:21 AM EST | Post edited: Nov 5 2012, 12:21 AM EST
The best defense is being unnoticed. Anything that makes noise or light could draw attention to your location (unless you are somewhere noiseproof or soundproof, like a sound studio or panic room or room with blacked out windows). If nobody knows you're in a building you're better off locking the doors and staying away from the windows. If somebody has to break down a door or crash in a window to get to you it should be enough noise to alert you unless you're drunk or something. Especially if you put a bar on the door, nobody is getting to you quietly. 1  out of 1 found this valuable. Do you?    
Slayer667
Slayer667
18. RE: Trip wires / Early warning devices
Nov 5 2012, 2:35 AM EST | Post edited: Nov 5 2012, 2:35 AM EST
"The best defense is being unnoticed. Anything that makes noise or light could draw attention to your location (unless you are somewhere noiseproof or soundproof, like a sound studio or panic room or room with blacked out windows). If nobody knows you're in a building you're better off locking the doors and staying away from the windows. If somebody has to break down a door or crash in a window to get to you it should be enough noise to alert you unless you're drunk or something. Especially if you put a bar on the door, nobody is getting to you quietly."
That is kinda what I meant with the fishing line gimmick. Something to alert you and not alert the undead.
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LJ126
LJ126
19. RE: Trip wires / Early warning devices
Nov 5 2012, 7:10 AM EST | Post edited: Nov 7 2012, 7:56 PM EST
I'm not unlike RainofMails, in that if I had to deal with zombies, I'd want to be as invisible as possible. Early warning devices often don't only warn the intended recipients; they can let everyone and everything know that someone is present. Just like a barking dog.

Another consideration is that while nobody wants to eat Laddie, we *can* eat him. We can't eat fishing line and bells for any sustenance. Personally, I would just try to convince myself that the dog gave its life so that mine could continue.

Now, I'm not saying that an alternative form of early warning device is less useful, or that anyone should ignore them, but if I had to pick one thing to use as an early alert system, it would be a dog.
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