Location: Chain Swarm

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PedroAsani
PedroAsani
Chain Swarm
May 8 2011, 1:59 PM EDT | Post edited: May 8 2011, 1:59 PM EDT
This page isn't quite complete, and I know it needs a few pictures to help explain things. However, if you read through and let me know what you think, it would be appreciated. 6  out of 6 found this valuable. Do you?    
Keyword tags: Chain Swarm
barret_zombie_bane
barret_zombie_bane
1. RE: Chain Swarm
May 8 2011, 3:01 PM EDT | Post edited: May 8 2011, 3:01 PM EDT
hmm that's a very good point... although i couldn't be asked to read all of the maths the theory works perfectly even without it now assuming what we are working with are shamblers wouldn't it be best first to take out the smaller groups or drifters with quieter weapons like a bow/crossbow before using the horse to draw as much attention you can and making for a different direction eventually circling back out of sight and picking off drifters, i say this only to reduce risk for other survivors unlucky enough to encounter this. Do you find this valuable?    
PedroAsani
PedroAsani
2. RE: Chain Swarm
May 8 2011, 4:16 PM EDT | Post edited: May 8 2011, 4:16 PM EDT
"hmm that's a very good point... although i couldn't be asked to read all of the maths the theory works perfectly even without it now assuming what we are working with are shamblers wouldn't it be best first to take out the smaller groups or drifters with quieter weapons like a bow/crossbow before using the horse to draw as much attention you can and making for a different direction eventually circling back out of sight and picking off drifters, i say this only to reduce risk for other survivors unlucky enough to encounter this."
That's the idea in the last few paragraphs.
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deathseekrakodo
deathseekrakodo
3. RE: Chain Swarm
May 8 2011, 4:42 PM EDT | Post edited: May 8 2011, 4:42 PM EDT
your logic makes me scared... super page pedro 2  out of 2 found this valuable. Do you?    
anninhilator
anninhilator
4. RE: Chain Swarm
May 8 2011, 4:48 PM EDT | Post edited: May 8 2011, 4:48 PM EDT
when moans reach the city, the sound of moaning would be everywhere. Wouldnt zombies be unable to detect one which is going to feed them amongst the thousands?? Do you find this valuable?    
Carnack
Carnack
5. RE: Chain Swarm
May 8 2011, 5:07 PM EDT | Post edited: May 8 2011, 5:07 PM EDT
Humans are capable of making many sounds with our vocal cords.

Having one meaning dinner is not too hard.

Picking it out would also not be a problem due to the ripple effect.

1: Z makes food moan.

2: Zs closest to him make food moan and follow the origin point.

3: Repeat.
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anninhilator
anninhilator
6. RE: Chain Swarm
May 8 2011, 5:18 PM EDT | Post edited: May 8 2011, 5:18 PM EDT
if reaction is spread to one zombie at a time
there will be zombies who hear better and some who hear worse. The one who hears better will hear the moan before other zombies do and will start to moan. Will not the other zombies now start to go in the direction of the zombie with good ears? Even if he is going in the direction of the food now there are other zombies moaning louder than him from the place they currently are which may not lead to humans
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Carnack
Carnack
7. RE: Chain Swarm
May 8 2011, 5:21 PM EDT | Post edited: May 8 2011, 5:21 PM EDT
Yes they will and THAT z would then go to the origin.

Essentially all Zs will follow the one who they heard make the call so it will always head to the origin point.
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anninhilator
anninhilator
8. RE: Chain Swarm
May 8 2011, 5:55 PM EDT | Post edited: May 8 2011, 5:55 PM EDT
"Yes they will and THAT z would then go to the origin.

Essentially all Zs will follow the one who they heard make the call so it will always head to the origin point."
sound spreads fast

within a few minutes whole city will moan

if you become a zombie, i wish you a good luck finding the right moan
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Carnack
Carnack
9. RE: Chain Swarm
May 8 2011, 6:05 PM EDT | Post edited: May 8 2011, 6:05 PM EDT
"sound spreads fast

within a few minutes whole city will moan

if you become a zombie, i wish you a good luck finding the right moan"
Not that fast.

And even then you still have them heading to the origin point.

The right moan is not required.

At some point the origin point and the followers will intersect.
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PedroAsani
PedroAsani
10. RE: Chain Swarm
May 9 2011, 8:39 AM EDT | Post edited: May 9 2011, 8:39 AM EDT
"when moans reach the city, the sound of moaning would be everywhere. Wouldnt zombies be unable to detect one which is going to feed them amongst the thousands??"
But it won't be in the same place all at once. Say it reaches the east edge of the city first, all the zombies inside the city that hear it will start heading east. They moan, and the next lot head east. And so on, and so on.

Remember that zombies don't just rely on sound to find prey. Visual cues, including watching where other zombies are going are just as important. So when the first lot go off in one direction, the others will notice, and follow them too.
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Rocketman52
Rocketman52
11. RE: Chain Swarm
May 10 2011, 1:37 PM EDT | Post edited: May 10 2011, 1:37 PM EDT
Honestly, I see what anninhilator is saying. The echoes and rebounds of the noise off of the buildings will really mess with the zombies. However, I think that, given enough time, say a couple days, the zombies will figure it out and, as they move towards the outskirts of the city, will congregate to the same path and end up back as a group regardless.

This has always worried me. I'm in the North East of America, so there's not really any place I can go here that's out of the reach of a major city. I'm inside the ring sown on the page, meant for New York, let alone Pittsburgh, Philly, etc.

I would be curious to see what happened when thousands of zombies went after a boat in the middle of the river.
However, I would prefer to be many, many, many miles away.
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RonZombie
12. RE: Chain Swarm
May 10 2011, 8:07 PM EDT | Post edited: May 10 2011, 8:07 PM EDT
This is something I've thought about at length. I also worry about noise from my strong point propagating out and begining this whole process. Being from the northeast and having massive population centers all every direction my thought process is that keeping a low of a profile as possible. As any zombie attention could bring down a chain swarm on my head.
I would love to see a computer model based on Pedro's numbers and model based on attractions based sounds like generator noise, construction sound, etc.
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dangerclose144
dangerclose144
13. RE: Chain Swarm
May 29 2011, 12:05 AM EDT | Post edited: May 29 2011, 12:05 AM EDT
Also take into effect that even if a zombie could cover the 480 mile radius, it likely won't until long after 30 days, because there will be survivors or uninfected cities and it would delay them a while, while you find a way to avoid zombies (i.e. live on an island with no bridge and a boat, have it fully sustained with vegetables and rabbits from one of the other pages). After a year or two, check back to the mainland and try to find zombies. If you find them, kill a couple and go back to the island. Repeat until the zombies have starved. Do you find this valuable?    
zombieniJa17
zombieniJa17
14. RE: Chain Swarm
May 29 2011, 1:13 AM EDT | Post edited: May 29 2011, 1:13 AM EDT
A lot of the zombies would follow survivers out leaving about five million still a whole sh*tload of zombies. Very good math though Pedro i remember hearing about the chain in world war z. There wouldn't be much you could i mean disrupt the chain or you could lead them away from the base then circling back once you led them in oppisite direction. Do you find this valuable?    
Oakspar77777
Oakspar77777
15. RE: Chain Swarm
May 29 2011, 11:28 AM EDT | Post edited: May 29 2011, 11:28 AM EDT
If this were the case, and it seems well thought, would not the surviving colonies (which are likely to fringe most major cities and be spotty throughout the countryside) draw out the hordes in every direction? Sure, over the bridge the "moan chains" will funnel, but where to go after than?

Colonies A and B start a moan chain. They reach bridge X and funnels out of population center Y which is full of Z. Z goes to bridge X, but then is split as to A or B, depending on various factors.

To break the chain, you could back track it and attack it, leading it away, as those in the chain before and behind will all turn towards you. Running it back to bridge X, however, and cutting off the flow at that point will likely do more for you. Of course, that depends on the choke point not being overrun already (and that you have the means to block it).

It would also be useful to know of some good areas to funnel chains. Interstates, for example, are usually fenced on either side (to reduce Bambi wrecks). Blocking the top of the ramp on your side of an interstate highway would cause the Z moving up and down the road to not "spill" into your direction. Also, and coming down your closest exit(s) would spill down into the interstate to move up and down it.

Sure, Zed might swarm a wall with incentive on the other side. A far ranging, low impact wall, however, might be enough that the initial "wanderers" never happen to wander close enough to your base to be an issue.

Another solution might be aggressive elimination of all Zeds in the local area. If you have the manpower and the fire power, keeping all Z back a mile or two from your camp in all directions will make chains far less accurate.

Sooner or later, however, if there is a city with 5 million Zed, then 5 million Zed will need to be dealt with. All you can do is do your part, be ready to bugout, and improve the Zed to Human ratio.
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