Location: Maritime Solutions

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Andering_J_REDDSON
Andering_J_REDDSON
Maritime Solutions
Aug 5 2008, 8:41 PM EDT | Post edited: Aug 5 2008, 8:41 PM EDT
I am doing the preparatory work for building a new page for those of you interested in escaping from the skin job apocalypse by heading to sea, and realized I don’t even know what I don’t know- ¿What areas do you people think I should cover, other than vsls? Do you find this valuable?    
Keyword tags: boats ships vessles watercraft
Swingcat
Swingcat
1. RE: Maritime Solutions
Aug 6 2008, 1:29 AM EDT | Post edited: Aug 6 2008, 1:29 AM EDT
In terms of locations to go to? Or in terms of how to do it? Do you find this valuable?    
Andering_J_REDDSON
Andering_J_REDDSON
2. RE: Maritime Solutions
Aug 6 2008, 3:28 AM EDT | Post edited: Aug 6 2008, 3:28 AM EDT
"In terms of locations to go to? Or in terms of how to do it?"
¿What do you need, or think you need, to know to survive floating out in the middle of the Pacific Ocean for 6 to 8 months with no fresh food, water, or other material support?
I’ve included Bowditch and AOTS (books), what type of boat you would be best off with and what modifications would serve you best, and what to do in terms of preparation, but throw some cheap shots at me so I can cover literally everything.
Do you find this valuable?    
Andering_J_REDDSON
Andering_J_REDDSON
3. RE: Maritime Solutions
Aug 6 2008, 3:04 PM EDT | Post edited: Aug 6 2008, 3:04 PM EDT
Ok, to clarify what I’m trying to get out of y’all, I have set up the page as it currently stands. Do you find this valuable?    
Swingcat
Swingcat
4. RE: Maritime Solutions
Aug 6 2008, 5:00 PM EDT | Post edited: Aug 6 2008, 5:00 PM EDT
As I live near the great lakes I definitely can see the benefit of survival by boat.
Unlike the ocean there isn't the rogue waves, navigation issues etc to deal with. Being able to stay near land but 100% safe from any direct attack I think is best case scenario.

Being that we could launch the boat, anchor it 300 feet out, move along the coast looking for clearings to land, raid, gather, search and then escape back to the boat seems a prime situation.

What are your thoughts on that situation?


Things I'd like to see you cover...
1. Beginner's Guide to a Boat.
2. Lake escape/Ocean escape/river escape - What kind of boat should we keep an eye open for? ie. River - Rowboat/Canoe? Lake - Pontoon Boat/Sailboat/Speedboat?
3. Can you hotwire a boat if needed?


I have a few ideas, but want to see how you'd address them first.
Do you find this valuable?    
Andering_J_REDDSON
Andering_J_REDDSON
5. RE: Maritime Solutions
Aug 6 2008, 8:40 PM EDT | Post edited: Aug 6 2008, 8:40 PM EDT
I prefer to get all the ideasd together, THEN start addressing them, if you don't mind.
Ok, so vsl teminology and hotwiring boats (the type of vsl you should take is actually covered in the vsl/mili vsl pages and hotwiring maybe should be part of that).
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HeavenlySword
HeavenlySword
6. RE: Maritime Solutions
Aug 25 2008, 9:10 PM EDT | Post edited: Aug 25 2008, 9:10 PM EDT
Nuclear submarine operation- I've been in them, but the setup seems ridiculously complicated except the sonar system layout which was pretty simple Do you find this valuable?    
IrishHitman
IrishHitman
7. RE: Maritime Solutions
Oct 29 2008, 6:58 PM EDT | Post edited: Oct 29 2008, 6:58 PM EDT
One point about the article.

While navigation might be a problem later on, I'm fairly sure that the GPS sats wouldn't just disappear...
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Andering_J_REDDSON
Andering_J_REDDSON
8. RE: Maritime Solutions
Oct 29 2008, 7:58 PM EDT | Post edited: Oct 29 2008, 7:58 PM EDT
"One point about the article.

While navigation might be a problem later on, I'm fairly sure that the GPS sats wouldn't just disappear..."
that may be true...
I'll update the article to reflect...
Do you find this valuable?    
IrishHitman
IrishHitman
9. RE: Maritime Solutions
Oct 29 2008, 8:03 PM EDT | Post edited: Oct 29 2008, 8:03 PM EDT
Still, they'd become misaligned more and more as time went on.
It's still a good idea to have more practical navigation methods in there.
Do you find this valuable?    
SkipNChurch
SkipNChurch
10. RE: Maritime Solutions
Oct 30 2008, 12:23 AM EDT | Post edited: Oct 30 2008, 12:23 AM EDT
Potable, "clean" water supplies, maybe from saltwater, methods, ideas that work?

Can see being able to make it to the Big Blue Water, and end up dying due to lack of drinking H20

Navigation via sextant and compass would be a useful skill as GPS, batteries, science begins to fail.

Marlinspike, ropes, knots and how to handle cable rope.

Sailing skills for when fuel isn't necessary for propulsion.

Mental prep for being out in the Big Blue and nothing else around but seagulls and goony birds..

Sanitation using seawater. Potable far too valuable to wash with.

Do you find this valuable?    
Andering_J_REDDSON
Andering_J_REDDSON
11. RE: Maritime Solutions
Oct 30 2008, 3:17 AM EDT | Post edited: Oct 30 2008, 3:17 AM EDT
Well, some of those are covered: Navigation, seamanship (marlinspike, LINES and line handling, knot tying), and sanitation using seawater. However, perhaps more depth would be in order. As to the rest, I honestly can’t say I even mentioned them :o Do you find this valuable?    
zooken
zooken
12. RE: Maritime Solutions
Oct 30 2008, 4:12 AM EDT | Post edited: Oct 30 2008, 4:12 AM EDT
How about a section on maintenance and repairs?

Like spare parts and tools you should always keep stocked.
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Andering_J_REDDSON
Andering_J_REDDSON
13. RE: Maritime Solutions
Oct 30 2008, 10:16 AM EDT | Post edited: Oct 30 2008, 10:16 AM EDT
"How about a section on maintenance and repairs?

Like spare parts and tools you should always keep stocked. "
Because it varies from vsl to vsl.
Great suggestion, though.;)
Do you find this valuable?    
zooken
zooken
14. RE: Maritime Solutions
Oct 30 2008, 1:24 PM EDT | Post edited: Oct 30 2008, 1:24 PM EDT
"Because it varies from vsl to vsl.
Great suggestion, though.;)"
Maybe a generic list by category?

Hulls:
Wood, Fiberglass, Metal, Plastics (don't know of larger ships, but rafts mainly)
Propulsion:
Sail, Motor (a lot to list) , Oars...

From personal experience with motor boats...ALWAYS have extra fuel and tubing. An extra fuel pump doesn't hurt either. Murphy's law is a major pain in the ass when it all happens to your only form of propulsion :(

Oh and maybe add "Ahoy" to the terms.
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Andering_J_REDDSON
Andering_J_REDDSON
15. RE: Maritime Solutions
Oct 30 2008, 2:25 PM EDT | Post edited: Oct 30 2008, 2:25 PM EDT
When I was station at RioV, we had these check off lists that specified every single part the boats were required to have. We had to check the list every morning. Perhaps that could be adapted… Do you find this valuable?    
IrishHitman
IrishHitman
16. RE: Maritime Solutions
Oct 30 2008, 5:38 PM EDT | Post edited: Oct 30 2008, 5:38 PM EDT
"Well, some of those are covered: Navigation, seamanship (marlinspike, LINES and line handling, knot tying), and sanitation using seawater. However, perhaps more depth would be in order. As to the rest, I honestly can’t say I even mentioned them :o"
Landing technique for larger ships.
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Kavoc
Kavoc
17. RE: Maritime Solutions
Oct 30 2008, 6:59 PM EDT | Post edited: Oct 30 2008, 6:59 PM EDT
Hello Andering, I'm a Naval Weapons Tech in the CF, so I have a few suggestions to make, I'll try to add some every few days (except for next week, got a Sub Smash exercise coming up)

My first suggestion is for navigation...

While GPS is useful for position finding and world wide navigation, it is incapable of taking into account true velocities (including current, winding, etc) on a precise scale. For navigation at the 0.1-36 nkm range ARPA should be used primarily(Automatic Radar Plotting Aid).

ARPA is a computer system that uses radar to map out courses, calucalate bearings and ranges, tracking moving targets, finding how long until a collision will occur on a current course setting, how close you will get to a target, and much more (normally radar displays will just show bearing and range). It will sound automatic collision alarms, taking into account the velocity and bearing of other targeted ships. ARPA is on all NATO ships, and every commercial vessel over 10000 tons.

As a tech I'm taking a radar course, and part of that course was using ARPA on a simulator. I found without any formal training I was nearly able to master the system in 20 minutes.

Of course one navigation system is sucidal, I wouldn't trust any navigator who didn't know how to read GPS, Charts, and Radar.

I'll see what I can find on boarding parties (I'm a bit of a junkies on that) for my next post
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Andering_J_REDDSON
Andering_J_REDDSON
18. RE: Maritime Solutions
Oct 30 2008, 7:54 PM EDT | Post edited: Oct 30 2008, 7:54 PM EDT
Landing techniques for large ships are known as “Groundings.” Day shape: Three balls in a line, hung vertically: The Captain, XO, and Ops Boss’ heads for grounding the ship.
Nav issue: Partially, keep in mind that this is meant as guide, at MOST to get someone off the pier in the right general direction- Straight and level, as opposed to hard-nose down (sinking).
Secondly, I did add the use of radar to the page. Not NEARLY as detailed as I could, but that would be a page in and of itself.
Kavoc does, however, re-iterate another KEY concept: If you can,. Take sailing lessons. NOW. Even if escape by sea is NOT your plan, take them, You may find yourself chased off the docks, with no choice but to jump in a boat- Or die.
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